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Meneth

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Right now, the result is that vassals provide their "strengths" with minimal costs.
That's essentially how the Feudal contract worked though; nobles provided their troops but little to no tax. Cities provided money but few troops. Clergy were at some point in-between, but their loyalty was fleeting (giving money to religious head).


So I get huge amounts of levies from those who provide most of the levies to begin with. I get huge amounts of gold from those who provide most of the gold to begin with.

That is NOT balanced, because there_is_no_choice.

Balance would be the reverse, so there could be some value sometimes in having those who provide gold to instead sacrifice that gold for levies, and those who provide levies to provide gold. (That doesn't happen in the current system, you ALWAYS want the default values, which, in effect, makes those values meaningless.)
There is a choice. Take Feudal focus for example.
You can sacrifice about 10% of your levies to get 5% tax from them; not an insignificant amount. It seems well balanced to me.
The burgher focus seems to have the wrong values currently, I'll get it fixed.
I think I need to balance the clergy values a bit better as well.
 

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I've pushed a commit to the beta branch that makes the Burgher and Clergy sliders more balanced.
The burgher slider now gives 5% more levies for 5% less tax for each level.
The clergy slider now gives 3% more tax for 5% less levies for each level.
 

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Meneth???
By the base chances:
25% chance of hiding no one
50% chance of hiding one's family
25% chance of hiding everyone

Note that that's modified by traits like brave, craven, etc. But you should be getting everyone in a holding hiding relatively often, which is what I've experienced as well.
 

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A lot better, yes :happy:
Go test it out for yourself if you want; it's been pushed to the beta branch.

I'll continue with the idea of the AI never using the focus sliders though. But it's always nice to give the player a bit of choice.
 

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I keep having a problem where almost none of the provinces have anything in them. running the PB PB+SWMH AND SWMH. any idea whats wrong? with all DLC except sunset invasion.
Make sure you've got PB, PB+SWMH, and SWMH enabled.
Are you running any mods beyond those?
 

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I'm currently playing Project Balance with all the VIET modules enabled. I'm not sure which mod this refers to but how do you change your succession laws from Gavelkind to Primogeniture? I'm King of Ireland, Castille, Leon, Navarra and Aragon and some of them are primogeniture, most are Gavelkind and it's badly messing up my succession
The requirements to switch succession law should show when hovering over the law.
 

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Aye, but the law doesn't show up on the menu. My Gavelkind kingdoms only have 3 options to change to, Tanistry, Ultimogeniture and Elective Monarchy
Could you send me the save? There shouldn't be any case where those succession laws show up but Seniority and Primogeniture don't.
I assume you're not using any mods beyond PB?

I'm playing Project Balance and VIET. I just wanted to let yall know just how much fun your mod adds. Yall do a great job, and thank you for your hard work.
Glad you like it!
 

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I'll try to send it to you but I'm using Project Balance plus all the VIET modules. As I said, I wasn't sure where to post it as I wasn't sure which mod this aspect came from.
VIET Immersion is probably at fault, so report it there.
 

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How bad is blobbing long-term in this mod? I'm wondering if it's viable for a megacampaign. (Not using SMWH - I have no interest in mapping that many provinces.)
Blobbing is reduced quite a bit, so it should be a good fit for a megacampaign, assuming you know how to modify the converter to account for the new provinces, cultures, and religion (Judaism).
 

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I figured ARKO wouldn't because it's graphical (and have been using it) but that's good to know about VIET events. Maybe I'll try them out.

Also, having reformed the Norse Pagan faith, I'm getting a holy war cool-down timer... but can still declare them. Bug or WAD?
If the target duchy has one or more provinces of your exact religion within it, you get to bypass almost all requirements.

I must back that up (or at least pagans not converting to christianity/islam) - in 150y of my game there wasn't single instance of pagans converting to any of the monotheistic provinces. Rus "converted" to Tengri by giving heir to Tengri guardian, but other than that nada. Also - playing as Pagan and having rather long border with the christians I have not seen any missionary event (the one where you imprison the dude... or convert if you fancy) - is this WAD?
Tengri rulers are not meant to get all that many missionaries, as there wasn't anywhere near as much effort to convert them.
The Hungarians though should get a lot of missionaries (both Catholic and Orthodox), and the Russians a lot of Orthodox missionaries. The Polish and the Norse should get Catholic missionaries, and the West Africans should be getting Muslim missionaries.
But the Tengris not of one of these cultures should not be getting much.

I've been playing a Mongol game with a small slew of mods (Project Balance, Armoiries ArkoPack, Additional Objects for PB, No Random Heresies, and SWMH with PB compat.) with all DLC and after a good 80 years I've just hit a crash bug on enforcing a peace deal which means I can't go on. As it stands I have 100% warscore for an invasion of the Republic of Novgorod which would mean the direct transfer of some 30+ counties to my character but every time when the deal is accepted my game just crashes to desktop. I've tried every arrangement I could think of where I'd either be my own character, the Novgorod leader, or a random character to hope that it would keep it from crashing but no luck.

I figured since PB seems to be the primary mod this would be the place to ask, so would anyone happen to have solutions or ideas? I hope it isn't due to the sheer volume of titles but that doesn't seem right since I've conquered all of Georgia, Armenia, and Alania before such that I gained an additional 100-some titles to my demesne all at once with a crash that resolved itself upon reloading. Thanks for any help.
The Invasion CB shouldn't really cause any issues, yeah.
Do you have the save perhaps? If I can replicate it then I should at least be able to figure out what part of the code causes the crash, and then depending on the cause either fix it or report it to Paradox.
 

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Shouldn't the Tengris also get missionaries? The game is about alternate history after all, and it does seem plausible that an Orthodox or Muslim ruler would want to convert them.
That mostly just leads to silly things like Catholic Pechenegs.
However, Zealous characters can send missionaries to anyone. And the player can of course send one anywhere they want.

Also, is PB still compatible with the latest patch?
No idea, but an update will be out soon enough.

And another question :), how do I declare war as a Norse ruler on other pagans? I would like to do same thing as Rurik and create my own kingdom in Eastern Europe.
Subjugation or Pagan Conquest should work, as well as holy war if you reform, and claims and so on.
 

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Project Balance 3.2.20 released

Should be compatible with any saves from 3.2.X. Some changes might only apply to new campaigns.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • Updated to work with patch 1.102
  • (867 start) Fixed Egypt not existing
  • Doubled the chance of being randomly born with most congenital traits (does not affect trait inheritance)
  • Genius parents or grandparents now make the quick trait more likely if you don't inherit the genius trait. Imbecile and inbred also makes slow more likely
  • Rebalanced the obligation focus sliders
 

Meneth

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My favorite part of the 1.102 patch: "Added 'can_use_gui' to CB types"

This means I can move most of the "is war possible?" checks into the CB itself, reducing clutter on the decision screen, and making war requirements more transparent.
This does not to my knowledge work for title scopes though, so the Holy War checks and part of the Pagan Subjugation checks still remain in my beta branch. The rest have been removed in favor of showing it on the war declaration screen.
 

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My favorite part of the 1.102 patch: "Added 'can_use_gui' to CB types"

This means I can move most of the "is war possible?" checks into the CB itself, reducing clutter on the decision screen, and making war requirements more transparent.
This does not to my knowledge work for title scopes though, so the Holy War checks and part of the Pagan Subjugation checks still remain in my beta branch. The rest have been removed in favor of showing it on the war declaration screen.
Here's an example from in-game:
tdtZ9aU.png