I'm afraid I can't reproduce the Alexiad issue.Thanks for answering my query, Meneth. Hopefully the tournaments get fixed soon. I had a CTD on clicking the Alexiad bookmark like someone else did as well.
I'm afraid I can't reproduce the Alexiad issue.Thanks for answering my query, Meneth. Hopefully the tournaments get fixed soon. I had a CTD on clicking the Alexiad bookmark like someone else did as well.
I've committed those trait edits, thanks.@Meneth: I did a few changes to VIET Traits in the newest version that you may or may not be interested in, mainly just some VIET-style battle effect tweaks to some of the new TOG traits:
- Berserker: +5% damage, -5% defense
- Honest: +10 opinion among Zoroastrians
- Deceitful: -10 opinion among Zoroastrians
- Saoshyant: +5% center, +5% morale offense and defense
- Saoshyant Descendant: +2% morale offense and defense
- Varangian: +3% defense
- Viking: +2% damage
I'll also change the Creative trait to something else in the near future, so I'll tell you once I figure out what.
I also had a few other minor suggestions, but now my memory's failed me again.![]()
I tried clicking every single bookmark, but experienced no issues I'm afraid.The issue is literally when you click the bookmark, not when you start the game.
It's a SWMH bug. Edit the allow section for e_russia and you can make things work.Hi,
Loving the new changes to the mod, the dungeon sieges and duesl have really spiced up the combat.
I am having one issue at the moment playing as reformed Finns trying to create the Rus empire. As the screenshot shows I've fullfilled all the shown requirements so was wondering if theres something I'm missing or if theres a bug.
http://steamcommunity.com/sharedfiles/filedetails/?id=153907549
I'm using PB alongside PBSWMH+, SWMH, Viet Events & Traits so not certain which one is causing the problem. But if you'd be able to give me a hint about whats at falut and how to fix it be greatly appreciated.
Cheers
I reported it after telling you about itThanks I'll report on SWMH
I've made a few tweaks to unit stats, but beyond that I'm not sure.Meneth, do you ever intend to tweak combat for PB?
Take a look at the latest commit to the beta branch from about 40 mins ago.On this topic, any plans to update light cavalry to the improved values they got in 1.10? Someone mentioned that a few pages back...
I assume you actually mean True Cognatic gender law.I am in a game and want to implement agnatic gender laws.
Where (which file) can I edit and remove the requirement of culture Basque?
For everyone for all laws, unless you disable it by inputting the command again.Thanks
Is this a permanent solution and for everyone or is it just a one time thing if I use the console?
Eh, maybe.I hope you'll consider changing cultural tactics, they're very strong at the moment. Mongol horse archers of course, but also Scottish pikemen and English longbows.
I guess it became a theocracy? Sadly when the Pope wins, every county is switched over to a temple holding when possible. PB has some code to undo it, but this does not quite work 100% of the time.Made the switch from CK2+ to this mod, really enjoying it so far.
Though I do have to have to ask if Jerusalem receiving Investiture law if the Pope wins a crusade for it a bug? I checked and Jerusalem had investiture succession, which also made its kings never marry or have kids. I also noticed investiture succession randomly popping up in the Duchy of Orkney, but I'm not sure why. Is this a bug exclusive to this mod, or something Paradox needs to fix? Both regions were feudal territories, not theocracies, by the way.
Playing with SWMH, VIET events, ARKO, and CPR, by the way.
Were you perhaps in debt? For some reason retinues can't cost anything, even constant costs, when in debt.- Noticed that retinue monthly costs, doesn´t seem to apply to the heavy infantry units only
- Is the usurp requirements of duchies a choice? in vanilla they changed it to 51% so that you can´t claim a new land and then make yourself the new duke right away. kindda liked the vanilla version, but if it´s a choice it makes sense, as I perhaps would have claimed to be the rightful duke, even though another had been for ages![]()
Vanilla issue, and probably not anything I can do about it.I asked the same thing, he replied a few pages back but short version is that yes, it's deliberate that it's still at 50%.
So uh, here's a thing that happened:
View attachment 83622
Game spawned several armies under this guy as a decadence revolt against the Fatimids, and his name was "Yassir of Decadence Revolt", which I guess the game decided was what his new dynasty should be named after, once he won. Awkward.
Thanks for reporting. A fix has now been committed to the beta branch.Playing with Tyrol as a count, and Tyrol as the retinue disabler in it.
Virtually everyone gets mad when you change succession law for no particular reason. Not all that much I can do about it sadly.I'm not sure if this is possible to change, but female rulers currently get mad at you if you change to absolute cognatic succession.
For each of the three titles, one of the three must be true:I'm trying to create the Empire of Scandinavia (Kalmar Union) in a PB game, I'm unsure on what the title is demanding by saying it needs to be 'titular'?
I understand that a titular title is a title with no de jure land attached to it, but I'm still not sure what it wants me to do? It says I need either the Kingdom of Norway, Sweden or Denmark under my control, and one of them needs to be completely under my control, which they are, but then it has a cross next to 'Is titular' on all three.
The vanilla province ID for Ghana was the same as the PB province ID for a county in the Low Countries.What were those crazy Ghanans doing in the Low Countries, we'll never know.
There'll probably be one on Sunday.Anyhow, can we expect one more update before the next patch on the 25th?
Can't say I've heard of this issue before.does this fix the banishment issue yet when a vassal owns more than one county and it takes their duchy (if available) and one county but they're free from prison with the other?
Where's Orkno? If you mean Orkney the lack of a land border will prevent you from subjugating anyone.I'm finding subjugation CBs aren't working. I'm running no additions to the mod and starting as the count of Orkno in 867 no matter what I do I can't get a subjugation CB even after taking the ambition and ensuring I meet the requirements as stated. I've restarted several times and every time I run into the same problem.
Was this in the HRE with the latest patch? How'd Dirk change the law to Primogeniture?Heinrich 'the Kind' was deposed for tyranny in favor of Dirk of Holland, who was excommunicated and then deposed in favor of Heinrich, who then changed the succession law to Primogeniture. He's currently fighting a civil war for elective monarchy. Now that's what I call unstable.
e: He won. Unbelievable.
Nope.If I increase the added retinue size from buildings, will it decrease my levy size?
Sounds like it's a vanilla issue, as the banishment mechanics are hardcoded.It may be a vanilla issue but, for example, the duchess of bourbon owns two of the three counties in the de jure duchy, she rebels, i win and i'm sick of her always doing it (this is the 4th time she's re-usurped the title) so i revoke bourbon (to lower tyranny costs) then banish her. i get minus 20 for tyranny and obtain all her money plus her primary holding but she keeps the other holding and is released from prison. In my muslim game when one of my half brothers rebelled i banished him straight away (no tyranny of course) and i took his emirate, and his capital but he kept one other county, lost all his money to me and i still had rightful imprisonment on him.
as a note i did imprison him and banish him again
I'll look into it, though you should still be getting a lot of money if you spread out your men (1000 men per county).I'm not sure if it's this mod or the latest patch, but raiding seems kinda... broken. It was definitely way too profitable in vanilla, but as it is now, you get almost 0 loot without besieging holdings. That means that a century in every mid-large sized country is immune to raiders most of the time, as there's no way that a siege will finish before the AI sends over an army.
I've committed a change to the beta branch to address it:That works in provinces with poor forts, but I'm at 960 AD now, and I would say at least 90% of provinces have all their loot protected by forts.