.
Other than Sweden and Norway, I haven't seen the European pagans lose any ground. So good work on that, but maybe they're too powerful? I'm the strongest kingdom right now and all I did was annex Alania, half of Cherson, 2/3 of Georgia, Turkmens, Bulgar, Cheremisa, and Wallachia.
Actually, now that I think about it, that's a pretty big accomplishment. Still, I have 7k more troops than the Byzies, who are about 20% larger than they were at the start. I'm certainly richer, but that's the raids coming in to play. For a titular kingdom, I sure am doing pretty well.
Actually, I can relate to this. I started my my game as the Count of Zaozerye, but quickly inherited the Grand Principality of Volhynia. In the early game, I found myself frustrated that the constant Cuman and Pecheneg raids were absolutely unstoppable. Even the Pechenegs, whose total territory was perhaps equivalent to a single Rus Principality, could easily field enough troops to stomp the combined efforts of all of the Rus Princes. As I recall, the Pechenegs could field about 6k-8k troops right from the beginning of the game, while each Grand Principality was able to muster up perhaps 1k-1.5k each, or maybe 2k for the strongest ones (they never fought together though, the idiots). The Cumans had about double the troops of the Pechenegs. I considered myself lucky that I bordered neither of the two ruthless tribes, as I was the weakest of the Grand Principalities.
I looked at some of the land that the Pagans controlled and noticed that their Castles had between 1.8k-2.6k troops right from the very beginning of the game, which I thought was a bit ridiculous, as I had boosted a single region dedicated to being my primary military region, with the intent of maxing out the military capabilities of a region to boost with my Marshal, since I figured that would be the best way to get troops with the little money that I had in the beginning of the game. It took me many years to build up enough infrastructure in a single region, and when I finally maxed it out (with the technology that I had - I think 2 stars), it had about 2.2k troops with my marshal boosting it. Less than what the Pagans started with.
That said, later in the game the threat of the Pagans virtually collapsed. I
finally squashed the Cuman army of doom by combining my might with as many mercenaries as I could muster, and they didn't really have the money to replace the lost troops (I think most of them were retinues). I noticed that, throughout the whole game, the one thing that the Pagans did NOT have, was a strong income. They did have the money earned from raids though. Lots of it.
By now in my game, about ~1380, the Pagans are on the verge of going extinct. The Golden Horde quickly took out Cumania and Perm, but were conquered by the Ilkhanate after I defeated the Doomstacks of the Golden Horde. The Pagans in Northern Europe are being crushed by the combined might of my vassals (I'm not doing anything to them), plus the Catholics. On that note, I think the Catholics are perhaps too strong in Project Balance.
The Holy Roman Empire and the Papacy have been pushing into Egypt and the Middle East for centuries now. They basically conquered the whole of the Fatimid Caliphate, and pushed into the Levant. North Africa is almost entirely controlled by Catholics now. I'm pretty sure that every single Crusade has been a success, and I don't think I've ever seen a successful Jihad. Scotland, too, seems to be dominating everything. They've conquered Ireland, and they successfully won a Crusade on Sweden, and recently just won a Crusade on Mauretania. Finland is now completely controlled by either my vassals or by Catholics. The battle for Iberia seemed to be going a lot more balanced, until Scotland took Mauretania. Now there's just little blotches of Muslims still in Iberia, but the Sunni religion is almost entirely extinct by now, and Shia is still strong only because the Ilkhanate converted to Shia and the Timurids are Shia. Pagans seem overpowered at the beginning of the game, but the Catholics are definitely too powerful later in the game.