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Meneth

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Can you add a province modifier for republic capitals that bulks up their garrison or fort level? Or add a bonus building like the one which prevents barons from getting levies?

I've also seen agnostic open on a non Muslim owned title. I swapped it over to agnatic gavelkind in the save file. It was a 1.10 PB only game, but I can't tell you anything more about it. My memory must be failing...

For galleys, is there a reason not to leave them on shipyards like vanilla does? Maybe with a bonus on centers of trade?
There are still shipyards; they're just nerfed.
I'll look into Republic capitals next patch.
 

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Project Balance 3.2.12 released

SWMH does not currently work!
Should be compatible with any saves from 3.2.X. Some changes might only apply to new campaigns.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • Fixed the Ghanan Band not having any troops
  • Fixed Free Infidel Revocation being available to unreformed Pagans
  • (From VIET Traits) Infirm now gives -2.5 health, not -1.5
  • (From VIET Traits) Proud characters now get -20 opinion with one another, not -10
  • (From VIET Traits) Humble characters now get +20 opinion with one another, not +10
  • Got rid of the opinion requirements for the Muslim CBs; should've been removed long ago
  • The Muslim Invasion CB cannot be used if the attacker's decadence is above 50%
  • Added "is war possible" decisions for the Muslim CBs
  • Removed the Irish flavor titles as this has been replaced by the "petty king" system
  • If the Bulgarian Revolt is destroyed completely the land once more becomes dejure Byzantine
  • If a Bulgarian ends up on the Byzantine throne for a period of more than a few years the Bulgarian Unrest will end
  • The Knights Templar and Hospitaler now start as dejure vassals of Jerusalem
  • There are now only two levels of shipyards
  • Reduced the number of ships from each level of marketplace by 1
  • Reduced the number of ships from each level of center of trade by 2
  • Reduced the base number of ships from castles by 1, and from cities by 2
  • Halved the amount of ships gained from technology
  • The Pagan Subjugation CB can now only target kingdoms you have (directly or via a vassal) at least one title within
  • Brought the Fatimid decadence up to the same level as in vanilla (75%)
  • Fixed Ladoga being Orthodox Russian in 867
PB Module Pack 1.12:
  • Fixed Sweden being formed in 867
 

Meneth

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Hey Meneth, do you know what DETACHED HEAD and the impossibility to commit changes from my computer in github means?
I'd recommend Googling "GitHub detached head"; you'll likely find some instructions as to fixing it.
 

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Thanks for the quick update! Did a check. Went from 1000 galleys to 500, still enough to carry 100k soldiers. (Full control of Iceland, Denmark, Sweden, Norway and Finland)
Scandinavia has almost no inland provinces though, so having a really large navy isn't unexpected.
 

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There is no indication of what types of ships are supposed to be in the game. I've assumed that the basic ship is the galley or curragh or snekja, in which case numbers such as 1000 for a unified Scandinavia seems low. Since the game doesn't distinguish between types of ships, I assume that ships numbers are displayed as carrying capacity expressed in terms of the ship types historically available at the earliest start date, so really high numbers should be expected as time goes on. In other words... why are they being nerfed, again? Note: I don't care, I'm just curiously confused as to what the issue is that's being addressed.

Re: Tanistry in Ireland. The thing about Tanistry is that it generates a ton of claimants after a couple successions, and elections tend to favour older characters, so successions happen often. It doesn't lead to stability because it leads to repetitive claimant wars. I wouldn't worry too much about a too-stable Ireland, especially once SWMH gets updated and the number of provinces, and hence number of electors, on the island are increased.
The issue was that your carrying capacity would be far higher than your army size.
Even after the large reductions, the king of France has an army of ~8000, and 86 ships available. (year 1234, started from 1069)
Meaning they can carry 17200 men.
 

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I am having issues with the no_assault module with the latest update. The game crashes after the character selection screen.
Haven't updated that one for 1.101. Should work in 1.10 though.
I'll get it fixed for 1.101.
 

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Playing as the Byzantine, after winning the war to regain the coast of Anatolia you also usurp the titles from all of your vassals in Greece and Cyprus.
Thanks for reporting.
A fix has been pushed to the beta branch.
 

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I recognize that. I'm curious what the balance reason is for putting them on other buildings, too. :)
Only three buildings give ships:

  • Shipyards, obviously
  • Marketplaces, as ports were merged into them
  • Centers of trade, as those locations should have a bunch of ships
And yet another update, you're very industrious Meneth! :)

A while back, or rather a few updates ago, I had a question/remark about the changed Proselytizing options in PB, which basically restricts it to zealous characters. I personally had the idea to disallow it for Cynical characters, in my slightly modified personal version (the only other thing is a line in defines.lua, or used to be, regarding de jure drift, though that may at its' place in a 867 start).
Anyway what's the best way to script that FROM = { NOT = {...., or NOT = { FROM....?

Though these two extremes would or would not proselytize for religious reasons; people in between would much more likely see the political reasons (though that might also be said about Cynical characters, but then there wouldn't be any balancing left) to do so, and IMHO probably would have needed some random chance in doing so (let's say 50%).
NOT = { FROM essentially means that it'll work unless all of the things within FROM are true. FROM = { NOT means that if anything within the NOT is true, it won't work.
 

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Here's a bit of a treat: The empires of Britannia and Scandinavia will have Norse Pagan CoAs defined next patch:
XhZcAqt.jpg
 

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Hi! I have a question, are earlier versions of Project Balance kept somewhere? The reason I'm asking that actually I really enjoyed 1.091 and it's PB version together, you guys really polished the pre-1.10 CKII to perfection, sometimes I want to play that instead of 1.10 and Old Gods. I have the patch, but I made the stupid mistake of deleting the earlier version of PB from my folder. I know what some of you would say, just turn off Old Gods and play, but then of course you can't play pagans, and I still have to stick to 1.10.
Here you go, the last version before updating to 1.092.
 

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Wow, that looks great!

Im still not sure about how to get the git beta to work, I tried downloading 3.2.12 then going to the PB-Git Beta and downloading the whole thing as a Zip file and overwriting it onto 3.2.12 but I'm not sure that works as then the Seljuks didnt attack Anatolia.

With my PC skills I'm probably beyond help, though :p
You could just download the Beta branch as a whole, since that includes everything from the master branch.
 

Meneth

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It is not something big, as I always just edit it myself. But how do you feel about independent female rulers being able to lead armies? (may be if and only if they also got skilled tactician/brilliant strategist)
It virtually never happened in history, so banning it entirely feels best.
If it wasn't for Brilliant Strategist being surprisingly common amongst women, I'd probably let them lead armies.
 

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Hey Meneth, how does the Muslim invasion work? I have the prerequisites (the decision is enactable) but I don't get the CB on anyone. Are there any limiting factors concerning the target of the invasion?
If the target is Muslim (but a different Muslim religion) you should be able to use it as long as the first decision can be enacted, you share a land border, and the target has 6 or more counties within the target kingdom.
If the target isn't Muslim, those still apply, but you need to meet the second decision requirements as well.
 

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Well that's the problem, you see. Both decisions are enactable, but I can't declare an invasion CB on catholic Hungary, even though I border it. I can only use regular holy war CBs. And no, I don't have the cooldown modifier.
I assume you're not a merchant republic either?
In that case could you send me the save so I can diagnose the issue?
You're not using any mods beyond PB right?
 

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Checked some history. Found a few examples. There is actually a whole wikipedia (Yes, I just referenced wikipedia as a source. Will it get me Excommunicated?) article on it. No idea how to render it well-enough in game so that it does happen, but only rarely. Of the female rulers I know are in game, Mathilda di Canossa of Tuscanymdid apparently lead an army.
Could you link the wiki article? Pretty sure Wikipedia is on the external links whitelist :p