Meneth, will you consider implementing this small fix into your next little update?
I highly recommend it too. It's an easy two-second fix, especially since SoH already did the code work.
Meneth, will you consider implementing this small fix into your next little update?
I highly recommend it too. It's an easy two-second fix, especially since SoH already did the code work.
Great stuff. Incidentally, have you balanced the 1066 starting troop numbers at all, or are you happy to use Paradox's anti-Saxon setup? Just curious, as I can't remember if it's something you've changed lately but it would seem an obvious thing for a major balance mod to rectify.Done.
I've balanced it quite a bit. I'll try to remember to test it further though.Great stuff. Incidentally, have you balanced the 1066 starting troop numbers at all, or are you happy to use Paradox's anti-Saxon setup? Just curious, as I can't remember if it's something you've changed lately but it would seem an obvious thing for a major balance mod to rectify.
I take credit for the explanation, but not the coding. I could never have figured that out; all hail RICHARD VANHOUTEN.
I take credit for the explanation, but not the coding. I could never have figured that out; all hail RICHARD VANHOUTEN.
Congrats to both of you...Nice catch...All I did is investigate and explain what would have to be changed, the actual coding I left "as an exercise for the student."
Then I shall retract my previous statement and take full credit. Furthermore, you are banned from this thread (and all others related to modding).All I did is investigate and explain what would have to be changed, the actual coding I left "as an exercise for the student."
Which particular aspect of it?Guys now I'm finding you all together here what's your reactions-thoughts about De Jure drift???
The most annoying issue is when Kingdoms or Duchies which Historically very much ought to stay were they belong, tend to drift out...Which particular aspect of it?
I didn't know that this was hardcoded...I'm pretty sure I have read somewhere that people turned it off...It's hard-coded, and not moddable (except for speed, by changing one value in defines.lua), what else is there to say?
They "turned it off" by changing the drift period from 100 years to something greater.
Vanilla. You should get all titles under the holding as vassals unless they're independent.
can_use = {
ROOT = {
NOT = { has_character_modifier = holy_war_cooldown }
NOT = { religion_group = pagan_group }
NOT = {
AND = {
OR = {
AND = {
religion = orthodox
culture = ethiopian
}
religion = miaphysite
religion_group = muslim
}
FROM = {
OR = {
AND = {
religion = orthodox
culture = ethiopian
}
religion = miaphysite
religion_group = muslim
}
}
}
}
NOT = { same_realm = FROM }
OR = {
NOT = { religion_group = FROM }
is_heresy_of = FROM
is_parent_religion = FROM
AND = {
religion_group = muslim
NOT = { religion = FROM }
FROM = {
NOT = {
any_current_enemy = {
NOT = {
religion_group = muslim
}
}
}
}
}
}
top_liege = {
religion_group = ROOT
NOT = { religion = FROM }
OR = {
religion = ROOT
AND = {
is_heretic = no
ROOT = { is_heretic = no }
}
}
}
[COLOR="#FF0000"]NOT = { has_law = emperor_peace_0 }[/COLOR]
NOT = {
AND = {
has_law = king_peace_0
any_vassal = {
higher_tier_than = count
NOT = { opinion = { who = ROOT value = -10 } }
prisoner = no
}
}
}
NOT = {
AND = {
has_law = crown_levies_0
any_vassal = {
higher_tier_than = count
NOT = { opinion = { who = ROOT value = -10 } }
prisoner = no
}
}
}
OR = {
any_realm_province = {
any_neighbor_province = {
owner = {
top_liege = {
character = FROM
}
}
}
}
AND = {
NOT = { has_law = king_peace_0 }
NOT = { has_law = crown_levies_0 }
}
}
NOT = {
AND = {
FROM = { religion_group = pagan_group }
has_law = crown_levies_1
any_vassal = {
higher_tier_than = count
NOT = { opinion = { who = ROOT value = -10 } }
prisoner = no
}
}
}
NOT = {
AND = {
has_law = king_peace_0
FROM = { religion_group = pagan_group }
}
}
OR = {
NOT = { trait = content }
trait = brave
trait = wroth
trait = zealous
trait = lunatic
trait = possessed
}
OR = {
NOT = { trait = craven }
trait = wroth
trait = ambitious
trait = zealous
trait = lunatic
trait = possessed
}
OR = {
NOT = { trait = cynical }
trait = wroth
trait = ambitious
trait = brave
trait = lunatic
trait = possessed
}
OR = {
NOT = { trait = stressed }
trait = wroth
trait = ambitious
trait = brave
trait = lunatic
trait = possessed
trait = zealous
}
OR = {
trait = lunatic
trait = possessed
AND = {
NOT = { trait = depressed }
NOT = { trait = infirm }
NOT = { trait = incapable }
NOT = {
OR = {
AND = {
trait = content
OR = {
trait = craven
trait = cynical
trait = stressed
}
}
AND = {
trait = craven
OR = {
trait = cynical
trait = stressed
}
}
AND = {
trait = stressed
trait = cynical
}
}
}
}
}
piety = 100
}
}
Thanks.The can_use section of the religious (Holy War) CB:
[...]
The line that is keeping you from using holy war is highlighted in red.
My fault that wasn't showing up in the Is Holy War Possible decision though. It'll be fixed next patch.Thanks.