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cybrxkhan

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Meneth, will you consider implementing this small fix into your next little update?

I highly recommend it too. It's an easy two-second fix, especially since SoH already did the code work.
 

Sleight of Hand

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I highly recommend it too. It's an easy two-second fix, especially since SoH already did the code work.
I take credit for the explanation, but not the coding. I could never have figured that out; all hail RICHARD VANHOUTEN.

I did indeed achieve this on my own, and am a modding guru par excellence.
 
Last edited:

Sleight of Hand

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Great stuff. Incidentally, have you balanced the 1066 starting troop numbers at all, or are you happy to use Paradox's anti-Saxon setup? Just curious, as I can't remember if it's something you've changed lately but it would seem an obvious thing for a major balance mod to rectify.
 

Meneth

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Great stuff. Incidentally, have you balanced the 1066 starting troop numbers at all, or are you happy to use Paradox's anti-Saxon setup? Just curious, as I can't remember if it's something you've changed lately but it would seem an obvious thing for a major balance mod to rectify.
I've balanced it quite a bit. I'll try to remember to test it further though.
 

richvh

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I take credit for the explanation, but not the coding. I could never have figured that out; all hail RICHARD VANHOUTEN.

All I did is investigate and explain what would have to be changed, the actual coding I left "as an exercise for the student."
 

G.Strategos

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I take credit for the explanation, but not the coding. I could never have figured that out; all hail RICHARD VANHOUTEN.

All I did is investigate and explain what would have to be changed, the actual coding I left "as an exercise for the student."
Congrats to both of you...Nice catch...
 

Sleight of Hand

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All I did is investigate and explain what would have to be changed, the actual coding I left "as an exercise for the student."
Then I shall retract my previous statement and take full credit. Furthermore, you are banned from this thread (and all others related to modding).

I'll see that it's enforced ASAP. Please comply.
 

G.Strategos

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Guys now I'm finding you all together here what's your reactions-thoughts about De Jure drift???
 

richvh

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It's hard-coded, and not moddable (except for speed, by changing one value in defines.lua), what else is there to say?
 

G.Strategos

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Which particular aspect of it?
The most annoying issue is when Kingdoms or Duchies which Historically very much ought to stay were they belong, tend to drift out...

It's hard-coded, and not moddable (except for speed, by changing one value in defines.lua), what else is there to say?
I didn't know that this was hardcoded...I'm pretty sure I have read somewhere that people turned it off...
Also if I'll change the speed and say make it 1000 years,it's like I turn it off,right???
 
Last edited:

richvh

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They "turned it off" by changing the drift period from 100 years to something greater.
 

G.Strategos

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They "turned it off" by changing the drift period from 100 years to something greater.

You got me...;)
But I would like to know your thoughts about it...is it better to turn it off or let it as it is??? what's your opinion and based to what???
 

September

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I've been trying to figure out why I can't do holy war, but with no success. As far as I can tell, I'm fulfilling all requirements mentioned in the change notes in this thread (assuming that Medium Crown Authority means Medium Crown Levies) and the Is war possible? check comes back positive on all accounts (except war against allies, but that shouldn't be relevant). Any idea what's going on?

My current character and the imperial laws:
http://steamcommunity.com/sharedfiles/filedetails/?id=113274893
http://steamcommunity.com/sharedfiles/filedetails/?id=113274804
 

richvh

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The can_use section of the religious (Holy War) CB:
Code:
	can_use = {
		ROOT = {
			NOT = { has_character_modifier = holy_war_cooldown }
			NOT = { religion_group = pagan_group }
			NOT = {
				AND = {
					OR = {
						AND = {
							religion = orthodox
							culture = ethiopian
						}
						religion = miaphysite
						religion_group = muslim
					}
					FROM = { 
						OR = {
							AND = {
								religion = orthodox
								culture = ethiopian
							}
							religion = miaphysite
							religion_group = muslim 
						}
					}
				}
			}
			NOT = { same_realm = FROM }
			OR = {
				NOT = { religion_group = FROM }
				is_heresy_of = FROM
				is_parent_religion = FROM
				AND = {
					religion_group = muslim
					NOT = { religion = FROM }
					FROM = {
						NOT = { 
							any_current_enemy = {
								NOT = {
									religion_group = muslim
								}
							}
						}
					}
				}
			}
			top_liege = {
				religion_group = ROOT
				NOT = { religion = FROM }
				OR = {
					religion = ROOT
					AND = {
						is_heretic = no
						ROOT = { is_heretic = no }
					}
				}
			}
			[COLOR="#FF0000"]NOT = { has_law = emperor_peace_0 }[/COLOR]
			NOT = {
				AND = {
					has_law = king_peace_0
					any_vassal = {
						higher_tier_than = count
						NOT = { opinion = { who = ROOT value = -10 } }
						prisoner = no
					}
				}
			}
			NOT = {
				AND = {
					has_law = crown_levies_0
					any_vassal = {
						higher_tier_than = count
						NOT = { opinion = { who = ROOT value = -10 } }
						prisoner = no
					}
				}
			}
			OR = {
				any_realm_province = {
					any_neighbor_province = {
						owner = {
							top_liege = {
								character = FROM
							}
						}
					}
				}
				AND = {
					NOT = { has_law = king_peace_0 }
					NOT = { has_law = crown_levies_0 }
				}
			}
			NOT = {
				AND = {
					FROM = { religion_group = pagan_group }
					has_law = crown_levies_1
					any_vassal = {
						higher_tier_than = count
						NOT = { opinion = { who = ROOT value = -10 } }
						prisoner = no
					}
				}
			}
			NOT = {
				AND = {
					has_law = king_peace_0
					FROM = { religion_group = pagan_group }
				}
			}
			OR = {
				NOT = { trait = content }
				trait = brave
				trait = wroth
				trait = zealous
				trait = lunatic
				trait = possessed
			}
			OR = {
				NOT = { trait = craven }
				trait = wroth
				trait = ambitious
				trait = zealous
				trait = lunatic
				trait = possessed
			}
			OR = {
				NOT = { trait = cynical }
				trait = wroth
				trait = ambitious
				trait = brave
				trait = lunatic
				trait = possessed
			}
			OR = {
				NOT = { trait = stressed }
				trait = wroth
				trait = ambitious
				trait = brave
				trait = lunatic
				trait = possessed
				trait = zealous
			}
			OR = {
				trait = lunatic
				trait = possessed
				AND = {
					NOT = { trait = depressed }
					NOT = { trait = infirm }
					NOT = { trait = incapable }
					NOT = {
						OR = {
							AND = {
								trait = content
								OR = {
									trait = craven
									trait = cynical
									trait = stressed
								}
							}
							AND = {
								trait = craven
								OR = {
									trait = cynical
									trait = stressed
								}
							}
							AND = {
								trait = stressed
								trait = cynical
							}
						}
					}
				}
			}
			piety = 100
		}
	}
The line that is keeping you from using holy war is highlighted in red.
 

unmerged(601791)

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Nov 19, 2012
3
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  • Crusader Kings II
Hey, love the mod, makes the game a lot more interesting since you can't just stomp the AI into the ground. Just want to say I'm also having a problem with pressing the dejure claims of my dukes. I tried the fix mentioned a few pages earlier but there was no change. For now I've replaced it with the vanilla code which works fine, but it seems like a fairly major bug.

Thanks again for the cool mod!