Production of equipment and "deepness" regarding modding

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Archangel85

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Fuel use fix, maybe? Just have fuel as an equipment made from oil...

Unfortunately there is no way that I have seen so far to make vehicles use fuel and stop working when there is none. No one trying to mod in fuel has so far shown a way in which this could be accomplished.
 

Archangel85

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The problem is the balancing. You would have to balance the amount of all the single weapons in such a way, that you can still produce enough without taking up so many factories, that you can't build other stuff anymore.

It would also clog up the production and research screen a lot...

I would rather see an expansion to the tanks, planes and naval tech trees, since all of those look very small.

Between the variant system and the customization system I think the tanks are going to be just fine, size wise. Remember that each tank comes with four subvariants, each of which can be further customized and upgraded.

Developing a new tank and getting it out to the troops should be a major undertaking and require good timing. Personally, I think that the infantry side could do with a little more of the same considerations.
 
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Archangel85

Content Design, HoI4 [Retired]
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Just throwing it out there, but I'm not a modder, so I can't tell. Is there any way that a trigger chain could be created for this? It'd be hell on the CPU, but it could feasibly do the job...
  1. Create resource of fuel
  2. Duplicate training flag settings, but set it to consume "fuel" resource only
  3. If "fuel" = 0, set to 0 Org
Off the top of my head, 2 seems the absolute hardest, as I'm not even sure that the training mechanics aren't hardcoded in - but if they are not (and I have been lead to believe that Paradox has been working to expose as much of it as possible), would that be a workable solution?

Something like that is almost certainly hardcoded.