Production Licences are frankly not needed in HoI IV. In HoI III the minors had a major disadvantage to the majors and basicly no way to really be able to do remotely as much research let alone production as a major. In HoI IV majors buying your resources will result in you being able to build up your industry much faster and also you have research slots, of which minors may get one or two less than majors, but you wont lack behind that massively. Minors are no longer something majors can simply kick around. Alone you might not be able to withstand germany as romania for example, but if you form a faction with the balkans you may become a force to be reckoned with. They simply arent really needed in HoI IV, since you can quiet easiely research the stuff yourself.
On top of that production licenses are nothing more than a major source for exploits, where each nation simply focuses on one single thing. All they'd do is b-lining one aspect, like fighters and even research them ahead of time and give a license to the other players in the faction. That basicly destroys the whole gameplay. It would be extremely weird to see germany building some Yamatos in kiel for example.
maybe, but they still lack the industrial capacity to effectively use it. Finland for example had what, 3 military factories? Sure, the number of factory slots is no longer determined by population, but rather by state type as stated in the according dev diary, but still. You wont see finland fielding an big army with modern tanks, planes and weapons. Thats where lend-lease comes in. My point is that production licenses, while being somewhat historical, simply dont fit in the game. Lets say they were in the game and germany gave a licence to finland for FW190 for example, with what exactly should they build them in your oppinion? Lend-Lease makes much more sense for gameplay sake.In terms of minor power research, HOI2 was the best of the previous games. The ability to gift or trade blueprints meant that minors received meaningful assistance from their major power allies without instantly being kept up to date, as happened in HOI1. HOI3 was possibly the worst with regards to minor research, but at least you could buy production licences. In HOI4, Paradox has opted to go with giving minor powers massively boosted and unrealistic independent research capabilities to make up for the fact that there is no tech trading or blueprints or licencing.
maybe, but they still lack the industrial capacity to effectively use it. Finland for example had what, 3 military factories? Sure, the number of factory slots is no longer determined by population, but rather by state type as stated in the according dev diary, but still. You wont see finland fielding an big army with modern tanks, planes and weapons. Thats where lend-lease comes in. My point is that production licenses, while being somewhat historical, simply dont fit in the game. Lets say they were in the game and germany gave a licence to finland for FW190 for example, with what exactly should they build them in your oppinion? Lend-Lease makes much more sense for gameplay sake.
Gameplay always comes before history and realism. I dont want to play a game in multiplayer where one player is focusing on infantry weapon and tanks exclusively, one player on planes and another player on ships exclusively and they all exchange production licenses. That would atleast to some degree remove the purpose on convoy raiding.
Of course if you really wanted you could still do that, yes. But that will mean that you give up your industry to produce their Equipment. Other than that you cant lend-lease ships. Besides that and probably the most important thing is, that the lend-lease needs to be shipped to the target country, which means it can be intercepted and destroyed. With production liceneses germany could simply mail germany the blueprints for the Tiger Tank for example, while with lend lease they would need to ship them to japan and could be intercepted by the allies.Can't that happen anyways where three players focus on three separate areas and trade the most up to date equipment with each other through lend lease? It would be a lot harder but a well coordinated team could do it.
I think the main difference is with the new system the AI would be wasting your IC if they don't do a good job using the equipment that you gave them but with a production licence they would still be wasting their own IC.
What would be the harm in using both systems?
I remember reading somewhere that one of Japans biggest weakness's was their inability to produce enough engines that were big enough/fast enough/good enough for what they wanted. No amount of production licensing will solve that problem. The production capacity just wasn't there. You can't turn a baby milk factory into a factory producing engines for aircraft carriers with just a contract from Bayerische Flugzeugwerke.
Can I give a different nation in my faction my factories to build things? For instance if I'm playing as say Italy, and I want Pz IV's sinc eI cna't buy production license I can instead receive them via lend-lease from Germany, but what can I give the German player in return? Can I trade him resources or trade him my factories in return for the lend lease?
No official trades like "i give you x resources or military factories in exchange for 10 Panzer IVs a week". but nothing is stopping you or the other player (note player) from setting up new production lines, giving them however many factories you want, and then sending that stuff they make to the other person. like if you're lacking good tank research, but germany has it, and germany just wants small arms in exchange to replace the small arms they are losing out on by giving you tanks. they assign 5 factories to panzer IV production and set it to send them to you, and you do the same for small arms.
at least thats how i think it works
Hmm.... I hope they do have an option to trade things like that. I think it would go a long way to be able to say Hey Germany, I know you want that oil.... I have that oil, I'll trade you 5 oil for 4 tank production factories, you still end up with 1 extra oil to spare for tank production for yourselfOr alternatively. Hey Germany, I know you have Rebels and allied bombing blowing up all your factories and you don't have enough to repair, I will give you some of my civilian factories for a few tanks or planes or whatever.
Would make for some fun negotiations with real players or AI.
i'm very sure you can't do it with resources like oil. only "trading" military factories by lend leasing each other certain materials (in my example, italy sending 5 factories worth of small arms in exchange for 5 factories worth of panzer IVs). the trading in quotes because its not any kind of official trade.
the only way to trade resources to my knowledge is for civilian factories.
but using that unofficial "trading" method i think nations could find a way to trade oil for military factories in a way. Imagine Japan with poor oil production making an unofficial agreement with USA pre-war. they say, "USA, my good friend, i'll send you 10 factories worth of small arms" (doesn't need oil!!) "and you send me 10 factories worth of modern interceptors". USA who was already going to devote 10 factories to small arms production in the first place sees very little reason not to as long as they feel like co-operating with japan. In a historical route of course, a US player with foresight might see a problem giving japan more planes, but hey, what could go wrong
that unofficial "trading" method requires two players though. as its not an official trade offer you send and that happens
Making it cost political points to license could balance the research costs. You save on A, but it costs more of B.
You should'nt have to sacrifice research points for giving people plans to build shit you've already researched. That isn't logical at all.