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seldon

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I was wondering if anybody had a good summary for the penalties for switching factories.

I've read that use lose 25% if you switch from say a PZIV to a variant .
50% if you use the same chassis
75% if you keep making medium tanks

How long does it take for a factory that switches from tank to tank destroyer tget back to full productions, a few weeks, a few months, or more than a year?

Do all nations benefit from the same experience curve? and what is the percentage?

What about Airplanes is 25% for the same variant, how about the newer model. What's the penalty from switching from fighter to heavy fighter? how about fighter to 4 engine bomber?

What about other equipment.
If you research infantry weapons II do all of your factories automatically switch to making the newest.? Do they lose any efficiency?
 

Ricard2037

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It's in the wiki.

Changing a production line to a related type of equipment cancels production of the current, incomplete, unit and also reduces its efficiency depending on how drastic the change is.

  • -10%: Different variant of the same model (e.g. Panzer III Ausf. F -> Panzer III Ausf. G)
  • -50%: Different model of the same chassis or airframe (e.g. Panzer III -> StuG III)
  • -70%: Different unit of the same family (e.g. Panzer III -> Panzer IV)
  • -80%: Different unit of the same archetype (e.g. Panzer IV -> Tiger)
 
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NurAbSal

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During WWW we could see, that if you are making weapons II and research weapons III, you have to manually switch production - with some efficiency lost...
When you are switching to any other production than a variant of already produced in that factory equiptment, you lose all additional efficiency i think...

But i could be wrong - those all only my observations from WWW...

EDIT: And Ricard answered before me, with a lot more knowledge than i did... :)