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Bud_Backer

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It used to be that raising production in provinces had a benefit to provincial manpower as well. Checking the wiki I noticed the formula appears to not mention production at all.

In the past, manufactorys were regularly recommended as a way to increase manpower. Do they still have any such effect? If not, has their utility drastically declined? Do players still find them a worthwhile thing ton construct in 1.8?

This is not a complaint thread, it's a chance to share what works and how in 1.8.
 

slv

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If anything, manufacuries become way more strong in 1.8.

Fixed price meancs that building manufactories will not increase supply (hence decreasing price and lowering profit). Also everybody is filthy rich to build them.
 

Selvas

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If I recall correctly, manpower is tied to mil tech. It was made to nerf unlimited manpower of countries with lots of high production provinces like France.
 

Pilon23

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In terms of income I think manufactories are some of the highest return on investment buildings after temples. You gain money both from production and trade when building them. Just try selecting a manufactory and hover over a province. Calculate how long until it pays off and do the same with other buildings. Manufactory wins out in most cases.
 

Santoes

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If you can afford them they're great. They mix best with high value goods, and that makes them super good when used with trade buildings that increase value. Increased trade value and goods produced go hand in hand in milking a territory for money. It increases the production even more, and of course gives you more money in a node.

Also they mix well with constables, and stock exchanges to get a real good income from production. Production can be way over the top if you know how to build up a providence.
 

Bud_Backer

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If anything, manufacuries become way more strong in 1.8.

Fixed price meancs that building manufactories will not increase supply (hence decreasing price and lowering profit). Also everybody is filthy rich to build them.

That's very interesting. And in some ways, reassuring. With the high cost I usually built them only rarely but this offers an incentive to do so, particularly early game if one has the cash and hundreds of years to profit from it.
 

Bud_Backer

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If you can afford them they're great. They mix best with high value goods, and that makes them super good when used with trade buildings that increase value. Increased trade value and goods produced go hand in hand in milking a territory for money. It increases the production even more, and of course gives you more money in a node.

Also they mix well with constables, and stock exchanges to get a real good income from production. Production can be way over the top if you know how to build up a providence.

Thank you, that's very helpful. I have in the past almost never bothered to look at the good produced but as I get more into trade it's becoming more relevant to my gameplay.
 

bbqftw

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If I recall, production efficiency and goods produced will multiply each other (goods produced will increase trade value, trade value is multiplied by production efficiency), so as time goes on and production eff increases from tech manufactories become stronger and stronger.

Same thing with trade efficiency. And if you can get a trade chain where your manufactured good is getting boosted by 10% value for multiple links before you collect it, manufactories can take less than 10 years to pay off their investment (admittedly, this is an extreme case - trade company in novgorod, which gives you around 1.5d/month in production income, while the 0.5 d/month in trade value gets boosted by 25% by canal, another ~50% by getting steered down to English channel, then you get trade income modifiers on top of that).

Who needs manpower when you have enough $$ to hire mercenary cavalry.