Snowmelk said:
Also, in the new system, paradropping an airborne division on a province not connected to the front must not automatically mean that you conquered the whole province. maybe something like an intermediate occupied state until the unit is moved out or the province gets connected to the front.
I've often thought about this problem. You arrive with one battered division in Moscow and immediately an entire army decends upon you from neighbouring provinces. You get thrown out but not before you took a pile of resources and paralyzed all factories and resource-plants.
My "solution" has been a type of clock. When you arrive in an enemy province with one division, a clock starts. When it runs out, You've gained complete control with all stationary objects in the province, thus allowing for the partican-factor. You haven't destroyed anything and you haven's set up your own production-line, which will happen like in HOI2, where factories, mines etc. daily gain strength.
If you arrive with two divisions, the clock go faster, and faster still of you arrive with three (not a linear acceleration).
Now IF you come under attack, the clock stops for the duration of the battle.
IF you loose the battle and must evacuate, the clock stops until a division (yours or the enemy) reenters it. If the enemy makes it to the province and holds it, the clock moves backwards.
If you prematurely leave a province, f.x. to advance on the next province or to retire to a better defencive line, then the clock begins moving slowly backwards. When it reaches 0 the province, provided it's bordering an enemy-held province that's 100% enemy, the province will become theirs without enrtering it. If the province is completely bordered by other occupied provinces it goes partisan when it reaches 0. The speed of reversing the occupied though not manned province could depend on the number of enemy provinces immediately bordering it.
Core provinces will not need to be "timed".
If a Paratrooper lands in a province deep behind enemy lines, in this "scenario", they won't be able to paralyze construction in a flash. You can bring a number of militia divisions to bear or whatever.
And that's another thing. I'd like to be able to produce at least two types of militia. One being the minute-men type the other being the "trained militia" - dad's army (I think that was the name of the british Home Guard).
The latter being a trained formation that can operate alongside regular forces in a meaningful way. The former is a gathering of men (and women) bearing arms they happened to have themselves, that can gather in a matter of hours or days at most. The former can only be deployed in core provinces and is dependent on manpower in a province and can only move 1 province away from their Point of Origin. After all, history shows many examples of civilians raising arms and go fighting an armed enemy (being a foreign or domestic enemy). If a paratrooper division landed in, say Berlin, in 1940, I should think, were Berlin devoid of regulars, that the population wouldn't consider themselves occupied.
Of course the minute-man militia could be represented by sheer manpower in a province. Is it 5+ it can occupy an enemy division (nomatter the type), 10+ it can occupy 2 enemy divisions. 3 enemy divisions and you need regular forces do deal with them. By "occupying" I don't mean that they actually defeat the division, but the hinder them from dismantling factories etc. To destroy them you need regular forces.