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naq29

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BBs and CVs take much time to be produced, so gearing bonus is a good thing. What should I do when I have new class of capital ships? Keeping the gearing bonus or switching to the new kinds of ship?
 

unmerged(105989)

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It really all depends. Regardless of gearing, a capital ship takes about 2 years (+/-) to complete. So, you have to decide what is going to be important to you in that time. More ships, or more capable ships. My general concept goes to complete whatever ships are currently in the works, then switch to the more modern variant. Of course, I very rarely build a serial of capitals due to the build time, instead choosing to simply build singles. That's my personal preference though, and is not necessarily the most efficient way to do things.

Another thing to keep in mind is that CAGs will upgrade with new CV tech, even if they are based on an older model carrier. So, you can afford to have CV IVs playing with the big boys (V, VI, VII) as long as their CAGs are updated. They won't be as good, but they won't be dreadfully outclassed.
 

son of liberty

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With CV's definitely discontinue any model prior to IV. I, II, and III all get negative modifiers.
 

Zardnaar

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I wouldn't worry about the gearing bonus on capital ships espicially on early models.

I have built some as Germany and started a lvl IV BB production line (well 6 actually) in 36 and that will still be churning out ships 6-7 years later. Essentially upgrade to new ships.
 

unmerged(41291)

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The most important aspects i take into account for keeping older ships in production are:
1) Will their "old ship" range hinder with the range of the fleet it will be deployed to?
Most capital ships at level III have a longer range than even the most modern escorts (DD IV), so it's not that much of a problem. But certain capitals (CV I, II, BB I, II, CA I, II, CVL I, II) have shorter range than a DD IV or aTP. And THAT is a problem, unless you can find a good use for a short-ranged fleet (coastal defense, local-short transport escort). Or if you have old escorts and complementary capitals to form a new fleet.

2) Speed.
Certain capitals have VERY low speed values - particularly BB I, II and CVL I, II.
Incluiding one of those old ships into a modern CTF or SAG will reduce it's speed to a crawl, leaving you unable to pursue enemy fleets or to escape from fleets you can't defeat. I'd rather have a SAG that can run and hide in port from a USA superstack than to have a slow SAG that will be engaged in every single sea province it retreats to.
 

koontz

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The most important aspects i take into account for keeping older ships in production are:
1) Will their "old ship" range hinder with the range of the fleet it will be deployed to?
Most capital ships at level III have a longer range than even the most modern escorts (DD IV), so it's not that much of a problem. But certain capitals (CV I, II, BB I, II, CA I, II, CVL I, II) have shorter range than a DD IV or aTP. And THAT is a problem, unless you can find a good use for a short-ranged fleet (coastal defense, local-short transport escort). Or if you have old escorts and complementary capitals to form a new fleet.

2) Speed.
Certain capitals have VERY low speed values - particularly BB I, II and CVL I, II.
Incluiding one of those old ships into a modern CTF or SAG will reduce it's speed to a crawl, leaving you unable to pursue enemy fleets or to escape from fleets you can't defeat. I'd rather have a SAG that can run and hide in port from a USA superstack than to have a slow SAG that will be engaged in every single sea province it retreats to.

Agree!
 

jburns

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For CVs I generally research up to tech 5 CVs then queue up about 6 years worth. The tech 5 hulls go about 30 knots which is plenty fast. Also the later tech CV hulls upgrade just about every year, so trying to take advantage of a gearing bonus is hard if you have to keep starting new hull types.

After the 6 year queue is done, I queue up a batch of the hulls I currently have researched. But as someone else mentioned, it is really the CAG that is important not the hull itself since 98% of CV engagements only see the CAG engaged, so the hull doesn’t matter much once it gets up to being able to move at 30+ knots.

For other capital ships, the only thing that is important is whether they can keep up with the CVs. If not don’t produce them until you’ve research a fast enough hull. Then make sure you add the max number of modification brigades (always choose radar and AAA if you only have a few slots) and pump out long batches of them, as you’ll usually only have 1 BB, 1 CA, and 1 CL queue going, so I just build tons and forget them until 1945 or so when I replace those hulls as well with a new line.
 

unmerged(54503)

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Mar 4, 2006
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BBs and CVs take much time to be produced, so gearing bonus is a good thing. What should I do when I have new class of capital ships? Keeping the gearing bonus or switching to the new kinds of ship?

Gearing bonus is near useless on Capital Ships. The best option to speed production is getting your assembly line tech.