Obviously Paradox aren't going to give away any specifics of exactly what timetable they use, but what is the general process of developing a game from conception to gold? I assume it's something like
Drunken idea>basic plan drawn up>some sort of research to see if financially viable>very basic mock-up made>green light from boss>production, testing, etc etc>gold
But I could be totally wrong. I've always wondered how it works.
Drunken idea>basic plan drawn up>some sort of research to see if financially viable>very basic mock-up made>green light from boss>production, testing, etc etc>gold
But I could be totally wrong. I've always wondered how it works.