A random thought I had, that I'm sure won't get included to Vicky 2 because it's too large for inclusion into a game that's already alpha, is to have the flag-change-upon-revolution function not simply use hardcoded flags, but rather procedurally generate a flag based on national and political symbols. For example, if my French Republic reverts to monarchy, it's possibly that the tricolor will be defaced with one or more gold fleur-de-lis, while going communist may deface the tricolor with appropriate iconography (e.g. farming tools, symbols of industry, stars), or instead assume a red flag with a combination of French and Communist symbols (i.e. a red flag with a fleur-de-lis or rooster together with its sheath wheat and gear); fascist Germany would probably take the Imperial tricolor and add a fist, fasces, axe, or something.
Unfortunately, I can't think of a way to mod that into the game; you'd need to either incorporate it into the game engine, or create a stand-alone program to do it. If it possible to include calls to external functions in Clauswitz engine mods? Plus, procedural generation is hard.
Unfortunately, I can't think of a way to mod that into the game; you'd need to either incorporate it into the game engine, or create a stand-alone program to do it. If it possible to include calls to external functions in Clauswitz engine mods? Plus, procedural generation is hard.