Problems with rebel stacks that make no sense

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panther29

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So far from my experience in 1.8, rebel stacks are always around 90% of your FL. Now this works fine with me, even though it is slightly unrealistic. Now the problems comes in when you have a a large empire in Asia (as a European), with provinces scattered all around the place. What a normal player would do and what historically happened was that there would be an army in Europe and then a few separate armies around the globe. The problem is that whenever there is a revolt, the only way to crush it is to move your whole army to one place, because the individual armies are not large enough. This does not make sense at all. I mean why would let's say England have to move all their troops from India to England (travel time of about a year), just to put down a revolt of reformed zealots. The separate armies are meant to deal with revolts in one specific place. You can't increase your FL, because that just increases the sizes of rebel stacks. The only way to solve this is to go over your FL. Revolts should not be scaled not FL. Revolt sizes in 1.7 were so much better.
 

IIWW

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They are not scaled on FL, I think they are based on BT of province they revolt. Rebels stack are ~90% of FL only on the begining of the game, later on they are more of 10%. And c'mon, You know where they're gonna revolt (aproximately) at least 5 years before the revolt takes place, just put Your armies in place and crush them on the begining.
 

panther29

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They are not scaled on FL, I think they are based on BT of province they revolt. Rebels stack are ~90% of FL only on the begining of the game, later on they are more of 10%.
In 1600 many were still around 90%.

And c'mon, You know where they're gonna revolt (aproximately) at least 5 years before the revolt takes place, just put Your armies in place and crush them on the begining.
The problem is that you have to move your WHOLE army around which is totally unrealistic and doesn't make the game playable with a limited fleet. By the time my army arrives they've taken control of a lot of provinces and in case of zealots, it has horrible consequences.
 

IIWW

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The problem is that you have to move your WHOLE army around which is totally unrealistic and doesn't make the game playable with a limited fleet. By the time my army arrives they've taken control of a lot of provinces and in case of zealots, it has horrible consequences.
I have never seen a single stack as powerful as my whole army, after the first 100 years, when they are quite powerful in comparision to ones army.
el caballerion: FL=Force limit
 

Jorous

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I'm playing a game as ottos now. I have gained a lot in 1600 already and strech from the northpole to southafrica.
In the beginning, when i didn't know how Autonomy works, i had several rebellions, which were hard to beat down.

I had to rely on mercs to do this. (Ottos are really rich right now...)

When a rebellion hits me now, they are local and i have 3-4 stacks of 15-25 soldiers. My forcelimit at the moment is 250. so not a big deal...
 

Sunspawn

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Still, 11k stacks of zealots from 1 BT provinces makes zero sense (Oman game).

And quite frankly, having a peasant revolt every 10 years for arbitrary reasons is kinda lame.