Hello everyone,
I would like to clarify some information regarding how the various Muslim Faiths are set up in Crusader Kings III:
Caliphates:
I would like to clarify some information regarding how the various Muslim Faiths are set up in Crusader Kings III:
Caliphates:
- Due to technical limitations, each Faith can only have 1 Religious Head. Additionally, Religious Heads cannot currently be shared between Faiths.
- The Sunni Caliphate (which mechanically belongs to the Ash'ari branch of Islam) is only the Religious Head of that one Faith.
- We gave the Caliphate title to the Ash'ari branch of Islam because they were historically the most dominant school during our time period.
- Most other Sunni Faiths, such as the Mu'tazila, have the 'No Head' Doctrine, as they do not compete with/contest the Ash'ari Sunni Caliphate.
- Two Sunni Faiths can create their own Caliphates, as they did in history, though these Caliphate titles will not exist on game start:
- The Muwalladi (Umayadd) Caliphate
- The Masmudi (Almohad) Caliphate
- Two Sunni Faiths can create their own Caliphates, as they did in history, though these Caliphate titles will not exist on game start:
- We would very much like to add support for multiple Faiths to share a single Religious Head in a future patch.
- This would allow all (or at least most, might exclude the Muwalladi/Masmudi) Sunni Faiths to share the Sunni Caliphate as their Religious Head, with the Caliph personally being able to follow any Sunni Faiths while still being the Religious Head of all of them.
- Unfortunately, due to various limitations we will not be able to implement this for release.
- The Shia Caliphate is designated as the Isma'ili Head of Faith.
- Other Shia Faiths do have their own Religious Heads, but they are called Imams instead of Caliphs.
- Whether a Faith considers another Faith to be 'Righteous', 'Astray', or 'Hostile' is as much of a game balance question as it is a historical one.
- On launch, all Sunni Faiths will consider each other to be 'Astray'.
- Despite not being 'Righteous', they still have very friendly relationships among themselves.
- 'Astray' faiths may have slightly different practices but they are not considered to be heretical.
- Only 'Hostile' and worse Faiths are considered heretical, with the appropriate consequences (imprisonment, holy wars, etc.).
- Whether certain Faiths view each other as 'Astray' or 'Righteous' is subject to change in future patches as we balance and tweak the game.
- Mods, of course, are free to change these designations as they see fit.
- Modifying a Faith's Hostility is a relatively simple task and should be easy for even inexperienced modders to accomplish.
- Despite not being 'Righteous', they still have very friendly relationships among themselves.
- For balance reasons, each Religion has only 3 traits defined as Sins, even though other behaviors may have been considered sinful.
- Celibacy was not selected to be one of the 3 Sins for Islam.
- As always, mods are free to add or remove Virtues and Sins as they see fit, even going beyond the 3-trait limitation.
- For balance reasons, each Faith has only 3 Tenets.
- Only the 3 most politically and religiously important aspects of each Faith were selected as Tenets.
- What 3 Tenets we picked for each Faith was a judgement call made by us.
- As is often the case when dealing with religious matters, people will have different views as to what is more correct.
- We are not religious authorities, but made the choice that made the most sense to us with the information we had available.
- As always, players can use mods to alter the game as they see fit.
- Faiths may still have historically practiced certain elements of other Tenets, such as the Islamic view of other People of the Book.
- This echoes the way that not all Christian faiths have the Communion Tenet, even though they may have practiced communion.
- What 3 Tenets we picked for each Faith was a judgement call made by us.
- Only the 3 most politically and religiously important aspects of each Faith were selected as Tenets.
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