Well again...it's, like others said before, a thing of Balance and Sandbox vs Railroad.
Focuses already help there but imagine, everytime Germany goes Rhineland with the 200k or whatnot Army, France opposes because it has three times the army size and enough Equipment to Support double that. Two months later the new Endboss would be the SU that wouldn't stand a chance too. How much fun is that?
You have to remember, all the Systems of a game are hard abstractions of real world circumstances. Some fit better than others.
So, France having a shortage of Equipment in 1936 could mean they cannot produce enough - it could also read as "aw well it's Peace and stuff and we have a huge army so why bear the cost of producing/transporting/repairing all that stuff we won't be attacked anyways". Aka bad/incompetent Leadership.
As much as I appreciate mods like BICE and the work people put in ... it's basically "we split up Infantry and Support Equipment into eight other things people need to produce, and then we add five different kinds of military factories for the lulz" which, in my honest opinion, doesn't really add anything to the game mechanically or gameplay wise. It's nice for immersion maybe.
Another thing is the conquering. I am fully aware that you should never be able to capitalize 100% of the capacity in conquered regions. But in the current state (and when you don't have time to use the agency to help you) I find myself asking "why conquer?". I mean you barely get Manpower or factories and constantly lose Equipment and Manpower to garrisons so...where's the gain? Further nerfing the spoils of war just kills the reason for conquest (it's just a game after all, I'm not a warmonger
).
Focuses already help there but imagine, everytime Germany goes Rhineland with the 200k or whatnot Army, France opposes because it has three times the army size and enough Equipment to Support double that. Two months later the new Endboss would be the SU that wouldn't stand a chance too. How much fun is that?
You have to remember, all the Systems of a game are hard abstractions of real world circumstances. Some fit better than others.
So, France having a shortage of Equipment in 1936 could mean they cannot produce enough - it could also read as "aw well it's Peace and stuff and we have a huge army so why bear the cost of producing/transporting/repairing all that stuff we won't be attacked anyways". Aka bad/incompetent Leadership.
As much as I appreciate mods like BICE and the work people put in ... it's basically "we split up Infantry and Support Equipment into eight other things people need to produce, and then we add five different kinds of military factories for the lulz" which, in my honest opinion, doesn't really add anything to the game mechanically or gameplay wise. It's nice for immersion maybe.
Another thing is the conquering. I am fully aware that you should never be able to capitalize 100% of the capacity in conquered regions. But in the current state (and when you don't have time to use the agency to help you) I find myself asking "why conquer?". I mean you barely get Manpower or factories and constantly lose Equipment and Manpower to garrisons so...where's the gain? Further nerfing the spoils of war just kills the reason for conquest (it's just a game after all, I'm not a warmonger
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