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Yrvin

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It has been bothering me that my preffered ascension path (The Flesh is Weak into Synthetic Evolution) quickly turn my entire population to materialists.

So trying to solve problems on my own, I tried my hands at modding.

I have modified my mods 00_ethics file, downgrading the ethics atraction for is_a_robot = yes to 1.25 for from 2 in the following segment


# from = planet
pop_attraction = {
value = 1
modifier = {
factor = 0
has_trait = trait_hive_mind
}
modifier = {
factor = 2 (1.25 in my mod file)
is_robot_pop = yes
}
modifier = {
factor = 1.5 (1.25 in my mod file)
has_trait = "trait_cybernetic"
}
modifier = {
factor = 1.25
is_robot_pop = no
from = {
any_owned_pop = {
is_robot_pop = yes
}
}
}

Yet it seems to be unable to stem the tide of materialism in my games. Is there some other modifer somewhere that causes synths to flock to materialism?
 

Fisk

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Having cyborg/robot/synth pops will increase attraction to materialism, but I couldn't tell you where that's defined. Maybe it's an increase in attraction based on how many of those pops you have?