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Templier

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1940..Playing as GER..I skipped Sealion and instead invaded SU real early in July... It's only been a month's fighting..I haven't reached Moscow yet and the division organization levels of my units are near the minimum after much heavy fighting, making it impossible to advance any further.

I notice it would take at least 1-2 weeks to get them back to full strength as of now, since the daily regain is very small. How long do you guys usually wait after a fight or When is it proper to stop? ? After capturing a province, I keep them moving again, only a few hours.
 

rdudejr

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1940..Playing as GER..I skipped Sealion and instead invaded SU real early in July... It's only been a month's fighting..I haven't reached Moscow yet and the division organization levels of my units are near the minimum after much heavy fighting, making it impossible to advance any further.

I notice it would take at least 1-2 weeks to get them back to full strength as of now, since the daily regain is very small. How long do you guys usually wait after a fight or When is it proper to stop? ? After capturing a province, I keep them moving again, only a few hours.

What do you consider very small regain? The most I ever get during war is 1-2/day. You only get 4-5 percent during peace time. My decision on whether to wait for full org or not depends on the operational situation. Are you close to an encirclement, capital, or some other milestone? Then press forward as quickly as possible. Did you catch the opponent off guard, meaning that more time means they may have more reinforcements? Choice is obvious there.

However, if it is becoming a long war, definitely recharge. Also look at the date. If you are late in the year, sept-ish (winter comes early in russia), push as hard as u can until the snow. If its more like mid summer, julyish, then just wait and do another hard push in the fall.

Keep in mind that german org is always higher than russian due to doctrine, which means you will always win a hard push if you start with full org. Russian doctrines give them faster org recharge, so pushing when you have just enough org that your men will fight as germany generally is not smart vs russia, as they will have recharged the same amount or more.

What I really like to do is just push hard on the north front or the south front, but not both at once, alternating. What this does is causes USSR to not really know where the devastating push will come from, and hopefully you catch them making a mistake and you get a big encirclement. Keep your panzers fresh behind the lines so you can quickly move them to where you find an exploitable area. Also, bomb the heck out of a place that you are trying to crack, particularly log bomb. That will destroy the provinces ESE and ultimately ruin their org recharge rate. At that point you just wait until youve clearly gained more org than them and then run them over.
 

Templier

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What do you consider very small regain? The most I ever get during war is 1-2/day. You only get 4-5 percent during peace time.

I have several infantry divisions that have a daily .80-.90 regain. I didn't notice regain is going to be smaller during war.

My decision on whether to wait for full org or not depends on the operational situation. Are you close to an encirclement, capital, or some other milestone? Then press forward as quickly as possible. Did you catch the opponent off guard, meaning that more time means they may have more reinforcements? Choice is obvious there.

However, if it is becoming a long war, definitely recharge. Also look at the date. If you are late in the year, sept-ish (winter comes early in russia), push as hard as u can until the snow. If its more like mid summer, julyish, then just wait and do another hard push in the fall.

Keep in mind that german org is always higher than russian due to doctrine, which means you will always win a hard push if you start with full org. Russian doctrines give them faster org recharge, so pushing when you have just enough org that your men will fight as germany generally is not smart vs russia, as they will have recharged the same amount or more.

What I really like to do is just push hard on the north front or the south front, but not both at once, alternating. What this does is causes USSR to not really know where the devastating push will come from, and hopefully you catch them making a mistake and you get a big encirclement. Keep your panzers fresh behind the lines so you can quickly move them to where you find an exploitable area. Also, bomb the heck out of a place that you are trying to crack, particularly log bomb. That will destroy the provinces ESE and ultimately ruin their org recharge rate. At that point you just wait until youve clearly gained more org than them and then run them over.

Thank you for the advice. I'll definitely use this in my games as GER.
 

Happy Tyrant

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The main problem as the attacker is that the infrastructure of newly conquered provinces is going to be halved (at least). This will slow down your org regain dramatically. Also, advancing units lose a bit of org, while retreating units regain org normally. This can become especially troublesome if infrastructure is too low and it takes a long time to reach your destination. Morale and current org level also play a huge role. Org regains are much faster near zero than they are near max. There are other factors as well, but those are the biggest I think.

To counter these problems, you can:

Replace your Chief of Staff with one that provides +20% org regain.

Advance in stages: Only advance with part of your force, keeping the rest on support or inactive. Once the new province is taken, advance the bulk of the remaining units. Use your own judgment regarding their counterattack. If it looks like a close fight, rush some of your more mobile units (mobile/mechanized and those without towed assets) forward using "assist defense". If it's a lost cause, move them forward in unison by "attacking" your new province and checking "synchronize arrival".

If you hold the province, put disorganized units that attacked on inactive and use follow-on units to continue the attack. Retreat any severely damaged or disorganized units to a non-frontline province if movement doesn't take too long.

Make sure Repair Provinces is maxxed out in your production tab and that the provinces you're attacking from are prioritized.

Research your doctrines asap and move toward standing army.

Keep your TC capacity and supply levels as high as possible.

If you've pushed through with armor and are making a run through his territory, you'll eventually just have to stop. Obviously, you'll have to secure the breach with infantry, but once your org level drops on your armored you'll just have to stop and wait. Try to pick a high (er) infra province to stop in and prioritize it.

Like rdudejr says, Russian org is crap compared to German. Their morale is usually much higher though, so log bombing them is indeed helpful. Otherwise, they're recovering org far faster than you.
 

jonesuk

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^totally agree with this guy. Good post.

Also, i think using HQs to assist a breakthrough/being in the vicinity helps org regain, but i aint for sure exactly.
 

unmerged(233955)

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When I play as GER, I usually simply make three or four major encirclement pockets over the entire eastern front, one at a time focusing my ARMs and MOTs there; of course, simply advancing the Russians is good and all, but considering the TC and organization regain issues, ugh.

And yes, HQ gives ESE bonuses, which helps with organization regain.