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unmerged(17861)

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One thread to bind all the problems we players have found in the game, and a possible solution attached to each. Even those of us who don't actually have the game yet have no doubt read enough threads to identify a problem and propose a solution. These problems can range from major bugs to minor historical niggles. Hopefully, this thread will help the developers easily identify current problems and inspire appropriate solutions for the next patch.

Feel free to submit the same problem with an alternative solution.

Please use the following format when you post:

Problem: Overly Large Armies

Nations are fielding vast armies, well beyond historical plausibility.

Solution: Increased Militancy in One POP when a Division leaves Province of Home Culture

Specifically, a random civilised-culture POP would experience an increase in militancy by +1 whenever a division of that POPs culture enters a province (including sea provinces) that is foreign. Uncivilsed cultures should have this malus doubled. A late-game tech (pre-WW1) should disable the malus to civilised cultures, and halve it for uncivilsed cultures.

Example 1: Britain readies itself to send division to Crimea, but aware that each division shipped off to foreign lands will increase the militancy of a random (but same cultured) POP by +1, it decides to only send 5 divisions.

Example 2: Britain is thinking of bringing over a million men from India to help in world war one, but doing so would send uncivilised India into revolt, so they decide against it.

Thus, an intelligent player or AI would realise that unhistorically large armies would be pointless to build, and spend their money on economic concerns instead. Divisions raised in foreign colonies would mostly be used for the defense of that colony against rebels and aggressors, and only in case of dire need would they be sent on an expedition.
 

unmerged(12929)

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Problem with your solution Quintessence: Offensive war is now impossible.

I build my Prussian army to 300 divisions. I want to invade Austria with her 100 divisions. I will need to send 200 divisions to feel confident. This will mean I will face massive revolts at home. Thus I cannot invade.

Once naitons build large defensive armies, there will never be another war.

Nice idea, but it needs some tweaking.
 

mgreen48

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How About...........

Building larger armies results in waste and ineffieciency after some unknown variable point so that costs really start to get out of control after XXXX number of divisions.

Thus small nations have a chance at building a few divisions and large nations can build large armies but it starts to get really expensive after a point.

Just a quick thought, needs more tweaking though.
 

unmerged(21731)

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I can't wait for the game but there do seem to be some problems from my lurking activity on the board:

Too many men can be put into the field... maybe we should just divide the number of men in a division by 10 and go with that...

Immigration seems to only work within your own country. For example, you will only get significant immigration from one state or colony to another you WON'T get immigration from other countires (not sure just my perception from reading). This is probably OK except for the NA and SA countries which had a huge amount of immigration... perhaps a high number of immigration events for NA and SA counties?
 

Mordoch

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Originally posted by phoover1

Immigration seems to only work within your own country. For example, you will only get significant immigration from one state or colony to another you WON'T get immigration from other countires (not sure just my perception from reading). This is probably OK except for the NA and SA countries which had a huge amount of immigration... perhaps a high number of immigration events for NA and SA counties?
This is a classic example of why you wait until you have the game before talking about problems. Countries certainly do receive immigration from elsewhere, the US in particular receives a huge amount of immigration during the course of the game. Immigration may need further tweaking, but immigration certainly does come from other countries.
 

unmerged(21731)

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I admit I may have jumped the gun, since I don't have the game. I was basing my remarks on my lurking activity.

In one post, someone playing Texas did not get ANY immigration. Someone told him to claim Madagascar and that would fix things. So he commissions some Texas Clipper ships, mobilizes some Texas Marines and sails off to Madagascar and claims it for Texas. After that he reported getting immigrants (I guess from Madagascar).

Texas should have been getting a large amount of immigration without having to do that (historically anyway).

But you are probably right, hopefully I will be able to see for myself tomorrow!
 

mgreen48

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Another Idea

Here is something that I have not seen mentioned yet (not sure if it is in the game) or not.

A factory to make military supplies. The factory requires say ammo and canned food and makes XX units of supplies that your forces require in order to be maintained (like from HOI). Conducting offense operations require further supplies. The amount of supplies produced daily functions like the manpower limit does.

This would limit armies and also create a market for these military supplies. Larger warlike nations would need to have these factories in order to wage war and maintain standing armies (which get expensive). Thus it is a money sinkhole in the game as large nations are not able to make a profit off of these factories as they need the supplies. This might help reduce the insane amount of money one poster mentioned that he had in the game.

Maybe this is an idea for Vicky II??? Just an idea
 

unmerged(20173)

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A factory to make military supplies. The factory requires say ammo and canned food and makes XX units of supplies that your forces require in order to be maintained (like from HOI). Conducting offense operations require further supplies. The amount of supplies produced daily functions like the manpower limit does.
I agree completely.

This would limit armies and also create a market for these military supplies. Larger warlike nations would need to have these factories in order to wage war and maintain standing armies (which get expensive). Thus it is a money sinkhole in the game as large nations are not able to make a profit off of these factories as they need the supplies. This might help reduce the insane amount of money one poster mentioned that he had in the game

Shouldnt have to have the factory. Could buy it on the worldmarket but with the dangers of blockades a self sustainning nation would be preferred by most.

Another issue I want to see tweaked is mobilized armies. 250 canned food and small arms for 5 divisions is crazy. Should take a little chunk of man power too atleast.
 

Chilango2

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Originally posted by Dral_Shady
I agree completely.



Shouldnt have to have the factory. Could buy it on the worldmarket but with the dangers of blockades a self sustainning nation would be preferred by most.

Another issue I want to see tweaked is mobilized armies. 250 canned food and small arms for 5 divisions is crazy. Should take a little chunk of man power too atleast.

If I understand the concept of mobilization properly (I don't have the game yet, please god tomorrow...), you pay for those 5 division not with manpower (which, as I understand it, represents unused solder pops), but in your actual population. Thus, if you strip too many men off to fight the war your factories etc will begin slowing down, etc.
 

danielwww

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Some thoughts on the subject:

1/ Well there is no need for a new type of factory, ammunition should be consumed by the army. Small amounts in peacetime (training) and huge amounts during battles. If there is not enough ammunition some stats should be lowered like moral, organization.

2/ The army could also consume some foodstuff. If the get to little their reliability and moral is lowered.

3/ And reinforcement should cost more then just manpower (equipment is destroyed with the men) x % of the goods needed for recruiting the division * %men reinforced. So you can have very large armies but don’t afford to keep them in 100% condition after some battles.
 

FrEDa

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Originally posted by Mordoch
This is a classic example of why you wait until you have the game before talking about problems. Countries certainly do receive immigration from elsewhere, the US in particular receives a huge amount of immigration during the course of the game. Immigration may need further tweaking, but immigration certainly does come from other countries.

They sure do, alot of New World nations get a steady amount of immigrants. However I'm starting to wonder if a nations political citizenship policy (Slavery, something, something?, Full Citizenship) doesn't affect immigration as well. No matter how nice you make it to live in a nation which hasn't got Universal Sufferage and Full Citizenship you don't seem to get any immigrants.

I've seen some posts requesting Immigration policy to be added, but now I'm starting to wonder if that isn't already simulated. Johan and some of the betas might know.. but I haven't seen an answer on this yet..

/F
 

unmerged(21731)

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From other posts, its looks like immigration from outside your country is hard-coded. Thats a terrible way to handle it if its true. It certainly is not realistic for some of the countries like Texas.

If this is true, I sure hope this is fixed later.