One thread to bind all the problems we players have found in the game, and a possible solution attached to each. Even those of us who don't actually have the game yet have no doubt read enough threads to identify a problem and propose a solution. These problems can range from major bugs to minor historical niggles. Hopefully, this thread will help the developers easily identify current problems and inspire appropriate solutions for the next patch.
Feel free to submit the same problem with an alternative solution.
Please use the following format when you post:
Problem: Overly Large Armies
Nations are fielding vast armies, well beyond historical plausibility.
Solution: Increased Militancy in One POP when a Division leaves Province of Home Culture
Specifically, a random civilised-culture POP would experience an increase in militancy by +1 whenever a division of that POPs culture enters a province (including sea provinces) that is foreign. Uncivilsed cultures should have this malus doubled. A late-game tech (pre-WW1) should disable the malus to civilised cultures, and halve it for uncivilsed cultures.
Example 1: Britain readies itself to send division to Crimea, but aware that each division shipped off to foreign lands will increase the militancy of a random (but same cultured) POP by +1, it decides to only send 5 divisions.
Example 2: Britain is thinking of bringing over a million men from India to help in world war one, but doing so would send uncivilised India into revolt, so they decide against it.
Thus, an intelligent player or AI would realise that unhistorically large armies would be pointless to build, and spend their money on economic concerns instead. Divisions raised in foreign colonies would mostly be used for the defense of that colony against rebels and aggressors, and only in case of dire need would they be sent on an expedition.
Feel free to submit the same problem with an alternative solution.
Please use the following format when you post:
Problem: Overly Large Armies
Nations are fielding vast armies, well beyond historical plausibility.
Solution: Increased Militancy in One POP when a Division leaves Province of Home Culture
Specifically, a random civilised-culture POP would experience an increase in militancy by +1 whenever a division of that POPs culture enters a province (including sea provinces) that is foreign. Uncivilsed cultures should have this malus doubled. A late-game tech (pre-WW1) should disable the malus to civilised cultures, and halve it for uncivilsed cultures.
Example 1: Britain readies itself to send division to Crimea, but aware that each division shipped off to foreign lands will increase the militancy of a random (but same cultured) POP by +1, it decides to only send 5 divisions.
Example 2: Britain is thinking of bringing over a million men from India to help in world war one, but doing so would send uncivilised India into revolt, so they decide against it.
Thus, an intelligent player or AI would realise that unhistorically large armies would be pointless to build, and spend their money on economic concerns instead. Divisions raised in foreign colonies would mostly be used for the defense of that colony against rebels and aggressors, and only in case of dire need would they be sent on an expedition.