Version: 1.4.0.3
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
Nazwa parametru: width
w Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
w Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
w Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
w Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
w Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
w Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
w Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
w Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
w Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
w Magicka.Game.LoadContent()
w Microsoft.Xna.Framework.Game.Initialize()
w Magicka.Game.Initialize()
w Microsoft.Xna.Framework.Game.Run()
w Magicka.Program.Main(String[] args)
How to fix it ?