Problem with Randomized Building Names Mod

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hillcf

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Sep 7, 2010
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This mod has been running without problems until today, including with V1.1.0.

Today, with every save file from the last couple of days, I have been getting this exception displayed at the end of loading and in the log.

NullReferenceException: Object reference not set to an instance of an object
at NineSkyMoreNames.LoadingExtension.AdjustBuidingAI (.BuildingInfo buildinginfo, System.Collections.Generic.Dictionary`2 componentRemap) [0x00000] in <filename unknown>:0
at NineSkyMoreNames.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
LoadingWrapper:OnLevelLoaded(UpdateMode)
<LoadLevelComplete>c__Iterator55:MoveNext()
LoadingManager:Update()

The save loads then and runs, but all of the mods seem to be missing.

After I disabled Randomized Building Names the save would load correctly and the mods would be visible. At one point I also got this error in the log, don't know if it is related

NullReferenceException: Object reference not set to an instance of an object
at V10Bulldoze.V10BulldozeLoader.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
LoadingWrapper:OnLevelUnloading()
LoadingManager:UnloadLevel()