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Louis-Philippe

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Does it CtD while actually loading the scenario, or immediately after (that is, after the map screen is displayed)?

If the former, you can insert lines like
include "blahblahblah"
throughout your scenario fles; when the game gets to one of these, it'll display an error box with the text in the quotes. Thus you can narrow down exactly where the problem is.

If the latter, this is usually an event problem.
 

unmerged(5333)

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Re : blablabla.

Hello Louis-Philippe,

I think you will never see that "blablabla"-"message. WHY ? Very
simply : you will never reach the text, thanks to EU2.exe !

When we assume that the message :

"loading a scenario" = "reading a saved game",

thus de facto a saved scenario, then it is very easy to see that
the loading=reading-operation, consists of two steps, there are even TWO 'stops' in the loading processing.

Step 2 (stop 2 ) :

Here the system compiles your scenario and that may result in :
deatdate blablabla ... or wore : data base conflict ... To arrive here you will have to pass in a successful way (hum, hum) :

Step 1 (stop 1 ).

Here EU2.exe checks ... your "honesty" or better your "fair play".
If EU2.exe remarks that you "over-edited" you risk to be back
... in Windows.

And ... please Louis-Philippe don't ask me what's editing TOO
MUCH ...

Predator I.
 

Havard

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Re: Re : blablabla.

Originally posted by Predator I

Step 1 (stop 1 ).

Here EU2.exe checks ... your "honesty" or better your "fair play".
If EU2.exe remarks that you "over-edited" you risk to be back
... in Windows.

And ... please Louis-Philippe don't ask me what's editing TOO MUCH ...

Huh? :confused: :confused:

EU2 does not chech how much you have edited. It checks if the files you load into a scenario are correct though...
 

unmerged(5333)

First Lieutenant
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Re : Checking.

Hello Havard,

A question :

- is EU2.exe going to accept an edited 1419-scenario, with e. g. a level 10 (ten) for land and naval, to start with ?

A remark :

In fact, Havard, you're right. EU2 will accept "practicly everything"
as long as your scenario is correctly written. But ... once you have
to save your edited scenario and it becomes a saved game.

To keep it short :

Before saving, I created 12 bailiffs - year : 1425, a year without any war and of course no money problems. And you know as well as I do, what is going to happen when I reload that saved file : ... Windows. But when I create only 10 bailiffs, saving and of course reloading, poses no problems at all ...
Later on, in 1625 I can create 4 refineries at the same time, an investment of nearly 50.000d, without any difficulty.

So instead of "over-editing" it would have been better to talk
about : "over-using edited resources creates problems when reloading, and over-using is depend, is influenced, by a time-
scale ". Pfff ...



Predator I.
 

Havard

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Re: Re : Checking.

Originally posted by Predator I
Hello Havard,

A question :

- is EU2.exe going to accept an edited 1419-scenario, with e. g. a level 10 (ten) for land and naval, to start with ?
Sure it is. BUT: The land and naval techs are linked to year through the land.csv and naval.csv files resp. This means that if you will face an immense cost to reach lv.11 if you don't mod these files too.


A remark :

In fact, Havard, you're right. EU2 will accept "practicly everything"
as long as your scenario is correctly written. But ... once you have
to save your edited scenario and it becomes a saved game.

To keep it short :

Before saving, I created 12 bailiffs - year : 1425, a year without any war and of course no money problems. And you know as well as I do, what is going to happen when I reload that saved file : ... Windows. But when I create only 10 bailiffs, saving and of course reloading, poses no problems at all ...
Later on, in 1625 I can build 4 refineries at the same time, an investment of nearly 50.000d, without any difficulty.
Well, to be frank I don't "know" that you will crash when you reload...

What exactly are you doing? You are promoting bailiffs to tax-collectors? I do that all the time without any problems... :confused:


So instead of "over-editing" it would have been better to talk
about : "over-using edited resources creates problems when reloading, and over-using is depend, is influenced, by a time-
scale ". Pfff ...
Well - things are connected here. If you change one thing it will have impact on other things. But one thing is for sure: the game does not check if you have edited the files to prevent editing. It checks all files on loading, and as long as the changes are done right no problems will occur :)