Probably a bug in Turkish investment - missing medium industry investment?

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Jimmyfeellucky

First Lieutenant
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Jul 24, 2018
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In case you don't know, the last of the three industry focuses of the upper layer gives you a number of decisions to attract investment from the majors you have improved opinion with before finishing the focus. There're three possible scenarios: light investment, heavy investment and rejection. The light investment improves infrastructure, air base or anti-air building if over 25 opinion. The heavy one gives military factory if over 50 opinion.

option = {
name = bftb_turkey.126.a #ok
ai_chance = {
base = 10
modifier = {
add = 20
has_opinion = {
target = TUR
value > 25
}
}
modifier = {
add = 30
has_opinion = {
target = TUR
value > 75
}
}
}
activate_targeted_decision = { target = TUR decision = ROOT_invest_in_turkish_state_building }
if = {
limit = {
has_opinion = {
target = TUR
value > 25
}
}
activate_targeted_decision = { target = TUR decision = ROOT_invest_in_turkish_state_light_industry }
}
if = {
limit = {
has_opinion = {
target = TUR
value > 50
}
}
activate_targeted_decision = { target = TUR decision = ROOT_invest_in_turkish_state_heavy_industry }
}
}
option = {
name = bftb_turkey.126.b #no
ai_chance = {
base = 5
modifier = {
add = 20
has_opinion = {
target = TUR
value < -10
}
}
modifier = {
add = 30
has_war = yes
}
modifier = {
add = 50
has_opinion = {
target = TUR
value < -75
}
}
}
TUR = { country_event = { id = bftb_turkey.127 days = 1 } }
hidden_effect = {
set_country_flag = ROOT_rejecting_turkish_overtures

#Turkish Investment - [FROM] Invests Light Amount
country_event = {
id = bftb_turkey.128
title = bftb_turkey.128.t
desc = bftb_turkey.128.desc
picture = GFX_report_event_tur_industry

is_triggered_only = yes

option = {
name = bftb_turkey.128.a #our warmest thanks for your generosity
random_owned_state = {
random_list = {
40 = {
add_building_construction = {
type = infrastructure
level = 2
instant_build = yes
}
}
30 = {
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
}
30 = {
add_building_construction = {
type = anti_air_building
level = 1
instant_build = yes
}
}
}
}
FROM = {
add_ai_strategy = {
type = befriend
target = ROOT
value = 10
}
}
every_country = {
limit = {
is_major = yes
OR = {
capital_scope = { is_on_continent = europe }
tag = USA
}
has_opinion = {
target = FROM
value = -25
}
}
add_ai_strategy = {
type = antagonize
target = ROOT
value = 5
}
}
}
}

#Turkish Investment - [FROM] Invests Medium Amount
country_event = {
id = bftb_turkey.129
title = bftb_turkey.129.t
desc = bftb_turkey.129.desc
picture = GFX_report_event_tur_industry

is_triggered_only = yes

option = {
name = bftb_turkey.129.a #a true friend of the Turkish people
random_owned_state = {
random_list = {
50 = {
add_building_construction = {
type = industrial_complex
level = 1
instant_build = yes
}
add_extra_state_shared_building_slots = 1
}
35 = {
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
add_extra_state_shared_building_slots = 2
}
15 = {
add_building_construction = {
type = industrial_complex
level = 3
instant_build = yes
}
add_extra_state_shared_building_slots = 3
}
}
}
FROM = {
add_ai_strategy = {
type = befriend
target = ROOT
value = 15
}
}
every_country = {
limit = {
is_major = yes
OR = {
capital_scope = { is_on_continent = europe }
tag = USA
}
has_opinion = {
target = FROM
value = -25
}
}
add_ai_strategy = {
type = antagonize
target = ROOT
value = 10
}
}
}
}

#Turkish Investment - [FROM] Invests Heavy Amount
country_event = {
id = bftb_turkey.130
title = bftb_turkey.130.t
desc = bftb_turkey.130.desc
picture = GFX_report_event_tur_industry

is_triggered_only = yes

option = {
name = bftb_turkey.130.a #a true ally of the Turkish people
random_owned_state = {
random_list = {
50 = {
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
add_extra_state_shared_building_slots = 1
}
35 = {
add_building_construction = {
type = arms_factory
level = 2
instant_build = yes
}
add_extra_state_shared_building_slots = 2
}
15 = {
add_building_construction = {
type = arms_factory
level = 3
instant_build = yes
}
add_extra_state_shared_building_slots = 3
}
}
}
FROM = {
add_ai_strategy = {
type = befriend
target = ROOT
value = 50
}
add_ai_strategy = {
type = alliance
target = ROOT
value = 30
}
}
every_country = {
limit = {
is_major = yes
OR = {
capital_scope = { is_on_continent = europe }
tag = USA
}
has_opinion = {
target = FROM
value = -25
}
}
add_ai_strategy = {
type = antagonize
target = ROOT
value = 25
}
add_ai_strategy = {
type = conquer
target = ROOT
value = 5
}
}
}
}

1. Sometimes, there was no response from the investing major. It basically wasted time and 75 pps for nothing. There was no rejection from that major either.

2. The response from the major was so delayed. After over 20 days then it happend.

3. I noticed that even the major's opinion of Turkey (in my case the USA) was over 75, there was a chance for light investment to appear. Which is very weird since if the value is over 50, it should be heavy investment instead.

4. There's an extra medium investment response from the major, which gives you civ, but with no chance to make it happen.

Overall, I think the investment decisions are not working properly right now. I have never got more than one mil. The chances for 2 or 3 mils are quite small. For the cost of 75 pps and 45 days waiting, it's not worth it at all. By the time I finished the focus, my economy was good enough to build 1 mil in about a month.

I like the idea of foreign investment more than factories magically appear from nowhere. To better implement the idea, It should be specific outcome for each of the majors. For example, mil for Germany or USSR, civ for USA, naval dockyard for GB, infrastructure for France or Italy, etc. Also, either increasing the chance for more than 1 level of investment or lower the time waiting to 30 days and adding a cool down time for the major you have just approached.

Thank for your time.
 
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