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JerkyJerry

There was never a good war or a bad peace.
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Nice!
I'm for it!

TY Rutger9
 

Nitan17

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Definitely anti-ironman. I don't give a damn about achievements, and if I want to play without reloading a save... I just don't reload. Huh, weird how that it works, no? Additionally, I mod the game a lot and "cheat" - use the console and/or change the save file - when it makes sense roleplay-wise (or when a bug appears).
 
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Beagá

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I just don´t see how they can make Ironman of this without daily saves, and the potential for bugs will be quite big. So if the option is Ironman with weekly or even monthly saves I will be ok.

Frankly, it´s sad but some people know how to break saving in EU4 and CK2, and brag about it Steam forums. So while in theory achievements are a big deal, they are only if you aren´t a cheater. Ironman works quite well in a simple game like XCOM2 (it has seeded RNG so reloading and other crap just doesn´t work), but HOI4 isn´t XCOM2.
 
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Kevonfor

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I almost always play Ironman, mainly to get achievements, but also for removing the tentation of save-scumming. Of course, it's always frustrating when you lose a war because of a bug or a stupid mistake, but well.. :D
 

Mivo

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Definitely pro-Ironman. It removes the temptation of compulsively reloading for "better" outcomes, even if random elements may not always be in favor of the player, but in a way that simulates real life, too.
 

Beagá

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I don´t think someone can be totally "anti-Ironman" unless it´s the only mode that is playable (which it never is), what matters is the implementation and frequency of the saving.

And naturally the kind of achievement they put. The carrot on the stick has to be good.
 
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fabioke

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I just don´t see how they can make Ironman of this without daily saves, and the potential for bugs will be quite big. So if the option is Ironman with weekly or even monthly saves I will be ok.

Frankly, it´s sad but some people know how to break saving in EU4 and CK2, and brag about it Steam forums. So while in theory achievements are a big deal, they are only if you aren´t a cheater. Ironman works quite well in a simple game like XCOM2 (it has seeded RNG so reloading and other crap just doesn´t work), but HOI4 isn´t XCOM2.

I'm pro Ironman and very sad that many of my friends in EU4 break saving when they have a bad ruler.

I love imperfect playthroughs!
 

Jubedy

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I'll probably play ironman my first couple playthroughs to pick up some achievements and get used to the game, and then switch over once mods start coming out or I start trying some of the really challenging countries. Unless there's achievements for them like surviving to a certain point as Poland, then I'll probably still try those on ironman

Edit- attack of the autocorrect
 
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Kovax

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Semi-Ironman here. If I try something and fail because I underestimated the opposition, I live with the consequences. If the AI does something monumentally stupid (like Germany invading India), or the game hits me with some randomly generated disaster on the eve of war for no good reason, I'll reload and try to stop it before it happens.

Case in point: EU3, where I get a randomly spawned rebellion (I've got maximum Stability, zero Revolt Risk in every province, and everyone is happy, yet a revolt breaks out due to a random number generator having a bad day), and that army is way more than double my country's force limit (outnumbered 2:1 by an army that shouldn't exist), and I lose my entire army, I'll reload. Essentially, not reloading means that the rebels take the country, set my national "sliders" back a notch or two, and it'll take me 20-30 years just to get back to where I was. Since I usually play as minor countries, it's just shy of a death sentence. If the wonky "mission" generator hands me a national mission to build a fleet larger than England's and my naval force limit is 2 ships, I reload (over 30 times in that particular instance, before the random stupidity generator gave me a different mission which made slightly more sense). Sorry, but it's not going to happen, and I'd laugh at anyone who even suggested that it's a good idea to bankrupt my modest and mostly inland country to masquerade as the world's leading naval power. If I launch a war against an opponent who turns out to be stronger than me, then it's MY mistake and I live with it. Then there are cases like slightly outnumbering the enemy, having an equal or better general, equivalent techs, and a modest terrain advantage, and getting "stack wiped" because my army rolled either 0 or 1 for all 4 for the first 4 rounds of melee combat, while the opposing army never rolled less than a 7 (which seems to happen repeatedly). By the end of Round Four, my entire army is simply gone. Suffering 1400+ casualties in a single round, while inflicting 30, is absurd. Having it happen repeatedly is insane. It's one thing to lose, another thing to lose so catastrophically that there aren't even any pieces to pick up. That's a "rage quit" moment, followed a day later by a reload of the last save. On the other hand, if I try a naval invasion in HOI3 and my Transports get sunk, it's my mistake, and I play on.

Since I don't do Steam, I won't play HOI4 in Ironman mode, because I probably won't be able to play HOI4 at all. I can still put an old Black Sabbath CD on, and listen to the song.
 
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AchedTeacher

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This is generally why I don't use ironman, tbh. That and beyond-player-control game-overs that really shouldn't be RNG but are, like back in the days of CK2 where adventurers would spawn with 10x your max levy with no feasible response.
Right. 100% ironman is actually not very realistic. You might just misclick something and set off a terrible chain of events. Is that realistic? No. If you were to insult your neighboring Emperor, advisers would step in and reason with you. In CK2 ironman, it's an accidental click of a button and boom. Sent. No way to recover it.
 
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