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Aug 15, 2004
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In a war you always take prisoners. I want a prisoner exchange like:

germany has 15 (manpower) in prisoners and Russia 14. Shouldnt they be able to exhange prisoners?

Germany and the russians gets 14 manpower(german keeps 1) Or you should be able to free prisoners for money.
 
Aug 15, 2004
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Der Gott said:
In a war you always take prisoners. I want a prisoner exchange like:

germany has 15 (manpower) in prisoners and Russia 14. Shouldnt they be able to exhange prisoners?

Germany and the russians gets 14 manpower(german keeps 1) Or you should be able to free prisoners for money.

there are no prisoners in HoI, when an army loses they go back to its old province with a white torn flag... But it would be good to capture POWs becouse that was what Germany and Japan were good at in the first years of the War.
 

Wämö

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Serious_HunteR said:
there are no prisoners in HoI, when an army loses they go back to its old province with a white torn flag... But it would be good to capture POWs becouse that was what Germany and Japan were good at in the first years of the War.

Many prisoners of war died and were tortured under horrible circumstances. They are not deceisive for the game, and they are not needed.
 
Aug 15, 2004
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Serious_HunteR said:
there are no prisoners in HoI, when an army loses they go back to its old province with a white torn flag... But it would be good to capture POWs becouse that was what Germany and Japan were good at in the first years of the War.

I was hoping for HoI 2!!!And in the good old rulke book of HoI it says casulaties are people who dies and surrenders and goes straigth to Siberia...

(that part about Siberia isnt in the rule book...)
 

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Knuffelmof
May 14, 2004
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Divisions that are surrounded and surrender are lost MP for the nation that lost those divs ... that's all what counts game-wise

As Wämö said, introducing the concept of POWs would open a whole can'o'worms that would go against Paradox' policy. POWs were only exchanged after one side was victorious (i.e annexed the other) or years after it was defeated (last German POWs returned from the USSR in 1955 !!!).

Gamewise the only reason to have POWs would be the need to redistribute supplies ... which again leads to the possibility of crime (maltreatment and murder) ... so I'm against the implementation.
 

Wämö

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Der Gott said:
I dont want prison camps!! I want a little olace were you can see how mutch prisoners you have! And then you should be able to exchange prisoners....

For what purpose? What good would it do in the game? If you have prisoners, that mean you have camps.
 

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Knuffelmof
May 14, 2004
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Ok, maybe went a little over board ... :rolleyes:

Still, the can'o'worms stands ...

Exchanging prisoners would only take place after cessation of hostiliies (i.e. total victory/defeat). Remember that WW2 was a "total" war ... so I don't expect such pleasantries to happen between Joseph and Adolf ...
The Allies and Axis I don't know about, but I believe Steve McQueen :p (and company) spent the rest of the war behind barbed wire until he was liberated by the Yanks. Same is true for the U-Boatmen.

POWs, "out of sight, out of mind" is a pretty good abstraction IMO.

Now, freeing POWs after you've had a Sealion (as Axis) or after 8-5-45 (as Allies) to go after the Commies, that's another story ... but I don't think POW exchange under the circumstances is apropriate...

As for having a POW collumn in the upcoming statistics-ledger, depending on how they're gonna implement it, a POW collumn/row would be ok

I mean, they're probably gonna list casualties as destroyed divisions and not as casualties in men. So I don't think there's gonna be a distinction between KIA and POW in game terms.
 

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Knuffelmof
May 14, 2004
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Wämö said:
For what purpose? What good would it do in the game? If you have prisoners, that mean you have camps.

I don't think it would add anything gamewise ... if it did, then yeah, you would have camps.

If they were just numbers in a ledger, I gues it would add flavour, but I'm not sure that's the kind of flavour I want.

The only merit I can see in POWs being represented is that you can make an educated guess on how much MP the other nation still has as its disposal. But just showing the numbers of divisons that you have "destroyed" in the statistics page would serve a similar purpose.

On a side note: if they're gonna implement statistics, I hope that they include the damage of battles that have not ended in the destruction of an entire division, i.e. a loss of 20 in strength or whatever.
 

Wämö

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Disgustoid said:
If they were just numbers in a ledger, I gues it would add flavour, but I'm not sure that's the kind of flavour I want.

Exactly. We don't need it. It can be counted together with other losses.
 
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Knuffelmof
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Yippieh, I finally made a post where someone agreed with me :rofl:
 

Wämö

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Der Gott said:
Youll get manpower!! And during our many wars with russia wa exhanged prisoners!!! Alot of times!!!!!

It won't get in, and this thread will get closed as soon as a moderator/admin sees it. Many threads has been over this before.
 

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Knuffelmof
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Wämö said:
It won't get in, and this thread will get closed as soon as a moderator/admin sees it. Many threads has been over this before.

Which would be another first for me ... participation in a closed thread .... :p

I don't want to be called a turn-coat but what about Leaders as POWs ?
Same ethics apply ...
but there should be a way of neutralising enemy leaders, (both political and military) and one way would be to "destroy" (doesn't sound right, "destroy") the unit they were assigned to, especially when it's in a cauldron.
 

kionas76

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I dont think its possible.
1-never happened in WW2 IIRC.
2-if to make it will require some sort of keeping stats about it(POW camps are forbidden).
3-if stats were kept how do you actually get them?In HoI divisions strengh is a number(100)and not actuall troops like Victoria so when a division is destroyed some of tits men are dead/POW/escaped,how are you going to configure that?Based on what research will you define the %?
4-it will add more complexity for the dev. team without offering serious positive effects.
 

aprof

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How often were prisoners exchanged in WW2? (IIRC, most of the French soldiers taken in 1940 were held until 1945. I don't think too many of the Germans taken at Stalingrad were exchanged. Same with the US Marines at Wake Island. Germans taken by the Allies were often shipped to POW camps in the US - were they ever offered for exchange?)

Would the AI have the option to accept or reject a prisoner exchange?

What sort of conditions would be necessary for accepting a prisoner exchange?
 

davidb

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I take a different view on the PoW situation. I would like to see PoWs addressed as such:

1. A statistic of PoWs should be kept by the game.
2. A policy on PoWs should be a national policy (reflecting the range from Geneva convention treament like the German PoWs in the states and Canada to the war crimes of Japan).
3. The combination of 1 & 2, plus the countries view on its people (expendable to every one is sacred) - impacts the population / government. Maybe dissent, or increased recruitment.
4. PoW are kept somewhere. Some countries will go to great lengths to recover PoWs, and it may dictate local strategy (ie: avoid bombing province).
5. The capture of PoWs may generate intel.

To the best of my recollection, all of the above happened in WW2, and happened to most countries.

David
 

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Knuffelmof
May 14, 2004
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davidb said:
... the war crimes of Japan).
David

That will NEVER be in a Paradox game.

davidb said:
4. PoW are kept somewhere. Some countries will go to great lengths to recover PoWs, and it may dictate local strategy (ie: avoid bombing province).

Kept somewhere means camps. Which are not gonna be in. The recovering bit only happened whenever there was a POW camp being liberated by movement of the front. No special rescue operations as such IIRC (I have a book from my granddad somewhere on POWs of all sides somewhere) at least not on this scale. Remember 10 MP=1div=10000 men (or thereabouts)
 
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Knuffelmof
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