• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(22108)

Private
Nov 19, 2003
17
0
www.playtosor.net
Originally posted by Ryan
The most severe bug still not addressed is the stab hit for honoring a defensive alliance call under truce.
Hmm... If this is true it certainly has to be fixed. Have you tried the bug reporting forum?
Saw this bug too. Does not seem to always happen though.

- new message boxes should come under the old ones :
yes! they should. have you posted this in the bug reporting forum?
should I ? It's not a bug though, is it ?

be able to select easily armies in sieges :
or generally just being able to cycle through armies like you can in vicky and hoi.
Well, you can actually cycle through armies but it isn't usable :
you have to all over the world map first (in the chronologival order you have created the armies) and you don't have an easy way to know which army is selected.

embargoing is good even if you dont have a cot. /QUOTE]
hehe, I guess I missed something here :)
Anyway, if there's already an embargo there's no need of a new one ... However, who really cares ?

as the AI cannot make a jugdment call regarding trading and cannot cancel an agreement maybe the AI should simply refuse all trading agreements? or is this too radical?
That would be way too radical indeed.
Actually, the AI could simply use this rule :
if it has monopolistic tendancies (ai file), it's at war with target country, owns some COTs and the target country has more merchants in it's COTs then the AI should cancel the trade pact and replace it with an embargo. No need to know anything else about trade. :)
It isn't perfect but it's better than the current situation where it's so easy to garantee an eternal access to some important COTs.

the AI almost never calls in allies when DOWing a pagan state ... even when the target is really big or has european allies of it's own ... ooch
this was originally instituted to avoid clogging down european alliances in colonial wars.
What about not breaking alliances when you're european and call your allies against a pagan state ?

What about this for chief judge ?
- if you don't have any chief judge you get a 40% penalty for non state culture provinces.
- if you have chief judges in all your cities the penalty drops to 25% and it's linear in between. (like the deflation effect of the governors)

- It's quite logical since a state with a good legal system will probably be nicer to foreigners.
- it makes real big countries a little harder to manage which is good.

about FAAs :
when they'll give 8 to stability they'll be just fine. We don't want them too powerfull since big empires tend to conquer lots of them.
 

Zander

General
77 Badges
Dec 18, 2002
2.406
891
Visit site
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Originally posted by pastis

about FAAs :
when they'll give 8 to stability they'll be just fine. We don't want them too powerfull since big empires tend to conquer lots of them.

It does seem that opposition to making FAAs even 75% as good as regular manufactories is pretty strong, so maybe I should drop this idea. But would you build them if all they did was provide 8 to stability (and nothing if at stability +3)? I know I wouldn't. Better to save your money for refineries, that come one tech later and actually provide a worthwhile benefit.
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
Re: ideas

Originally posted by pastis
- new message boxes should come under the old ones :
that way you can safely use the 'enter' key to close message boxes.
I think this has been requested many times already for EU2 and HoI and it hasn't happened yet. Probably won't happen.
 

Sable_Rose

For God, King and your country
12 Badges
Jul 1, 2003
569
0
Visit site
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome Gold
  • Semper Fi
  • 500k Club
  • Mount & Blade: Warband
Only chances to Lith: redid Monarchs.. What about her leaders I tell you!
 
Oct 28, 2003
508
0
Visit site
I just finished up my first victory campaign as England. Hurray finally.

Now that that campaign is finished, I was going to load the new patch. So I extracted the patch from the zipped file. It is now in its own folder within EU.

Do I have to manually copy each file from the patch into its own correct folder? Or is there an automatic patch installation file? I can't find anything to automatically install all the files.
 

unmerged(16501)

Master of flavor events
Apr 25, 2003
282
0
Visit site
okay... i think we are about done here... before we close up, i want to discuss two proposals:

1: Fall of the Mamelukes.
Am I the only one who would like to see the Mamelukes annexed by the OE more often? How about adding an alternative trigger for their demise than the fall of Cairo, say the OE controls Aleppo, Lebanon, and Syria


2: Use of missionaries and the Scourge of Europe:Christians should not be able to convert moslems and vice versa. This would not only be more historically correct it would also solve the ever-nagging problem of the OE converting the balkans. Some Spanish events might need tweaking to account for this change.
 

unmerged(8739)

Naturalist
Apr 15, 2002
215
0
Visit site
2: Use of missionaries and the Scourge of Europe:Christians should not be able to convert moslems and vice versa. This would not only be more historically correct it would also solve the ever-nagging problem of the OE converting the balkans. Some Spanish events might need tweaking to account for this change.

as a matter of fact, that would be less historically correct. Spain, Russia, the OE are just some of the nations that did extensive conversion work with their populations. you seem to be focusing on a particular occurance and ignoring many other events in history. i'm sorry if the problem "nags" at you, but the fact is that the ottomans did introduce islam to parts of the balkans.

also, there's no reason to impose an artificial constraint on conversions and solely ban muslim/christian conversions. i don't see how france converting alexandria to christianity is so much more improbable than france converting kyoto to christianity. conversions are, for me at least, a fun part of the game and there's no reason to unhistorically restrict them because of a particular annoying occurance.
 
Dec 2, 2003
61
0
Visit site
Next patch ideas/petitions.

Most of the ideas have been discussed earlier:

1.Vassal of an ally should be invitable to the alliance. Historically vassals followed their overlords, as they were tied to their overlord/suzerain in terms of foreign politics, so this makes sense. I have not yet heard any countering comments.

2.BB gained from annexing a core should be reduced. Maybe a -2BB for being core should be in place, so when you annex same religion you get 5 - 2 = 3BB, and different religion: 3 - 2 = 1BB. This would make sense wouldn´t it? And it would reduce some un-historical BB gains: Spain annexing Granada (My 1 vs 3 original), Muscowy annexing Tver (My 3 vs 5 original) and so on...

3.Diploannexing cores should give you no BB. A fix in a beta was that seceding cores no longer reduced your BB, so this point is no longer open to the "Give and reduce, take and stay reduced" abuse.


These are the most important for now, mentioned alot, but not yet implemented.
 

Zander

General
77 Badges
Dec 18, 2002
2.406
891
Visit site
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
I agree with all these proposals, though I'm tempted to say that BB for annexing non-shield provinces should be raised (at the same time that BB for annexing shield provinces is lowered). If you could combine that with an AI change that the computer simply wouldn't annex other AI nations when it was past half its BB-war threshold, you might reduce the number of ahistorical annexations going on.
 
Dec 2, 2003
61
0
Visit site
Originally posted by Zander
I agree with all these proposals, though I'm tempted to say that BB for annexing non-shield provinces should be raised (at the same time that BB for annexing shield provinces is lowered). If you could combine that with an AI change that the computer simply wouldn't annex other AI nations when it was past half its BB-war threshold, you might reduce the number of ahistorical annexations going on.

I agree with your additional proposal 100%

Castellon: I find it strange that all suggestions should go through only one channel. I have been here for a while before I registered and this common thread has been there only for a while. And it would have some more credibility if it was mod approved and stickied, which it isn´t.
 

unmerged(9563)

The Maverick
Jun 2, 2002
3.104
0
Visit site
Originally posted by Zander
I agree with all these proposals, though I'm tempted to say that BB for annexing non-shield provinces should be raised (at the same time that BB for annexing shield provinces is lowered). If you could combine that with an AI change that the computer simply wouldn't annex other AI nations when it was past half its BB-war threshold, you might reduce the number of ahistorical annexations going on.

You don't gain any BB from annexing provinces with your core shields... (1 province nations are the exception).
 

Zander

General
77 Badges
Dec 18, 2002
2.406
891
Visit site
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Originally posted by KwangTiger
You don't gain any BB from annexing provinces with your core shields... (1 province nations are the exception).

Er, yes, in both cases we're talking about annexing countries - presumably the 1 or 2 BB for regular province annexations (0 with a shield) would stay the same.
 

unmerged(6159)

Field Marshal
Oct 23, 2001
9.458
1
Visit site
Originally posted by KwangTiger
You don't gain any BB from annexing provinces with your core shields... (1 province nations are the exception).

Tha's not true, they are still worth 1 BB point per province when annexed diplomatically, and only one province countries can be force annexed.
 
Mar 27, 2001
690
0
Future Beta patch request

- Prussia province culture changed to German by 1500 through some event.
- Pool of random monarchs for countries like Brabant, Friesland, etc. to prevent the eternal monarch scenario.