Many moons ago there was a good idea on this forum for spreading out the provincial manpower/population break points a little bit.
Currently there is no difference, manpower-wise, between a province of 200,001 and 1 million. Moreover, it is quite strange how many nations in Europe suddenly take a quantum leap forward in manpower when their average provinces begin hitting that 20k mark.
The person who originally proposed this idea had the math all worked out, but I unfortunately cannot find the first thread on this topic -- a pity really. Something like this would probably work however:
Pop 0-999 mpMod 0.00
Pop 1000-5000 mpMod 0.10
Pop 5001-10000 mpMod 0.20
Pop 10001-20000 mpMod 0.25
Pop 20001-100000 mpMod 0.35
Pop 100001-200000 mpMod 0.50
Pop 200001-800000 mpMod 0.65
Pop 800001-999999 mpMod 0.75
This wouldn't give any more manpower to nations than they already have, but would allow a more gradual growth in recruiting capacity over time.
Personally, I'd like to make the last two breakpoints as follows:
Pop 200001-800000 mpMod 0.75
Pop 800001-999999 mpMod 0.90
But it is better to chose your battles, I guess.
There are two other manpower-related changes I'd love to see made.
First, I think that naval nations should get some small amount of manpower from overseas colonies of state culture. It seems only fair and I'm sure there is some historical justification for it. Very small population/manpower mods for colonial cities (as above) would keep this under control.
Second, I think that all manpower bonus/malus due to the land-naval and quality-quantity sliders should be removed. Getting vastly cheaper troops is already a potent enough advantage for land and/or quantity nations. If this is too much, I think that the manpower mod should be at least removed from the land-naval slider -- although I maintain that the quality-quantity slider needs work as well.
Cheers.
Currently there is no difference, manpower-wise, between a province of 200,001 and 1 million. Moreover, it is quite strange how many nations in Europe suddenly take a quantum leap forward in manpower when their average provinces begin hitting that 20k mark.
The person who originally proposed this idea had the math all worked out, but I unfortunately cannot find the first thread on this topic -- a pity really. Something like this would probably work however:
Pop 0-999 mpMod 0.00
Pop 1000-5000 mpMod 0.10
Pop 5001-10000 mpMod 0.20
Pop 10001-20000 mpMod 0.25
Pop 20001-100000 mpMod 0.35
Pop 100001-200000 mpMod 0.50
Pop 200001-800000 mpMod 0.65
Pop 800001-999999 mpMod 0.75
This wouldn't give any more manpower to nations than they already have, but would allow a more gradual growth in recruiting capacity over time.
Personally, I'd like to make the last two breakpoints as follows:
Pop 200001-800000 mpMod 0.75
Pop 800001-999999 mpMod 0.90
But it is better to chose your battles, I guess.
There are two other manpower-related changes I'd love to see made.
First, I think that naval nations should get some small amount of manpower from overseas colonies of state culture. It seems only fair and I'm sure there is some historical justification for it. Very small population/manpower mods for colonial cities (as above) would keep this under control.
Second, I think that all manpower bonus/malus due to the land-naval and quality-quantity sliders should be removed. Getting vastly cheaper troops is already a potent enough advantage for land and/or quantity nations. If this is too much, I think that the manpower mod should be at least removed from the land-naval slider -- although I maintain that the quality-quantity slider needs work as well.
Cheers.