Some comments that were made in error into the summary thread, copied here.
Originally posted by The Impaler
Every ten years?! That's as fast as any human player can slide the slider on anything - and it means that a country which starts the game as a loose confederacy of squabbling nobles would by 1519 have as strong a central government as that of Louis XIV...!
Originally posted by TheLoneTaco
and sometimes players "worth their salt" choose instead to go naval or aristocratic or something else instead if they want/need colonists/diplomacy/whatever. why should an ai country only want centralization when a human doesn't?
-Matt
Originally posted by Captain Frakas
# RELIGIONS
_ limit the sliders tolerance towards the other religions according to the domestic policy "Obscurantism - innovation".
_ change religion should cancel trêves with the countries of the old religion.
# DIPLOMACY
_ the vassal ones should follow their suzerain in the economic embargoes. (e.g. Continental Blockade of Napoleon).
_ Possibility of inviting the vassal one of an ally in its alliance
_ take the capital of a country would only reveal all core provinces and all provinces with has landconnection to the capital and the capital itself.
_ at -3 of stability, a country should not be able to refuse a peace proposal which makes lose stability
_ In peace resolution, if possible, be able to ask the Release of a country
_ Change the option "no forced annexation" in "limited forced annexion". So that one can annex only the different countries of religion of eétat or those whose capital is one of our national provinces.
# HRE
_ Dauphiné and Provence ground of Empire
_ Eliminate the "Habsbourg" bonus from Spain ( A) Spain is not all the timeplay Habsbourg. b) Historically, electors didn't want to renew the experiment "Charles Quint" of a Spanish emperor never present in Germany).
_ Permanent Casus Belli for the Emperor against those in war counters princes of Empire.
_ Permanent Casus Belli for the elector against those in war against the Emperor
_ Permanent Casus Belli for the Emperor against the countries having withdrawn Imperials provinces from the Empire (e.g. France, Moslems etc having annexed an imperial province).
_ If possible, replace the "Habsbourg" bonus of Austria by an AI which improves its relations with electors (by gifts, RM).
# EVENTS
_ a command to force peace and to impose truces (example: type = peace which = XXX been worth = y) where y is the number of year of truce. This order would function even if the country is in peace
_ trigger to know the percentage of victory of a country in a war
_ a command causing a civil war
_ a command causing a fall of government
_ To be able to change the status of imperial elector by event
_ That the order sleepleader kills already a leader in play
_ a command to break alliances of a country.
# ALLIANCES
_ can't invite during 1 year a country which betray our military alliance to avoid a war
_ military alliances should be prolonged only if they end at the time of a war and only until the end of the war (in order to fight eternal alliances).