Preview of the Free 1.3 Update, Localization Beta, and Linux Release!

Preview of the Free 1.3 Update, Localization Beta, and Linux Release!

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HBS_Comanche

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BATTLETECH Update 1.3 Details

In addition to BATTLETECH's first expansion, Flashpoint, our next free update for BATTLETECH will also launch on November 27th! Update 1.3 adds and improves a bunch of stuff in the base game, including:

  • An all-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. You wander the Periphery, taking contracts (and Flashpoints, if you have Flashpoint!) and managing your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably.

  • Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang thing. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ll release the revised abilities in 1.3.

  • Revisions to the Reputation System - We’ve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies. In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.

  • Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you’ll find some equipment that fell off a transport...

  • More Events, including cameos from two Legendary MechWarriors (these were part of our social sharing Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)

  • New mercenary contracts - now you can take jobs from Pirates!

  • New inventory items, including rare LosTech from before the fall of the Star League!

  • And lots more bugfixes and quality of life improvements (like the ability to drag & drop ‘Mechs in the Mech Bay!)

If you haven't played in a while, also check out all the new features and improvements we've already added to the game in our free 1.1 Update and 1.2 Update. And we'll be continuing to release free updates at a similar cadence next year.

Localization Beta Incoming (French, German, and Russian)
We know it's been a long road for Backers awaiting localized versions of the game, and we really appreciate your patience. QA testing for localization is going well, and we're planning to release a public Localization Beta branch on Steam and GOG by the end of November. We're targeting November 27th, to release this Beta alongside Flashpoint and Update 1.3, but it may end up being slightly staggered to accommodate testing schedules. This opt-in branch will include French, German, and Russian localization of the base game (including the 1.3 update), as well as localization of Flashpoint for Flashpoint owners.

We expect the Localization Beta to remain open for at least a couple weeks, after which Localization will exit Beta and be released as a free update to the game on all distribution platforms.

Linux
Last month we released a Steam Beta branch of the Linux version of BATTLETECH. Thank you to everyone who's tested on that branch! We expect the Linux version to exit Beta on November 27th as part of the 1.3 Update on all distribution platforms.

And that's the news, folks! We can't wait for November 27th, and we're excited to already be diving into our next free update and pre-production on Urban Warfare.

HBS
 

stjobe

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the ability to drag & drop ‘Mechs in the Mech Bay
Thank you!

(All the other stuff sounds great too, of course, but this one I've been especially waiting for)
 

Packrat

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It says that career mode is played ironman "by default". Does that mean it will be possible to choose to play it non-ironman?
 

ronhatch

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Thank you!

(All the other stuff sounds great too, of course, but this one I've been especially waiting for)
Comes in a distant second to Linux support for me, but I'm excited about the third place item on the list, too!
(The reputation changes sound very interesting.)
 

Fletchtar

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BATTLETECH Update 1.3 Details
  • Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang thing. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ll release the revised abilities in 1.3.
  • New inventory items, including rare LosTech from before the fall of the Star League!

HBS
Awesome stuff one and all, but these are the two bullet points I'm most interested in learning more details about. Is there a list of the new LosTech items that will be available? Will there be upgraded versions? This is especially important for laser variants. Currently the pulse & ER variants that are available from the campaign aren't quite as useful as ++ or +++ versions of standard lasers. And as a purely sadistic point of interest, will there be a + damage version of the gauss rifle, so that I can decapitate mechs in cover with a single shot? :D

How about the skills list? It sounds like you've made extensive changes since the beta. For those of us who like to theorycraft and plan ahead, will you be releasing the revised skill list in advance? Also, is it still the plan to refund all skill points so that we can alter our pilot skills for existing mechwarriors?

edit: forgot a question I've been meaning to ask for quite some time: we know that there are three brand new mechs in Flashpoint, but are there going to be variants of each of the three? And can we expect new variants of existing mechs?

I'm extremely excited about all the new content! Thanks so much!
 
Last edited:

Colonel Flamestalker

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bean yes.PNG
 

Prussian Havoc

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Mitch?

Responding with "Yes," rather that the "No's" I've become accustom to throughout Kickstarter?

We really have entered a BATTLETECH "Golden Age" haven't we. : )

#Focus=Quality
#Quality=Success
#Success=Expansions
#Expansions=DevChallenges
#DevChallenges=Focus

#fullBATTLETECHcircle
 

Ninestyx

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Congrats HBS, certainly feels like a step toward what I saw in my noggin back at KS start. 6 months on nigh enough from release, and I still have the same excitement - you really do yourselves and BT a credit, kudos to you all and my sincere thanks.
 

Soji

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Can we get more info on the revamped pilot abilities? If its anything like the beta, I'm really not looking forward to them and cant wait until mods add them back in.
 

Amechwarrior

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2 Cameos huh? This SHOULD put all theory crafting to bed on what happened to the classics.
Do any of those legendary cameos ride 'Mechs already in the game?
We already got the HGN, just need some pink and some warhorns and we got Snord.
 

Confector Tyrannis

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Seriously getting nostalgic flashbacks. Remember when this was industry standard? Remember when gaming studios were this freakin awesome?

I paids for mah game, I gets mah game, I plays mah game and I love it. And what do they do? They keep tossing me improvements and MORE GAME.

(also, already pre-ordered Flashpoint)

Thank you HBS and Paradox.

THIS is how gaming gets done (right)!
 

Nichino

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2 Cameos huh? This SHOULD put all theory crafting to bed on what happened to the classics.
Do any of those legendary cameos ride 'Mechs already in the game?
We already got the HGN, just need some pink and some warhorns and we got Snord.
Except it sounds like the cameos are events: "More Events, including cameos from two Legendary MechWarriors."

Events are the random pop-ups while traveling. This would mean not piloting a mech in combat.