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hellfish6

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Hi guys

Is there a way to start a scenario with divisions that have their "Do not reinforce/upgrade" switches toggled? I'm trying to simulate the US Army Reserve and National Guard on the map when the game starts and to give the player the option of activating the unit by allowing reinforcements/upgrades.

I don't want to just lock them.
 

unmerged(58571)

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Jul 1, 2006
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Try copying the appropriate flag syntax from a savefile.
As far as I know there is nothing to prevent a player from selecting the divisions in question and altering the flags manually even if they are locked, however.
 

hellfish6

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Thanks, but when I did it like this:

Code:
landunit = {
	id = { type = 12076 id = 1000 }
	name = "New England National Guard"
	location = 600 #Boston
	can_upgrade = no 
        can_reinforce = no 
	division = {
		id = { type = 12076 id = 1001 }
		name = "26th 'Yankee' NG Division"
		type = infantry
		model = 0
		strength = 10
		}

	division = {
		id = { type = 12076 id = 1002 }
		name = "94th 'Neuf Quatres' Division"
		type = infantry
		model = 0
		strength = 1
		}
	}

It didn't seem to have an effect. That's pretty much what it looked like in the save game. :confused: