Preventing modded traits from random appearance in Banks?

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Zelootti

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I think you need to add:
Code:
randomized = no

this appears in some of the new traits added in banks, for example:
Code:
trait_latent_psionic = {
    cost = 0
    icon = "gfx/interface/icons/traits/trait_psionic_species.dds"

    initial = no
    randomized = no
    modification = no
   
    modifier = {
    }
}
 

mac2636

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I think you need to add:
Code:
randomized = no

this appears in some of the new traits added in banks, for example:
Code:
trait_latent_psionic = {
    cost = 0
    icon = "gfx/interface/icons/traits/trait_psionic_species.dds"

    initial = no
    randomized = no
    modification = no
  
    modifier = {
    }
}

Randomized seems to have worked. Thanks Zelooti.