I remember that while EU 2 was great between 1472 and 1599 at around 1600ish the game really got boring. The number of wars dropped off sharply after the smaller nations were gobbled up by the bigger ones. I think this is because the AI would be very hesitant to declare war on a strong nation. Even when wars between the powers started through event or what-not white peace would be declared in a month. BTW I usually played on aggressive. While game-wise this is sound, historically it is inaccurate and saps the fun out of the game. If anything the period was DEFINED by huge clashed between the major powers.
I think that one way of combatting that in EU3 would to somehow make the AI define objectives for itself and go after them. If any other power got in the way there is a chance war could start and it won't end until objectives are achieved or the nation is exhausted.
What do you think? Is this a problem that should be fixed in EU3?
I think that one way of combatting that in EU3 would to somehow make the AI define objectives for itself and go after them. If any other power got in the way there is a chance war could start and it won't end until objectives are achieved or the nation is exhausted.
What do you think? Is this a problem that should be fixed in EU3?