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Kaigon

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StarshipTitanic said:
I want their provinces to be open for invasions to possibly help out the AI (well, the European AI). How would I go about doing that?
I suppoes you're talking about the americans indians.
First off, you can't prevent them from building level 1 forts, but you can prevent further levels by making sure they never reach the tech (or more advanced; use the techeditor to change the .exe file).
Another option is to change their DP to be full offensive, raising the price of forts. Also inflation will do this, but that will also destroy them as playable nations.
Code:
event = {
	id = 523635
	trigger = {
		continent = america
		religion = exotic
	}
	random = yes
	name = "Degrading of forts"
	desc = "Blah blah"
	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = -1 }
		#This is a comment and you could also compensate their lost fortress with some gold
	}

}
This won't really solve the problem since it's random (you can raise its probability of happening by making copies of it, just changing the IDs). The more advanced way to make sure there are no forts at all in america is to make a set of events for each province owned by a native american nation and reduce the fort there every five years or so (this will require A LOT of events).

Another note, having no forts at all means that the nation is probably easier to conquer for the Europeans rather than colonizing the surrounding provinces. Also a lot cheaper.
 

unmerged(19596)

Sergeant
Sep 13, 2003
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Oh cool, I was unsure if forts could be degraded in events. That event would work fine, I would just copy and paste a ton of the commands to subtract a level so that entire empires can be wiped clean. I considered giving them compensation, but that would be counter to my plans to weaken the nations.

Kaigan said:
Another note, having no forts at all means that the nation is probably easier to conquer for the Europeans rather than colonizing the surrounding provinces. Also a lot cheaper.

Well that's the idea...

On a related tangent, would giving the native Americans obscene amounts of BB encourage the Europeans to attack them viciously?
 

Kaigon

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StarshipTitanic said:
Well that's the idea...

On a related tangent, would giving the native Americans obscene amounts of BB encourage the Europeans to attack them viciously?
That might actually work very well and would also raise their stability cost.

You could hamper them further by adding the desertion command to the fort-reduction event, less troops will make them more interesting targets.

You might want to add ai = yes as a trigger as well.
 

unmerged(19596)

Sergeant
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Thanks for your input, Kaigon. The desertion idea is great, I can think of it as Eurasian diseases doing their work. This is my draft, is there anything wrong with it?

Code:
event = {
	id = 99999
	trigger = {
		continent = America
		religion = pagan
	}
	random = yes
	name = "Oops, all your forts exploded."
	desc = "Maybe a room full of gold will make those bad Europeans go away."
	action_a = {
		name = "Click here for naked girls!"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }

		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }


	}

}
 

unmerged(6509)

Dominique de Villepin
Nov 25, 2001
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I'd put -2 in value, just to be safe.
 

Kaigon

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Code:
event = {
	id = 99999
	trigger = {
		[i]ai = yes[/i]
		continent = America
		religion = pagan
	}
	random = yes
	[i]name = "AI_EVENT"[/i]
	desc = "..."
	action_a = {
		name = "..."
		<snip>
	}
}
The effect looks devastating enough and the number of reduces would cover the chance for small forts. I would change the event to only happen for the AI though and also change the name to "AI_EVENT", since then, the event won't be logged (but still happen).