I want their provinces to be open for invasions to possibly help out the AI (well, the European AI). How would I go about doing that?
I suppoes you're talking about the americans indians.StarshipTitanic said:I want their provinces to be open for invasions to possibly help out the AI (well, the European AI). How would I go about doing that?
event = {
id = 523635
trigger = {
continent = america
religion = exotic
}
random = yes
name = "Degrading of forts"
desc = "Blah blah"
action_a = {
name = "OK"
command = { type = fortress which = -1 value = -1 }
#This is a comment and you could also compensate their lost fortress with some gold
}
}
Kaigan said:Another note, having no forts at all means that the nation is probably easier to conquer for the Europeans rather than colonizing the surrounding provinces. Also a lot cheaper.
That might actually work very well and would also raise their stability cost.StarshipTitanic said:Well that's the idea...
On a related tangent, would giving the native Americans obscene amounts of BB encourage the Europeans to attack them viciously?
event = {
id = 99999
trigger = {
continent = America
religion = pagan
}
random = yes
name = "Oops, all your forts exploded."
desc = "Maybe a room full of gold will make those bad Europeans go away."
action_a = {
name = "Click here for naked girls!"
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
}
}
event = {
id = 99999
trigger = {
[i]ai = yes[/i]
continent = America
religion = pagan
}
random = yes
[i]name = "AI_EVENT"[/i]
desc = "..."
action_a = {
name = "..."
<snip>
}
}