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unmerged(167833)

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I nearly gave up on m2 because of this mission. But thanks again to this forum, I was able to survive. Placing the base to the SE (Ferdydurkes description) and using the scepter is the key. I killed the enemy clerics mostly with lightning bolts when the scepter was recharging. Plus two dwarven towers north of the base stopped the rogues and elves for good.

I didn't destroy any of the lairs in the beginning, so my heroes could level up on them. I just removed those close to the trade-posts.

Thanks again for helping me out!
 
Sep 28, 2009
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I didn't use the tower or scepter technique for this mission. To be honest, I only realised I could use the scepter in next mission....bugger.

Anyway, all I did was build and hire full heroes for 2 Warriors and 2 cleric's guild. Else was just micro-management by setting the correct defense flags and attack flags. You really want to flag the clerics, if not the pala's are virtually unkillerble. Next is just slowly building up your resources and heroes (had 2 guilds of each type end game) and securing the 2 trade post early game is crucial.
 

Draxynnic

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Well, this is the first to have needed more than one restart...

Haven't finished yet, but I'm stable with four dwarven towers around my Palace, and I think there's only one high-level enemy hero running around (a level 15 Cleric. Came so close to assassinating her multiple times...)

One annoying thing about this mission, though, is that there's a significant degree of artificial difficulty in this scenario - namely, what strategic genius had the idea of making camp between two opposing camps rather than sitting to the side, thus turning what should have been a three-way into a painful two-front war?

(Note: If it isn't obvious, the word "genius" is used sarcastically.)
 

Bloodly

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Well, this is the first to have needed more than one restart...

Haven't finished yet, but I'm stable with four dwarven towers around my Palace, and I think there's only one high-level enemy hero running around (a level 15 Cleric. Came so close to assassinating her multiple times...)

One annoying thing about this mission, though, is that there's a significant degree of artificial difficulty in this scenario - namely, what strategic genius had the idea of making camp between two opposing camps rather than sitting to the side, thus turning what should have been a three-way into a painful two-front war?

(Note: If it isn't obvious, the word "genius" is used sarcastically.)
Clearly the Royal Advisor was having an off day when he placed our home for that one.
(Where are we getting these places, ayway? ARE they built fresh, or just requisitioned?)
 

unmerged(136157)

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Clearly the Royal Advisor was having an off day when he placed our home for that one.
(Where are we getting these places, ayway? ARE they built fresh, or just requisitioned?)

Personally I believe The Clash of Empires mission in Majesty - Northern Expansion might beat this mission for a weird place to build your kingdom. Which town planner decided that building a town in between the Ratmen and Goblin kingdoms is a great idea? :rofl:
 

unmerged(169604)

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Sep 27, 2009
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I found defend flag to be very important here.
having 5 to 10 hero gathered around a building will kill off most approaching heros in the first 5 secs. So it a matter of kill them off before they gather in forces.

i usually end up raiding their base and killing every thing after they rebuild a bit.
 

Draxynnic

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Personally I believe The Clash of Empires mission in Majesty - Northern Expansion might beat this mission for a weird place to build your kingdom. Which town planner decided that building a town in between the Ratmen and Goblin kingdoms is a great idea? :rofl:
Well, in that one the implication I got was that there was a village already there before the ratmen and goblins decided to use it as a battleground, while in this one the implication is that they were already fighting and you voluntarily moved in between them... :wacko:
 

Codone

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This simple method works

Thanks for tips on this one. I was stuck on this one at first because I was making my base all around my castle, like I normally do. They'd destroy my guilds, and it was over fast.

Here's the tactic I used which worked great the first time I tried it. I thought I'd share it with you, hopefully this wasn't a fluke (that it worked first time)

* Build base SE of castle. Your guilds should never even get attacked.

* Grab the southern trading post, and the SE one (across the stream). Eventually you might grab the NW one too. Put a few guard towers around them.

* Build a couple defense towers in your base so the tax collector can go through and collect and deliver taxes without having to run from the castle.

* I built two of each kind of guild. Might make three rogue guilds as they are cheap. You can make more if you want.

* The main strategy is simply to keep a defense flag on the castle nearly at all times. Put about 500-1200 on it (as it dips to about 500ish, crank it back to 1000 or 1200). This keeps about 7-10 heroes guarding the castle at all times. When you get the blacksmith and marketplace upgraded, every 5-10 minutes, you need to let the flag expire so the heroes can go upgrade their gear. This method works out great because your hereos will soon have thousands of gold since they are getting paid all the time.

*Use scepter as needed to help destroy clerics or group of rogues/elves.

* Always ressurect your dead heroes so they can continue to level up. At several points I think I had 12 dead or so, but over a bit of time, I got them all res'ed and no more died. When one was res'ed, they usually run straight to the castle to defend which was good.

*Lastly, make the heroes into parties as soon as you can. Four heroes sticking together (even if there isn't a healer in the party) will really help.

EDIT -- To clarify, I did NOT make any temples or dwarves (or drawven towers), or any towers around my castle. I just let the heroes level up on the evil heroes.
 

Hassat Hunter

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"Kingdom not found"?
It's going to be fixed in the next patch, but don't ask me when that one gets released.

As for this mission; Am I really the only one who just builds his base around his castle? I mean, come on! It's not that difficult to defend. Actually I find it helping if the heroes are nearby to respond fast to Defend Flags on Dwarven Towers.
 

unmerged(175364)

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It will crash for the reason you mentioned "Kingdom not found"
but I have a save game that I can post that will crash about 1 minute after loading it the moment I research the lvl 2 market protection ring.
I will just have to wait for the second patch to finish the game.
 

Hassat Hunter

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Yup :(. Let's hope it comes around soon.

@ Analad;
I never said without towers (although if you mean guard towers then yes, without towers. Who needs them with a few Dwarven Towers anyway).
But it doesn't seem many people (any people) just build around the palace and instead move South.

As for not attacking; That's what the Defense flag is for.
 

unmerged(169604)

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Sep 27, 2009
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I too build the base around the castle and use defend flag to stop the incoming enemy heros.
North i use rangers.3 full guilds of rangers.
South i use rouges and warriors.
Centre i build clerics.

I do destory all the dens on this map to free up the heros to handle the enemy heros and to ensure the donkeys reach the market place.. i do build up to 40+ heros and destory the enemy elf guild as soon as possible.
 

Hassat Hunter

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Looks like you selected him to me.

Yeah, invisible enemies and monsters happen from time to time. It's just a graphical bug though, they aren't actually invisible to your heroes, or your spells.
 

Hassat Hunter

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I've seen plenty of invisible enemies and never had said problems with flagging or heroes attacking them.

Are you sure they didn't just ignored him because of going home, or buying stuff etc.?