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unmerged(146612)

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Jul 22, 2009
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Is there a search function on forum? I couldn't find a topic on this mission.

Anyway any tips for this mission would be appreciated. I'm having a hard time starting this one out. The southern castle have Paladins up the ying yang early on. My towers get overrun pretty fast. Not sure what to build up first :( I put 3 towers each north and south but money is scarce in start. Holds them off until the super paladin team comes. My heroes keep getting toasted help!
 

Yazilliclick

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Besides the last one this is the only other I had trouble with (at least due to the mission itself and not stupid heroes getting killed). Build south east of your keep where the pallies and rogues don't normally go and let them fight over your keep. Get a good economy and get a dwarf guild and then some dwarf towers asap. Two on the west to cover the pallies and one on the ne for the rogues was enough until much later. Dwarves are also great for quickly killing their keeps later.
 

ItsEggrollTime

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This is the mission where I learned how to use protect flags for attacking. It took me over 100 days to beat it but that's only because I spent the first 80 sending my heroes to their doom before it dawned on me to use protect flags so it probably can be beaten much faster. What you want to do is spend most of your early gold on towers, placing them in a bunch in the SW and NE corners. If money is tight build up the SW side first. You won't have too many heroes at first but that's ok because guard towers can take out the early rushes. There's a trading post NW of town that both kingdoms will ignore. If you feel like you are about to be overrun use your scepter. Make sure when paladins come that you place attack flags on the clerics or the paladins will destroy your towers. Try your hardest rush for dwarves because their towers are awesome. Also don't forget about wizard towers once the other two become expensive, they stay enchanted for a long time.

Once you get a defense up and build up troops it's just a simple matter of attacking correctly. Set a modest attack flag on a building you want to attack and look for a strong hero responding to it, like a dwarf or priestess to krypta. Then place a large protect flag on your tank, they'll attack the building while everyone else attacks all the random enemies. Your protectors will even start destroying buildings if no enemies are around. This is a much better strategy than placing large attack flags and yelling at your stupid heroes for running right past enemies who are killing them.
 
Sep 22, 2009
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This is the mission where I learned how to use protect flags for attacking. It took me over 100 days to beat it but that's only because I spent the first 80 sending my heroes to their doom before it dawned on me to use protect flags so it probably can be beaten much faster. What you want to do is spend most of your early gold on towers, placing them in a bunch in the SW and NE corners. If money is tight build up the SW side first. You won't have too many heroes at first but that's ok because guard towers can take out the early rushes. There's a trading post NW of town that both kingdoms will ignore. If you feel like you are about to be overrun use your scepter. Make sure when paladins come that you place attack flags on the clerics or the paladins will destroy your towers. Try your hardest rush for dwarves because their towers are awesome. Also don't forget about wizard towers once the other two become expensive, they stay enchanted for a long time.

Once you get a defense up and build up troops it's just a simple matter of attacking correctly. Set a modest attack flag on a building you want to attack and look for a strong hero responding to it, like a dwarf or priestess to krypta. Then place a large protect flag on your tank, they'll attack the building while everyone else attacks all the random enemies. Your protectors will even start destroying buildings if no enemies are around. This is a much better strategy than placing large attack flags and yelling at your stupid heroes for running right past enemies who are killing them.

That's actually a pretty clever tactic. The drawback is (at least to me) that it involves heavy micromanagement, which I don't really like.
 

Xeper

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I'am not on my main pc so i really can't start the game.

Note: the pc will not rebuild any building

just construct that hero tower buy one of your high lvl warriors/ranger/rogues + a ranger guild and a ranger. Put a scout flag into the base of the Paladins/Clerics than give 1000 gold on the warrior and Cleric building. When he destroyed both (the paladin building has just too high Armor forget it) you will need that high lvl. Hero to defend your base against the now remaining two storming paladins until you have good heroes.

Also the north can be defended with 3 towers + some low lvl. heroes for a long time just try to kill all those rogues when they attack.
 

Yazilliclick

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Oh and I should add, don't forget to use the scepter (aoe damage ability) in this one, great for wipping out rogues/elves/clerics. Won't do much to paladins but can easily clear up a runaway rogue swarm.
 
Jul 7, 2008
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I tried a LOT of different strategies before finally beating this.

As others have said the most important thing is to build your town to the south east a ways away from your castle and away from the marauding hordes that will eventually end up fighting each other after razing your peasant homes.

Here's how I set it up -
Code:
pppppp
pppppp
 
       C
         
          R  M  R
          r   B   r
          c   I   c
          e   S   e

p - peasant houses     M - market
C - castle                  B - blacksmith
R - ranger guild           I - Inn
r - rogue guild            S - statue
c -clerics guild
e - elven bungoblow

Zero towers, as even a row of three dwarven backed by three upgraded will be over run. Paldins will be healed indefinitely and swarms of elves will pick them off one by one.

The strategy is to wipe out the dens in the south and east and secure the trading post ASAP in order to get your heroes enough experience and cash to be able to enter the fray up North. I surrounded the town with 100g fear flags, too - the only reason to intervene up north is when your castle in in danger.

After the dens were gone, I kept a constant defense flag on the north west ranger's guild so that heroes wouldn't wander yet be close enough to pick off stragglers. From there, the point is to slowly whittle down the enemy horde and not let there heroes escape - low level paladins and elves aren't a threat, swarms of high level ones with tons of health potions are.

For this, parties of rogues, rangers, elves and clerics are most effective. Paladins are tough and hard to actually kill, but have low attack and rely on clerics for backup. To this end both rouges and rangers can reduce attack, rangers have arrows that drain cleric's mana, and the combo of tangle and poison ensure that the bastards die. Vs enemy elves and rogues you're fighting fire with fire, but you have the edge with your cleric backup. They're not as much of a threat as paladins anyways, provided you keep their numbers thin.

Once you have all high level enemy heroes killed clear out the northern dens, grab the trading post and bide your time until your heroes are fully upgraded, at which point you can attack the enemy bases easily. you can build temples and a hall of lords too, but you don't need too because at this point you've pretty much won. Maybe a temple of fervus to help against the brutal wizard looking towers.

Also, this is the most difficult and bugged mission by far. Aside from the obvious swarms of enemies hero parties seem to develop bizarre blood feuds at random that they'll charge into enemy kingdoms past rows of towers and fight to the death for. Fear flags don't have any effect at all - disbanding seems to be the only way around this as every member will then instantly flee. The constant crashes are great, too.

Anyway good luck on this terrible, terrible mission :wacko:
 

ItsEggrollTime

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That's actually a pretty clever tactic. The drawback is (at least to me) that it involves heavy micromanagement, which I don't really like.

It sounds worse than it really is. When you place the attack flag look at the portraits in the upper right corner. The person responding to it will have a red scroll in the corner. Then just click on their picture and place the protect flag.

The only thing I would consider close to micromanagement is sometimes after a building is destroyed instead of going after another one the person you're protecting decides to buy potions or go home. If this happens you have to cancel the protect flag or everyone will follow them back to town, but honestly it's not a lot of work because you're already in the area watching them destroy buildings. And if you pick an aggressive hero to protect like a dwarf you'll rarely ever have to switch the flag to someone else.
 

Xeper

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@ Ferdydurke
tried a analog strategie and it worked but it was a hard fight. if you destroy those two buildings @ the beginning with a high lvl. hero it's a cakewalk.

Those elves you can keep under control with the one artifact
 
Jul 7, 2008
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This is the mission where I learned how to use protect flags for attacking.

Nothing to do with this mission, but that's my favorite way to get wizards to level 5. Wizards do the attacking and get all the xp, clerics stand around healing, everyone gets paid.

@ Ferdydurke
tried a analog strategie and it worked but it was a hard fight. if you destroy those two buildings @ the beginning with a high lvl. hero it's a cakewalk

Pretty damned smart, wish I'd thought of it.
 

unmerged(166420)

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Dwarven Towers out range Elves slightly, so if you stick two towers as close as possible together, the elves won't be able to single them out and tank them to death with their 10 health potions. With two properly placed towers, you can pretty much completely remove the Order of the White Flower from the game.


The Paladins are harder to stop, but throwing your heroes at them with proper Cleric support will rack up levels like no tomorrow. Upgrade your blacksmith and your heroes will eventually beat the paladins soundly. Sadly the paladins run slowly, so your warriors/dwarves will chase them all the way back to their town and probably die, so use a fear flag or two.
 

EvilSanta

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Two words: towers and scepter.

Scepter is delightful aid in this mission. :)

With it and (dwarven) towers I could defeat any incoming raid without a hassle.
 

ItsEggrollTime

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Making parties works but I've found the other way easier. With a party you turn 4 heroes into 1 (they follow the leader) so if they are busy doing something they won't respond to your flag right away. The more parties you make the less characters you have to respond to trouble. Actually, the best thing to do is combine both tactics. Make an attack party and a protect party, then you'll have parties helping each other instead of individuals. I've never seen 2 parties working together lose a fight. Sometimes you can get 3 or 4 parties to help each other and it's an amazing show. I love zooming in and watching 16 heroes all working together nuking everything in their path.
 
Sep 25, 2009
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Whenever the paladin/cleric attack force comes just use the damage scepter on them and wipe out all the clerics. Then the pallies have nobody to heal them and will proceed to kill themselves on the dwarf towers.

If you can get a wizard tower right next to the dwarf towers to lightning bolt any paladin fleeing with low hp so he doesn't come back leveled up. It's really quite easy once you realize it's a tower spam/scepter scenario where you farm up your heroes until they can take out the enemies no problem. 8P
 

unmerged(169164)

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Sep 26, 2009
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First point: I play a scenario with the objective of not losing a hero. It has consequences on the gameplay.

My strategy was simple: avoid combat until I am ready for confrontation.

It went through an expansion towards the east to avoid as much as possible combat with the rival guilds.

Securing the two trading posts.

I went for three rogues guilds as rogues can loot money and there is money on the field. A lot. Actually, after a battle, one freshly called rogue loot up to 1300 gold. Bought everything. In this scenario, rogues reign supreme as their skills are cheap.

Plus two guilds of warriors, two guilds of clerics, two guilds of archers, one guild of dwarfs, one guild of wizards.

I used the wolves coming from eastern lairs to level up heroes.

Fear flags were used to prevent any hero from pursueing useless enemies in their town.

Scepter was used to control elves waves coming from north as they can entangle and kill heroes.

Destroyed the paladins/clerics town first as they were easier to do.
A party of two warriors added to two wizards will be very destructive to them.

Temple was of course Agrela as I need the ressurection spell.