Like other threads tell it's a problem that conquering is always profitable. This remind me about old conquer the world game RISK. I've been thinking that adding Prestige points like Vic or CK could give player other goals than conquering as much land as possible. Building capital ships should give prestige points, sinking them should decrease it. Also victorious battles could give some prestige and losses lower it. It could be that high prestige lower dissend and vice versa. Also conquering another country's capital or other important provinces give prestige, much like now we have victory points. IMHO, victory points could be out of the game and replaced with prestige points. This way losing battles decrease prestige even if you own lot of land. We could have Stalingrad and it could effect dissent and lower prestige.
Any thoughts? I think prestige will give as much more real feel about war than RISK-style victory points based only owenership of provinces.
Any thoughts? I think prestige will give as much more real feel about war than RISK-style victory points based only owenership of provinces.