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Leermeister

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I dont care if its 59.99 dollars fully load. Certain markets are already out of the picture.... 32x machines, perhaps integrated graphic crowd?? do you want to even alienate even more ppl.

you want them to strip and water the game down so everyone with a 386 Tandy can run the game?---much like sim city 5 did with the small maps, so anyone and everyone that owns a pc can play it? i hate to tell you at a certain point you have to stop complaining about your commodore 64 not being able to run games anymore so that the rest of us can enjoy better games. Sick of games being watered down so that the masses can play them on their play-stations and phones.

http://store.steampowered.com/hwsurvey/
1111.jpg

it's not even like 64-bit is some thing rare to only Mr. Peanut and the monopoly man
32-bit is getting rare I'm afraid.
 
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FourWinds

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From a business standpoint, we like pre-orders. It helps us make post game release decisions, and really helps with budgeting. So how do we encourage pre-orders?

If we give out too many features, or something really valuable, some might think we were intentionally leaving stuff out of the base game.

If we give out small bonuses, like a few game models, some might think that we're overpricing a cheap addition.

So can I pose a question to those of you who dislike the pre-order bonus? What incentive would you find acceptable for pre-ordering?


So you asked...

I think you may have missed the point of my earlier post, where I was saying that it was a bit of a cock-up to include a basketball court in the goodies.

Dog park, bouncy castle, merry-go-round, and botanical garden are clearly all extras that no one is going to miss. I just think it was a bad idea to lavish your artist's time on the basketball court. If I had been in the meeting when the list was compiled I would have stepped up and suggested that something else was picked as a pre-order goodie and that a more generic court was thrown into the base game.

So what would I have given out for a pre-order 'bonus'? I would have made a point of putting a skilled creator to work using the modding tools available in the game only (along with things like blender and gimp etc.) and asked them to do the very best they could. I would have picked the best things that were created, and I would have made these the goodies, and at the same time my release marketing material would show-case them as things that were possible for the community to create themselves. So audio, animation, simulation tweaks... whatever is available/exposed to the modding community would have been show-cased as part of my release strategy.
 
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aprince

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you want them to strip and water the game down so everyone with a 386 Tandy can run the game?---much like sim city 5 did with the small maps, so anyone and everyone that owns a pc can play it? i hate to tell you at a certain point you have to stop complaining about your commodore 64 not being able to run games anymore so that the rest of us can enjoy better games. Sick of games being watered down so that the masses can play them on their play-stations and phones.

it's not even like 64-bit is some thing rare to only Mr. Peanut and the monopoly man
32-bit is getting rare I'm afraid.

is that what im saying?

im saying certain segments are already out of the loop, and do they want to actually alienate more by using this model. anywho
 
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Leermeister

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is that what im saying?

im saying certain segments are already out of the loop, and if they want to alienate more by using this model. anywho

I'm sure they'll live without the 12% and shrinking demographic that still uses 32-bit.

And yes it seems your suggesting lowering the requirements of the game in order to include more people.. anyhoo that is what your saying.
 

aprince

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I'm sure they'll live without the 12% and shrinking demographic that still uses 32-bit.

And yes it seems your suggesting lowering the requirements of the game in order to include more people.. anyhoo that is what your saying.

really captain. i guess i need to clarify it for you. certain segments are out and now they are left with just x - do you want to divide x too.

12% is a huge number in a world of billions btw...
 

Leermeister

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really captain. i guess i need to clarify it for you. certain segments are out and now they are left with just x - do you want to divide x too.

12% is a huge number in a world of billions btw...

what segments are left out professor? do enlighten me how they can add these segments

I dont care if its 59.99 dollars fully load. Certain markets are already out of the picture.... 32x machines, perhaps integrated graphic crowd?? do you want to even alienate even more ppl.
 

aprince

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what segments are left out professor? do enlighten me how they can add these segments

the 32x is out, the integrated graphics crowd is supposedly out, to say its only 12% is a bit much. im not saying add these segments if you cant, because if the software dictates specific hardware, thats just how it is - they have to live with that choice.

im saying dont divide the remainder that IS left. if you want to make this about the segments that are left out YOU can, but im making it about the market that is here and ready day 1.
 

Leermeister

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the 32x is out, the integrated graphics crowd is supposedly out, to say its only 12% is a bit much. im not saying add these segments if you cant, because if the software dictates specific hardware, thats just how it is - they have to live with that choice.

im saying dont divide the remainder that IS left. if you want to make this about the segments that are left out YOU can, but im making it about the market that is here and ready day 1.

ok good to know professor, there was no point to you complaining about it not being able to run on low-end machines.
good thing too or this would have map sizes similar to SC5
make a simplistic game to run on 100% of computers and alienate 90 percent.
 

Leermeister

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so they should not sell the 30.00USD Version? 40.00 game that includes a couple of buildings get over it. how do you even know these are the only landmarks in the game or limit functionality?
is this a pre-mature thread?

ill just requote this. before you got side tracked and ranted about low-end machines not being able to run the game
 

Leermeister

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Complaining about pre-order special DLC nowadays is a little like complaining that the Tide comes in everyday, it's sort of expected. Just my 5 cents. Plus the price of the game is so low anyway compared to others.

+1
that about sums it up.

Its almost like complaining that its the games fault your computers obsolete, just something to complain about.


Iareseriouscat.jpg

yeah better throw in a cat pic good idea
 

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From a business standpoint, we like pre-orders. It helps us make post game release decisions, and really helps with budgeting. So how do we encourage pre-orders?

If we give out too many features, or something really valuable, some might think we were intentionally leaving stuff out of the base game.

If we give out small bonuses, like a few game models, some might think that we're overpricing a cheap addition.

So can I pose a question to those of you who dislike the pre-order bonus? What incentive would you find acceptable for pre-ordering?

I must say it is nice to see a company rep engaging on what is a rather tricky area.

I completely understand your reasons for wanting to promote preordering and DLC. Both practices are clearly beneficial for any company. However i thnk its an uphill struggle with this crowd... largely speaking we're a pack of grouchy old grognards who remember the gaming business models of the 90's. From a buyers perspective preordering is clearly a Bad Thing. It just opens us up to paying money for a game which might not be any good. DLC is generally overpriced for what it is (Typically say 10% of a base game cost for 1% of the base game content).

I personally think the day one DLC is really ropey territory. Companies will always state that it wasn't intended for the base game and that it is new content... the reality is that any content available on day one could have been included as standard, but a decision was made to monetise it (or use it as incentive to lock in pre-order cash flow.

In terms of what would make me preorder:
The only game I have ever pre-ordered was EU4... mostly because I am a complete fanboy and knew that even if it turned out to eb rubbish (which I considered unlikely) I was inevitable that I would buy it, so I might as well pick up a 10% discount or whatever was offered.
To make me preorder an unknown game (like C:SL), the incentive would need to outweigh the perceived risk. My rough evaluation of the industry is that they make 'good' game jsut over half the time... so something like a 40% discount would make me preorder. But I can't see any company wanting to do that.

The only DLC I order are significant content expansions. Gods and Kings, Enemy Within etc. I also make an exception and order all of their mini-expansions due to fanboyism. Cosmetic DLC are avoided (With the exception of Crusdaer kinds consmetic stuff when on 75% discout... again fanboyism coupled with a moderate heraldry fetish).

In short, I hope C:SL is very successful and CO become the new kings of city builders. I'll certainly be buying it if early review are above average... but I'm afraid that I hope you DLC and preorder campaigns are unsucessful (nothing personal, I wish that upon every game).

Interesting I guess to note that the only outfit i am happy buying DLC off or preordering from is PDS... and that is pretty much because I have developed trust in them (largely from the time when they made decisions that were clearly gamer-friendly (and not too business savvy). It will be interesting to see how that trust survives with their newer, more corporate clothes on.
 

Inge Jones

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I don't see what's wrong with the non-game content being added for pre-order - the concept art for example. Or the chance to buy the first dlc one week earlier than other players. That would mean a lot to the avid fans but not deprive anyone of an equal game experience overall. Or - and I have not seen this done before but thought it might be something to discuss - actually letting the pre-order people have the game a couple days before the rest of the customers? So basically the pre-order people get that little bit of fun of being the first, but it won't give them a long term advantage.

Though personally I don't see anything wrong with a preorder getting a longer term advantage, since it's everyone's free choice, and isn't anything to do with having more money than other people.
 

aprince

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I must say it is nice to see a company rep engaging on what is a rather tricky area.

I completely understand your reasons for wanting to promote preordering and DLC. Both practices are clearly beneficial for any company. However i thnk its an uphill struggle with this crowd... largely speaking we're a pack of grouchy old grognards who remember the gaming business models of the 90's. From a buyers perspective preordering is clearly a Bad Thing. It just opens us up to paying money for a game which might not be any good. DLC is generally overpriced for what it is (Typically say 10% of a base game cost for 1% of the base game content).

I personally think the day one DLC is really ropey territory. Companies will always state that it wasn't intended for the base game and that it is new content... the reality is that any content available on day one could have been included as standard, but a decision was made to monetise it (or use it as incentive to lock in pre-order cash flow.

In terms of what would make me preorder:
The only game I have ever pre-ordered was EU4... mostly because I am a complete fanboy and knew that even if it turned out to eb rubbish (which I considered unlikely) I was inevitable that I would buy it, so I might as well pick up a 10% discount or whatever was offered.
To make me preorder an unknown game (like C:SL), the incentive would need to outweigh the perceived risk. My rough evaluation of the industry is that they make 'good' game jsut over half the time... so something like a 40% discount would make me preorder. But I can't see any company wanting to do that.

The only DLC I order are significant content expansions. Gods and Kings, Enemy Within etc. I also make an exception and order all of their mini-expansions due to fanboyism. Cosmetic DLC are avoided (With the exception of Crusdaer kinds consmetic stuff when on 75% discout... again fanboyism coupled with a moderate heraldry fetish).

In short, I hope C:SL is very successful and CO become the new kings of city builders. I'll certainly be buying it if early review are above average... but I'm afraid that I hope you DLC and preorder campaigns are unsucessful (nothing personal, I wish that upon every game).

Interesting I guess to note that the only outfit i am happy buying DLC off or preordering from is PDS... and that is pretty much because I have developed trust in them (largely from the time when they made decisions that were clearly gamer-friendly (and not too business savvy). It will be interesting to see how that trust survives with their newer, more corporate clothes on.

I concur doctor.

Im sure they could take the lets wait a month before we release more DLC, to act like we've been working on something.

Ive only digitally preordered one game myself. Ground zeroes - talk about leaving a bad taste in my mouth. Leaving 5 dollars down on a preorder at eb back in the day wasnt too bad, because i could always move that cash around.

Im leaving this purchase to real independent reviews before even considering it now. Ill ask angryjoe if he could give an honest review too, the man has 20k army members from his site and nearly 2 million youtube subscribers.
 
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charlesnew

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Seriously, what's the problem of them giving us a basketball court or a playground when we preorder? It's probably gonna come out as some free DLC in a month or two after the game is released, and if it isn't, modders are gonna make their own anyway.