What (if any) tweaks do you like to add whenever you install a new version of HIP? Attached to this post is the list that I check off as I edit the files; I've summarized it below.
Map:
- The optional high-saturation map is enabled.
- Muslim realms are named based on titles, rather than based on dynasties. (E.g., the map shows "Arabian Empire" rather than "Abbasiyyun".)
- Various localization changes ("HRE" for "Holy Roman Empire", "ERE" for "Byzantine Empire", "Ravenna" for "Patrimony of St. Peter", removal of "Carolingian Hegemony" government flavor names, etc.)
- Fix a duchy in Africa that's split into two pieces by a lake (I forget its name) by adding a strait across the lake
Defines:
- MONTHS_OF_UNDECIDED_WAR = 1 (I see it as nothing but an annoyance.)
- ASSIGN_ACTION_DAYS = 1 (I don't play multiplayer, so exploits are of no importance to me.)
Titles:
- Most titles have their de jure capitals removed. This prevents the AI from arbitrarily revoking counties, and also allows the AI to choose capitals organically, which can lead to some interesting and novel placements. (See this thread for a longer explanation.)
- Reactivate assimilation on the Kingdom of Jerusalem.
- Remove "realm_in_name = yes" from ruler-consort titles (so that I don't confuse a duke married to a duchess with a great duke who's married to a commoner)
Crusades:
- Catholic Crusades start when Jerusalem is held by a king-real-tier non-Christian with the Zealous trait. All the other crusade-/jihad-unlocking events depend on the relevant province's being held by a king-real-tier ruler, in addition to existing limitations.
- Year-based triggers are removed. The year-based jihad trigger is changed to requiring a caliph who is king-real-tier and Zealous. (Zealous Sunni Caliphs are surprisingly rare...)
Claims:
- Hereditary claims on titles that have become defunct, republican, or theocratic never expire. (Now made into its own mod!)
- A titular kingdom can be created by a claimant who also satisfies the other requirements of the title (capital, culture, etc.).
Decisions:
- "Recruit Merchant Ships" isn't high-priority!
Factions:
- Alerts for rebellious (non-4I) factions appear when they're at 50% strength (rather than the default--70% or 100%, IIRC), so that you have enough warning to start saving up money (for bribes or for mercenaries).
Republics:
- Rarely, I've revoked the city-type county holding from a count-tier (non-merchant) republican vassal, only to find that he's retained the republican government type despite holding only a castle, so the castle won't become the county's new capital when I give the city back to him. To prevent this, the (non-merchant) republic government type requires a city holding to be in the ruler's demesne.
Empires:
- Empires don't automatically disintegrate if they fall below a size threshold.
- Imperial Decay can be reduced if the ruler has at least 3 Imperial Decay (reduced from 10).
- Imperial Decay has more steps of reduced increase upon inheritance for realms that are smaller than 160 holdings. (This normally isn't an issue, due to automatic disintegration of small empires.)
Map:
- The optional high-saturation map is enabled.
- Muslim realms are named based on titles, rather than based on dynasties. (E.g., the map shows "Arabian Empire" rather than "Abbasiyyun".)
- Various localization changes ("HRE" for "Holy Roman Empire", "ERE" for "Byzantine Empire", "Ravenna" for "Patrimony of St. Peter", removal of "Carolingian Hegemony" government flavor names, etc.)
- Fix a duchy in Africa that's split into two pieces by a lake (I forget its name) by adding a strait across the lake
Defines:
- MONTHS_OF_UNDECIDED_WAR = 1 (I see it as nothing but an annoyance.)
- ASSIGN_ACTION_DAYS = 1 (I don't play multiplayer, so exploits are of no importance to me.)
Titles:
- Most titles have their de jure capitals removed. This prevents the AI from arbitrarily revoking counties, and also allows the AI to choose capitals organically, which can lead to some interesting and novel placements. (See this thread for a longer explanation.)
- Reactivate assimilation on the Kingdom of Jerusalem.
- Remove "realm_in_name = yes" from ruler-consort titles (so that I don't confuse a duke married to a duchess with a great duke who's married to a commoner)
Crusades:
- Catholic Crusades start when Jerusalem is held by a king-real-tier non-Christian with the Zealous trait. All the other crusade-/jihad-unlocking events depend on the relevant province's being held by a king-real-tier ruler, in addition to existing limitations.
- Year-based triggers are removed. The year-based jihad trigger is changed to requiring a caliph who is king-real-tier and Zealous. (Zealous Sunni Caliphs are surprisingly rare...)
Claims:
- Hereditary claims on titles that have become defunct, republican, or theocratic never expire. (Now made into its own mod!)
- A titular kingdom can be created by a claimant who also satisfies the other requirements of the title (capital, culture, etc.).
Decisions:
- "Recruit Merchant Ships" isn't high-priority!
Factions:
- Alerts for rebellious (non-4I) factions appear when they're at 50% strength (rather than the default--70% or 100%, IIRC), so that you have enough warning to start saving up money (for bribes or for mercenaries).
Republics:
- Rarely, I've revoked the city-type county holding from a count-tier (non-merchant) republican vassal, only to find that he's retained the republican government type despite holding only a castle, so the castle won't become the county's new capital when I give the city back to him. To prevent this, the (non-merchant) republic government type requires a city holding to be in the ruler's demesne.
Empires:
- Empires don't automatically disintegrate if they fall below a size threshold.
- Imperial Decay can be reduced if the ruler has at least 3 Imperial Decay (reduced from 10).
- Imperial Decay has more steps of reduced increase upon inheritance for realms that are smaller than 160 holdings. (This normally isn't an issue, due to automatic disintegration of small empires.)
Attachments
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