i agreed with you till this. of course "perfect balance" is impossible, but trying to somewhat balance things is not impossible and has its own improvements incrimentally. so while i don't mind other people who want to choose a precursor having an option to do so (i would find that takes away from the mystery myself), balance is exactly the kind of thing the custodians team are working on. i would not mind a yuht buff or buffs to other precursors that don't have the strength of some of my favourite ones. i really really do not want nerfs to those ones tho, because i don't think they're op they just make the precursors feel that much cooler. so kind of like in overwatch the whole point is everyone feels like a superhero/supervillain and that balances them out (ish, see above on the ideal of continuous balance). so in this case i would really want the others to "feel as gamechanging". i know what you mean, because my level of excitement around certain precursors is very different. let them all feel exciting to find even if you've already seen ita perfectly balanced stellaris is likely impossible and it's hardly worth the devs time to try and achieve the impossible, but the precursors are just plain ridiculous. i adore this game and have been playing for well over 3 years, this has annoyed me since ancient relics, please look into this.
I'm alright with it, since I only used it for a power trip. Of the people that I know personally, I am the only one who doesn't hate the new ringworld origin, out of about ten people.
I really love the new ringworld origin actually now that i can use habitats properly it gives me massive mineral output from the ring for the first couple of hundred years whereas minerals were holding me back on the previous origin. and i think it makes opening the other ring segments much cooler from a roleplay perspective. and finally it makes it possible to play it in multiplayer without people whining.
- 1