i want to start this commentary off with a statement that this is not a rant or a complaint it is simply my honest observations as to the issues with the precursor empires. i love stellaris which is why issue like these really annoy me.
The main issue is that they are incredibly unbalanced, from the near useless Yuht to the overpowered cybrex there is a major disparity in terms of what you get out of it. the yuht offer very little in terms of their relic, that'd be fine if their home world was amazing. look at the first league whose home world can either be the tech or alloy capitol of you empire if you get them early enough, they have no relic at all but with how good their home world and secrets project they are balanced. the Yuht are so useless that if i get them before the 2210 i usually restart. they are that useless, their relic's passive is only good in the early game and the active effect is nowhere near worth that much influence.
then there is the zroni, the irrassians, and the baol. all of which are amazing in combination with the right empire type. the problem is that in the wrong empire type they are mostly useless, in the hands of a pacifist synth empire the irrassian relic is near useless, in the hands of materialists the zroni are useless, and the baol are reasonably good for pretty much anyone but for machines and synths they are mostly useless. the point i'm making is that these precursors are only good under the right circumstances which still makes them better than the yuht, but if you are playing an empire type that doesn't work with your precursor(or the yuht period) you have only two options; you can either keep going and be considerably weaker than you could have been had you gotten the right precursor, or you can restart until you get the right one.
that'd be fine if all the precursors were situational, it'd make sense and i wouldn't mind them being random since it does make sense from a realism perspective. the problem is that they aren't all situational, some are universally good or universally bad, and it's juat such a mixed bag. that'd be fine if they weren't random, but since they are you are trusting the future of your empire to a random number generator. the whole thing is inconsistent which makes it a lot less fun.
I've stated the problem in my eyes, now onto the solution., add some way to choose your precursor, or put some more balance work
in. since the simple choice slider, or maybe a screen similar to the origins menu would involve considerably less work that the balancing i think that's likely be the better choice from a business perspective.
a perfectly balanced stellaris is likely impossible and it's hardly worth the devs time to try and achieve the impossible, but the precursors are just plain ridiculous. i adore this game and have been playing for well over 3 years, this has annoyed me since ancient relics, please look into this.
The main issue is that they are incredibly unbalanced, from the near useless Yuht to the overpowered cybrex there is a major disparity in terms of what you get out of it. the yuht offer very little in terms of their relic, that'd be fine if their home world was amazing. look at the first league whose home world can either be the tech or alloy capitol of you empire if you get them early enough, they have no relic at all but with how good their home world and secrets project they are balanced. the Yuht are so useless that if i get them before the 2210 i usually restart. they are that useless, their relic's passive is only good in the early game and the active effect is nowhere near worth that much influence.
then there is the zroni, the irrassians, and the baol. all of which are amazing in combination with the right empire type. the problem is that in the wrong empire type they are mostly useless, in the hands of a pacifist synth empire the irrassian relic is near useless, in the hands of materialists the zroni are useless, and the baol are reasonably good for pretty much anyone but for machines and synths they are mostly useless. the point i'm making is that these precursors are only good under the right circumstances which still makes them better than the yuht, but if you are playing an empire type that doesn't work with your precursor(or the yuht period) you have only two options; you can either keep going and be considerably weaker than you could have been had you gotten the right precursor, or you can restart until you get the right one.
that'd be fine if all the precursors were situational, it'd make sense and i wouldn't mind them being random since it does make sense from a realism perspective. the problem is that they aren't all situational, some are universally good or universally bad, and it's juat such a mixed bag. that'd be fine if they weren't random, but since they are you are trusting the future of your empire to a random number generator. the whole thing is inconsistent which makes it a lot less fun.
I've stated the problem in my eyes, now onto the solution., add some way to choose your precursor, or put some more balance work
in. since the simple choice slider, or maybe a screen similar to the origins menu would involve considerably less work that the balancing i think that's likely be the better choice from a business perspective.
a perfectly balanced stellaris is likely impossible and it's hardly worth the devs time to try and achieve the impossible, but the precursors are just plain ridiculous. i adore this game and have been playing for well over 3 years, this has annoyed me since ancient relics, please look into this.
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