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SuspectZero

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Hi all,

Been away from Stellaris for a few updates. On return i'm doing an Ironman playthru.

Last time i played i got precursor events through anomolies. Is this still how they are acquired? I've gained the cybrex as a precursor but havent found any precursor events since and have played over an hour or two in game at speed 3+.

Any help appreciated.
 

Bezborg

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Yep, it's through anomalies. It's quite random, but usually you get them close to your starting system. It can be spread on a wide area sometimes, so if you're boxed in, you might not get a lot of anomalies.

There are other events that give you precursor clues, sometimes a friendly empire can give you one for free. And sometimes they just appear in your own territory randomly, as a random event.

Being boxed in is the worst for precursor research, I suggest you start the game and make 5-6 science ships, when you can afford it, and just send them in all directions to survey systems.



Also, I haven't seen Cybrex in over 50 games, I always get the Yuht for some reason, I hate their extinct guts. If I could revive them, I'd kill them.
 
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Lykus Cerebros

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Two are now researched through archaeological dig sites. It's basically a multi stage anomaly that leads you to the next size after finishing it. You also get some nice minor artifacts from them which is a newer resources that you use for some rewards.

The two are the Zroni (no idea which DLC they are part of) and the Baol (if you own ancient relics).
 

Millbot

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I'd say pass on the relic dlc until the devs admit that both Zroni and Baol are just poorly design and that often getting them detracts from the enjoyment of the game. Like if we didn't have to occupy the system with digsites it wouldn't be so bad that these two things are spread out through the galaxy, but you have to own the system with the digsites and the game loves having you jump numerous systems away to the next one for no good reason. Zroni is particularly bad because it just has to have habitable worlds, which means you experience with this can drastically vary based on how many habitable worlds are allowed to spawn. This also shows how poorly thought out the design was because you can have it on default worlds and Zroni colonies still spawn super far out for no good reason.

Like paradox if you read this, your precursor event is a failure when I get super frustrated with the design and say "screw it, I'm going to the console to get the influence so I can claim the damn system that spawned multiple jumps from my turf, even though I have uncolonized worlds that are 1-3 jumps from any previous zroni colony." The design these precursors is trash, trash and more trash. I'd say for a start, if you you insist on them being digsite you remove the requirement that any of those digsites have to be habitable worlds. I mean, I've seen plenty of digsites for other events that spawn on unhabitable worlds that also have cases of wildlife causing problems for me. I'd also say maybe cut the number of digsites.
 
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I'd say pass on the relic dlc until the devs admit that both Zroni and Baol are just poorly design and that often getting them detracts from the enjoyment of the game. Like if we didn't have to occupy the system with digsites it wouldn't be so bad that these two things are spread out through the galaxy, but you have to own the system with the digsites and the game loves having you jump numerous systems away to the next one for no good reason. Zroni is particularly bad because it just has to have habitable worlds, which means you experience with this can drastically vary based on how many habitable worlds are allowed to spawn. This also shows how poorly thought out the design was because you can have it on default worlds and Zroni colonies still spawn super far out for no good reason.

Like paradox if you read this, your precursor event is a failure when I get super frustrated with the design and say "screw it, I'm going to the console to get the influence so I can claim the damn system that spawned multiple jumps from my turf, even though I have uncolonized worlds that are 1-3 jumps from any previous zroni colony." The design these precursors is trash, trash and more trash. I'd say for a start, if you you insist on them being digsite you remove the requirement that any of those digsites have to be habitable worlds. I mean, I've seen plenty of digsites for other events that spawn on unhabitable worlds that also have cases of wildlife causing problems for me. I'd also say maybe cut the number of digsites.

I never had such issues with Baol so I am pretty sure you are talking about the zroni only.

EDIT I have also not heard about something like this happening with the baol from anyone in the MP group I am playing with.
 
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Zroni/Baol = swim in energy from selling off the artifacts you dig up. And a bit of extra influence too if you're Xenophobe for example. Getting one of these will give you a serious early snowball effect. Zroni can also provide free monthly zro for even more energy from selling the dust on the market.

They are awesome.
 
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Like paradox if you read this, your precursor event is a failure when I get super frustrated with the design and say "screw it, I'm going to the console to get the influence so I can claim the damn system that spawned multiple jumps from my turf,
I assumed you must have been having issues with them spawning in other empire's territories or something but you're just annoyed they're in unoccupied space you don't own yet?
 

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I find them incredibly obnoxious because it's one of those events that absolute punishes you if you don't let piss poor game design dictate how you expand. In order to complete the chain, you have to own the systems and when the game decides to be douchy and keep spawning the digsites a few jumps out from your current border. This means I've had games where the last 1-2 digsites end up being 15-20 jumps from the very first one. Like it seems that the game prefers unoccupied systems and this really makes for subpar experience.

Again, both precursos seem pretty awful because planet numbers and even hyperlane density. You can have settings where it's tolerable and then other setting where the stupid events are pretty miserable to deal with. Devs need to make the experience more consistent and need to make it somewhere where people are less at the mercy of garbage RNG forcing them into lots of unwanted expansion. This means probably dropping the requirement for any of the digsites to require inhabited because I've had digsites on gas giants where my archology crew gets attacked by wild animals. Heck, they could even remove the flag that prevents digsites from appearing on worlds that have been colonized after game (just need to prevent it from picking homeworlds and maybe flag a few other world types as no eligible because again, I've had digsites appear on worlds after I've colonized them. Have also observed that unlike anomalies, the AI can find digsites in a system you surveyed with a meticulous scientist and that one or two other AIs have swept through. Like the logic behind these digsites seems very inconsistent with the rest of the game.
 
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I find the two Archaeology based precursors really easy to complete

Find the 1st dig site
Ignore it until you've done exploring/claiming
Complete Dig Site(s)
Collect Artefact

All further sites, after the first, will then spawn at systems you have direct control over
 
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I have never actually gotten the Zroni so I can't comment on them. But I get the Baol all the dang time and have never had much issue with them. Mind you I do occasionally put it off a bit because a digsite spawns somewhere I do not want to immediately expand to, but that is kind of like how I'll pass on some of the high level anomalies until later on for something like Cybrex. First priority is getting my space defined and established.
 

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I find them incredibly obnoxious because it's one of those events that absolute punishes you if you don't let piss poor game design dictate how you expand. In order to complete the chain, you have to own the systems and when the game decides to be douchy and keep spawning the digsites a few jumps out from your current border. This means I've had games where the last 1-2 digsites end up being 15-20 jumps from the very first one. Like it seems that the game prefers unoccupied systems and this really makes for subpar experience.

Again, both precursos seem pretty awful because planet numbers and even hyperlane density. You can have settings where it's tolerable and then other setting where the stupid events are pretty miserable to deal with. Devs need to make the experience more consistent and need to make it somewhere where people are less at the mercy of garbage RNG forcing them into lots of unwanted expansion. This means probably dropping the requirement for any of the digsites to require inhabited because I've had digsites on gas giants where my archology crew gets attacked by wild animals. Heck, they could even remove the flag that prevents digsites from appearing on worlds that have been colonized after game (just need to prevent it from picking homeworlds and maybe flag a few other world types as no eligible because again, I've had digsites appear on worlds after I've colonized them. Have also observed that unlike anomalies, the AI can find digsites in a system you surveyed with a meticulous scientist and that one or two other AIs have swept through. Like the logic behind these digsites seems very inconsistent with the rest of the game.
The bit you're missing is that the dig sites only spawn on *unoccupied* inhabitable worlds. If you roll that precursor you basically need to choose not to settle the inhabitable worlds in your space until after a dig site spawns on them, or after you've finished the chain entirely - if you procrastinate doing the digs long enough, you can break the chain entirely by virtue of there being no uninhabited planets left in the galaxy.
 

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Yep, it's through anomalies. It's quite random, but usually you get them close to your starting system. It can be spread on a wide area sometimes, so if you're boxed in, you might not get a lot of anomalies.

There are other events that give you precursor clues, sometimes a friendly empire can give you one for free. And sometimes they just appear in your own territory randomly, as a random event.

Being boxed in is the worst for precursor research, I suggest you start the game and make 5-6 science ships, when you can afford it, and just send them in all directions to survey systems.



Also, I haven't seen Cybrex in over 50 games, I always get the Yuht for some reason, I hate their extinct guts. If I could revive them, I'd kill them.

lol I love the Yuht precursor, very versatile and I like adaptive type species.

To the OP, not all precursors are by anomalies. Two, the Zroni and Baol, are through archaeology digs. The Zroni can sometimes be pretty easy to spot when you start near their precursor area. You'll see more habitable worlds than usual since its archaeology sites can only appear habitable worlds. The other precursors are a crap shoot. Gone are the days when precursors had designated positions in the galaxy.

To add to Bezborg's post, another way to get precursor clues is by selling artifacts, 25 per clue. Careful not to leave yourself with 50 though, only recommended if you're swimming with artifacts. Knowing which archaeology dig sites reward lots of artifacts helps, such as the Crashed Starship and Library.
 
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I have never actually gotten the Zroni so I can't comment on them. But I get the Baol all the dang time and have never had much issue with them. Mind you I do occasionally put it off a bit because a digsite spawns somewhere I do not want to immediately expand to, but that is kind of like how I'll pass on some of the high level anomalies until later on for something like Cybrex. First priority is getting my space defined and established.
A really good way to guarantee the Zroni is to avoid scanning all objects around you except for habitable worlds. Due to how the galaxy generation works, there's still a chance that you won't get them, because their designated sites are on the opposite side of the galaxy, but it's a quick way to hunt for a Zroni game, so to speak. As I said in another post, you can sometimes spot a "Zroni start" because there will be more habitable worlds than usual, as they only spawn on them. Just remember that even if you survey every habitable world in your area, it's still not guaranteed due to how the galaxy generation clusters precursor systems around the galaxy, and sometimes there is overlapping. There's a console command (don't remember) to help you see where precursor systems are, if you want to get an idea of how they're generated.
 
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I find the two Archaeology based precursors really easy to complete

Find the 1st dig site
Ignore it until you've done exploring/claiming
Complete Dig Site(s)
Collect Artefact

All further sites, after the first, will then spawn at systems you have direct control over
Even when you start immediately I never had a problem with getting the digsites.

Boal exclusively spawned in my territory. I actually beeline their sites when I get them to get the relic asap.

I haven't gotten the zroni a lot and know there is an issue with them spawning a bit away but they haven't done for me. Always inside my territory.

I am playing on slightly reduced habitable worlds (0.75) maybe lower settings will create some issues for Zroni?
 
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Lykus Cerebros

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The bit you're missing is that the dig sites only spawn on *unoccupied* inhabitable worlds. If you roll that precursor you basically need to choose not to settle the inhabitable worlds in your space until after a dig site spawns on them, or after you've finished the chain entirely - if you procrastinate doing the digs long enough, you can break the chain entirely by virtue of there being no uninhabited planets left in the galaxy.
What settings are you playing on?

Specifically habitable planets setting, Empire distribution and AI empires.
 

A2ch0n

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I am playing on slightly reduced habitable worlds (0.75) maybe lower settings will create some issues for Zroni?
If you could verify this it would be awesome. Because i play also 0.75 worlds too and actually i believe the zroni are a myth. The baol are slightly less rare. My most found precursor are the irassians... and that is horrible because they are by far the worst possible pick.
 

Lykus Cerebros

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If you could verify this it would be awesome. Because i play also 0.75 worlds too and actually i believe the zroni are a myth. The baol are slightly less rare. My most found precursor are the irassians... and that is horrible because they are by far the worst possible pick.
Oh sorry I think I was unclear here.

I don't get them very often. Zroni are probably 3-4 times in all my games and Boal have been maybe 6-8 in about 1000sth hours.

I have two recent games one MP and one ironman where I got Baol and Zroni respectively but not sure how I can show you the settings. Do you know how to do that once the game is running?
 

pttaylor

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What settings are you playing on?

Specifically habitable planets setting, Empire distribution and AI empires.
Oh, I habitually played on 0.25 habitable planets; also the total quest break was many game versions ago. The part about the sites only appearing on unoccupied planets was definitely true for quite some time, though - has that been changed?
 

Dr. B

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The bit you're missing is that the dig sites only spawn on *unoccupied* inhabitable worlds. If you roll that precursor you basically need to choose not to settle the inhabitable worlds in your space until after a dig site spawns on them, or after you've finished the chain entirely - if you procrastinate doing the digs long enough, you can break the chain entirely by virtue of there being no uninhabited planets left in the galaxy.
Just got the Zroni. The three minor colonies spawned on unclaimed habitable worlds, but the major one spawned on a habitable one inside my territory?

I am just rolling in Zro, cashing in energy, and can do the psionic ascension as soon as unity permits. Good times!
 

A2ch0n

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Oh sorry I think I was unclear here.

I don't get them very often. Zroni are probably 3-4 times in all my games and Boal have been maybe 6-8 in about 1000sth hours.

I have two recent games one MP and one ironman where I got Baol and Zroni respectively but not sure how I can show you the settings. Do you know how to do that once the game is running?
It was more about a case study. Zroni are exceptionally rare and irassians are the exact opposite. Now you said you play with the same settings like me and maybe this is the problem. If you're right and it's directly matched to the amount of planets in your immediate area around your homeworld it would be a explanation for that. (And the only way so see the settings as far i know is to look at the screen before you start a new match. The last settings are luckily saved).