What is a Pre-WIP?
So far, ME is just an idea, a concept. Hence it is called a Pre-WIP: this is not even work in progress yet, this is just a gathering of ideas, proposals and gauging of how far my modding abilities go - so far, they are extremely limited but I hope to learn. However, for that, I will need help of other people who like the idea too.
When will it become a WIP?
When the devs release their plans on how to overhaul decadence. This overhaul might be so great that no more work is needed. This overhaul may be ok but some more refinement is needed from a mod. Or, this overhaul may be pants. If it is pants, this mod will go all the way (of course if nothing unforeseen in my RL comes up). If it is ok, it will have some features in it to increase immersion. I doubt the patch will be so awesome that there is no room to improve^^
So what is ME?
As the name says, it is a project to improve Muslims. In particular, should the patch not exceed exceptations, this mod will strive towards excising decadence in every facet from the Muslim gameplay (so as to stay at 25% permanently, without any effects on the game in any case) and substitute it with a more believable system relying upon the factions system. Also, this mod aims at introducing the main legal schools as crown laws, adding lots of events (including Sufism, the conflict between Arab and Non-Arab Muslims, Quran Readings, Silk Road and so forth), tweaking a few things, changing CBs and some other major things.
So this is an anti-decadent jihad?
By the beard of the prophet, so it is! Decadence is just not fun really. This is not because it is unmanageable; it is not fun because it does not make you make decisions, it relies on the premise that the shortcomings of your 16th cousin should be the reason for your overthrow, and because it restricts your roleplay.
Of course, I have to point out again - my bitching about decadence will end if Paradox makes decadence into something incredible. I shall put many of these ideas to rest and focus on immersion. However, if their suggestions do not convince me, I will go for the fully monty.
What do you suggest instead?
Muslims are very powerful and need nerfs if decadence is taken away from them!
These nerfs are as follows, as proposed by me:
-Unlanded Muslim characters get a trait that nerfs their fertility so they do not breed like rabbits. Islam very much emphasises the need for the ability of a man to provide before he should found a family. Unlanded Muslim man can simply not afford to have lots of children; they have no money for their upbringing. (I suppose a more elegant solution would be to bar them from marrying, but I do not know how to implement this and whether this would not be too harsh a measure). This trait will be be a balance against the sprawling Muslim families that ensue if you have no check in place, and will force you to make decisions - should I land my second son and risk a revolt if I succeed but make sure that the family has heirs, or should I not risk it?
-Two new factions: the Revolution Faction and the Taifa Faction.
The revolution faction can appoint anybody as a pretender to your throne - your family, another family - and press their demand if they are big enough. This substitutes the decadence revolts as this will probably be the thing that removes your family from power and gets another family onto your throne. This models itself upon what happened in Egypt during the Mameluk coup d'etat and the Abbasid revolt.
The Taifa faction is a big weaker: however, what they demand is the destruction of your top liege title, meaning independence for everybody and the loss of your sultanate - you will have to contend with an emirate. This models itself upon what happened in Spain in the early 1000s.
-NK nerf: So you think you play NK to avoid those factions? Too bad. I want to keep the decadence revolt doomstack for one reason - to invade you if you are on NK mode too long
After all, these are desert tribes seeing a weak, ineffective realm that is so badly governed they can invade with impunity!
-Succession: I will keep it as it is because I am too lazy to make it any different
Also, agnatic open is ok enough in terms of modelling what was going on in many Islamic states. Nonetheless, I will nerf it insofar as it will make your vassals dislike you more. However, you have the possibility to change to seniority, which represents a form of a more archaic, tribal succession - this will make your vassals be ok with you, but you will have old rulers.
-Legal crown traditions: these are crown laws, so you can only change them as a top liege how is at least a sultan, and then at most only once per lifetime. You can have no legal tradition - but then, you miss out. You'd better change it! You can go for Hanafi, Hanbali, Shafi'i or Maliki, each with their own perks and advantages to suit your style of play, allowing you to min-max a little bit as you go through the game - as historic Muslim rulers did with the legal traditions of their countries! Hanafis should make vassals happy (plus culture tech bonus), Shafi'i should provide for some martial bonus (plus martial tech bonus), Maliki will be tax efficient (plus economy tech bonus) and Hanbali will provide you with prestige and piety (with a small bonus for all techs), for example. If these are to powerful I can also create pitfalls and downsides for each of them.
-Different CBs: Now those are just pie in the sky things but I'll just go blue sky thinking right now. I hope to make it so that Muslims cannot wage de jure wars any more; meaning that they have to rely on their particular causus belli - but once in their lifetime (given the right traits) they might use a special causus belli allowing them to invade a whole duchy - or even a kingdom in very rare cases (perhaps if their legal tradition is Shafi'i and have some other traits?)!
What about mod compatibility?
I hope to make this mod highly compatible with HIP, which I think is the very best of mods. I think ME would stack well with its spirit as I hope to make Muslims more immersive, historically accurate and fun to play with!
Why did I write that?
I wanted to open my idea to public scrutiny, and see if anybody at all is interested. Also, I hope to get some more ideas and perhaps some modding support if I need any (trust me, I will!).
So far, ME is just an idea, a concept. Hence it is called a Pre-WIP: this is not even work in progress yet, this is just a gathering of ideas, proposals and gauging of how far my modding abilities go - so far, they are extremely limited but I hope to learn. However, for that, I will need help of other people who like the idea too.
When will it become a WIP?
When the devs release their plans on how to overhaul decadence. This overhaul might be so great that no more work is needed. This overhaul may be ok but some more refinement is needed from a mod. Or, this overhaul may be pants. If it is pants, this mod will go all the way (of course if nothing unforeseen in my RL comes up). If it is ok, it will have some features in it to increase immersion. I doubt the patch will be so awesome that there is no room to improve^^
So what is ME?
As the name says, it is a project to improve Muslims. In particular, should the patch not exceed exceptations, this mod will strive towards excising decadence in every facet from the Muslim gameplay (so as to stay at 25% permanently, without any effects on the game in any case) and substitute it with a more believable system relying upon the factions system. Also, this mod aims at introducing the main legal schools as crown laws, adding lots of events (including Sufism, the conflict between Arab and Non-Arab Muslims, Quran Readings, Silk Road and so forth), tweaking a few things, changing CBs and some other major things.
So this is an anti-decadent jihad?
By the beard of the prophet, so it is! Decadence is just not fun really. This is not because it is unmanageable; it is not fun because it does not make you make decisions, it relies on the premise that the shortcomings of your 16th cousin should be the reason for your overthrow, and because it restricts your roleplay.
Of course, I have to point out again - my bitching about decadence will end if Paradox makes decadence into something incredible. I shall put many of these ideas to rest and focus on immersion. However, if their suggestions do not convince me, I will go for the fully monty.
What do you suggest instead?
Muslims are very powerful and need nerfs if decadence is taken away from them!
These nerfs are as follows, as proposed by me:
-Unlanded Muslim characters get a trait that nerfs their fertility so they do not breed like rabbits. Islam very much emphasises the need for the ability of a man to provide before he should found a family. Unlanded Muslim man can simply not afford to have lots of children; they have no money for their upbringing. (I suppose a more elegant solution would be to bar them from marrying, but I do not know how to implement this and whether this would not be too harsh a measure). This trait will be be a balance against the sprawling Muslim families that ensue if you have no check in place, and will force you to make decisions - should I land my second son and risk a revolt if I succeed but make sure that the family has heirs, or should I not risk it?
-Two new factions: the Revolution Faction and the Taifa Faction.
The revolution faction can appoint anybody as a pretender to your throne - your family, another family - and press their demand if they are big enough. This substitutes the decadence revolts as this will probably be the thing that removes your family from power and gets another family onto your throne. This models itself upon what happened in Egypt during the Mameluk coup d'etat and the Abbasid revolt.
The Taifa faction is a big weaker: however, what they demand is the destruction of your top liege title, meaning independence for everybody and the loss of your sultanate - you will have to contend with an emirate. This models itself upon what happened in Spain in the early 1000s.
-NK nerf: So you think you play NK to avoid those factions? Too bad. I want to keep the decadence revolt doomstack for one reason - to invade you if you are on NK mode too long
-Succession: I will keep it as it is because I am too lazy to make it any different
-Legal crown traditions: these are crown laws, so you can only change them as a top liege how is at least a sultan, and then at most only once per lifetime. You can have no legal tradition - but then, you miss out. You'd better change it! You can go for Hanafi, Hanbali, Shafi'i or Maliki, each with their own perks and advantages to suit your style of play, allowing you to min-max a little bit as you go through the game - as historic Muslim rulers did with the legal traditions of their countries! Hanafis should make vassals happy (plus culture tech bonus), Shafi'i should provide for some martial bonus (plus martial tech bonus), Maliki will be tax efficient (plus economy tech bonus) and Hanbali will provide you with prestige and piety (with a small bonus for all techs), for example. If these are to powerful I can also create pitfalls and downsides for each of them.
-Different CBs: Now those are just pie in the sky things but I'll just go blue sky thinking right now. I hope to make it so that Muslims cannot wage de jure wars any more; meaning that they have to rely on their particular causus belli - but once in their lifetime (given the right traits) they might use a special causus belli allowing them to invade a whole duchy - or even a kingdom in very rare cases (perhaps if their legal tradition is Shafi'i and have some other traits?)!
What about mod compatibility?
I hope to make this mod highly compatible with HIP, which I think is the very best of mods. I think ME would stack well with its spirit as I hope to make Muslims more immersive, historically accurate and fun to play with!
Why did I write that?
I wanted to open my idea to public scrutiny, and see if anybody at all is interested. Also, I hope to get some more ideas and perhaps some modding support if I need any (trust me, I will!).