For all you knowledgeable practical guys...
I was wondering if anyone had recording any practical data, essentially on how much it takes to seriously impact your production time. For example one aircraft at 20 IC, how many to bring it to 17 or 15? sometimes you see the practicals jump other times its just a slight bit, almost not worth it.
I also was wondering what the formula was you guys use in determining cost savings with practicals. For example in my games as Germany where I build a 300 IC Base. Initially the are set to finish around Nov 26th or so, then i add a bunch of airbases to the top of the queue, which i believe finish twice before the IC, in the end the first run of IC finishes around a month early. Im wondering the cost i spent in airbases as opposed to what i saved by producing the IC early...
:blink:
I was wondering if anyone had recording any practical data, essentially on how much it takes to seriously impact your production time. For example one aircraft at 20 IC, how many to bring it to 17 or 15? sometimes you see the practicals jump other times its just a slight bit, almost not worth it.
I also was wondering what the formula was you guys use in determining cost savings with practicals. For example in my games as Germany where I build a 300 IC Base. Initially the are set to finish around Nov 26th or so, then i add a bunch of airbases to the top of the queue, which i believe finish twice before the IC, in the end the first run of IC finishes around a month early. Im wondering the cost i spent in airbases as opposed to what i saved by producing the IC early...
:blink: