I am going to present an idea that I've been thinking about for a while. The idea is simply to introduce different powers that don't own land (not nations) on the same terms as nations. Those can be broke down to certain categories:
1. trade organizations and companies (hanseatic leage, ostindiska kompaniet)
2. religious institutions (the pope, religious orders)
3. Courts of annexed nations
4. Pirates
5. Mercenaries
6. Revolters
The idea is to implement them as diplomatic, economic and military entities, thus enableing you to for example negotiate a deal with pirates to act as privateers (get rid of that pirate and let him pester your enemies), or installing a suitable court when you create a vasall state (to gain credibility and peoples support (reducing revoltrisk).
These powers should be represented in the diplomatic screen, are located in a friendly province (and can move), can own armies/navies (in friendly territory), and can own money, and act on the trade market.
The benefits from this are many:
1. These powers, that IRL often where more powerfull, influencial and rich than many countries (hanseatic league, pope par example), may now be active, and also negotiated with and dealt with by other means.
2. It become more difficult to use the military annexation solution to all problems as there is no land to annex and the HQ of these organization can move.
3. The courts of annexed nations can still play a (though somewhat limited) role, and pester the life of the new owner (allways good to discourage annexations).
4. Most of these organizations will dislike aggresive nations (traders want peace), and may leave leave your country if you are too triggerhappy, thus encouraging peacefull solutions.
These powers can all conquer or be granted land and become a nation (see: Foundation of Paraguay, or the Vatican, or Belgian Congo (more Kings own land than the belgian states).
It would be interesting to be able to play as pirate or an order of monks and try to gain own territory to start a country.
I don't think this idea would be so difficult to implement, as you can use the same format as for countries, with some limitations and some other options, but I think it would be easier not having to implement these forces as events. Possibilities are endless...
Think of playing a big trading company and join an ousted royal court in marrige, to gain credibility to buy of a province, or get one from a peacedeal by a friendly nation you helped with money or mercenaries during a war!
What about that?
/Lasse
1. trade organizations and companies (hanseatic leage, ostindiska kompaniet)
2. religious institutions (the pope, religious orders)
3. Courts of annexed nations
4. Pirates
5. Mercenaries
6. Revolters
The idea is to implement them as diplomatic, economic and military entities, thus enableing you to for example negotiate a deal with pirates to act as privateers (get rid of that pirate and let him pester your enemies), or installing a suitable court when you create a vasall state (to gain credibility and peoples support (reducing revoltrisk).
These powers should be represented in the diplomatic screen, are located in a friendly province (and can move), can own armies/navies (in friendly territory), and can own money, and act on the trade market.
The benefits from this are many:
1. These powers, that IRL often where more powerfull, influencial and rich than many countries (hanseatic league, pope par example), may now be active, and also negotiated with and dealt with by other means.
2. It become more difficult to use the military annexation solution to all problems as there is no land to annex and the HQ of these organization can move.
3. The courts of annexed nations can still play a (though somewhat limited) role, and pester the life of the new owner (allways good to discourage annexations).
4. Most of these organizations will dislike aggresive nations (traders want peace), and may leave leave your country if you are too triggerhappy, thus encouraging peacefull solutions.
These powers can all conquer or be granted land and become a nation (see: Foundation of Paraguay, or the Vatican, or Belgian Congo (more Kings own land than the belgian states).
It would be interesting to be able to play as pirate or an order of monks and try to gain own territory to start a country.
I don't think this idea would be so difficult to implement, as you can use the same format as for countries, with some limitations and some other options, but I think it would be easier not having to implement these forces as events. Possibilities are endless...
Think of playing a big trading company and join an ousted royal court in marrige, to gain credibility to buy of a province, or get one from a peacedeal by a friendly nation you helped with money or mercenaries during a war!
What about that?
/Lasse