Navy wins wars.
If you can cut of supplies from enemy generals you will win.
But there is a problem with the current system:
You cannot select a specific route when you give the order to "escort convoys".
It appears from the interface that you would select a coast (which actually would solve the problem) but you are not.
You are selecting a "friendly" HQ. (also from another trade partner)
This creates a whole bunch of problems:
- Sometimes it happens that its impossible to select an escorting mission that protects the sea node which is actually getting raided.
- Doing a marine invasion will give an automatic order to the admiral to protect supply route as doing manually but he then cant reach the actual sea node it should protect.
This is caused by the fact that the admirals will take the shortest route between the two HQs they protect instead of protecting from coast to coast (or node to node)
Simple fix to it would be:
Let us manually select both or simply just two sea nodes when giving the escort order where an admiral will then protect inbetween.
Something which i found a little bit strange also is:
When you successfully invade with a navy on a coast whose connected sea node is already raided then your generals start with 100 attrition although they "freshly" came with an actual navy.
Another annoying thing but lil bit something else:
I cannot protect coasts for my allies in wars.
My navy will just let the other navy invade.
Here some pictures to show what i mean:
First, if you win the naval war you win. Enemy Army just dies of attrition.
I have green 100 strenght although i am outnumbered by a multitude.
"always outnumbered, never outgunned"

Here is the problem:
I played Japan and when selecting the escort order to the coast you see above in the picture it would only protect between the southern most japanese node and east of borneo. Not the sea node which actually connects to this coast. It was (almost) impossible to reach eastern indonesia (new guinea):
Check the 17 strong japanese Admiral
He even wont protect it would i have naval invaded east-neuguina.
First picture is the escort convoy order.
although i clicked on new guinea cost the admiral wants to protect "whole" japanese territory in Indonesia HQ which ends up him only protecting the middle and north western seanode. Not the eastern one.
The patrolling coast order actually works for the whole territory if you check out the 16 strong admiral which protects coast or better, all coasts in indonesia HQ.



BTW: When i would release my colony in Borneo (the western yellow territory) then they actually would protect the full distance to new guinea and its sea node.
I figured this out when i was losing in a previous war on the same territory and my guys were dying of attrition although i won the naval war overwhelmingly. Just not on the actual sea node that the generals in new guinea where connected to.
After a while and In the end i could protect it but only because i happened to luckily also have a navy in mandschuria which i could then send to a trade partner in brazil.
all my japanese coreland routes to brazil would have gone on the northern route and wouldnt even come across this sea node.
so, if this happens you can establish some "temporary trade routes" as a workaround so you can somehow reach that node. but its not always possible because of lack of trade partners. either because there are no or they might be in a custom union. (I couldnt just trade with Australia for example)
here are two pictures where you can actually see where to find out which sea nodes are essential for the (enemy) generals in battles and they are even highlighted in yellow then so you know where you have to raid and you also see how much attrition the generals have:
Its on the front overview when you hover over the present generals.
In the second picture you can see that i even let my dominion handle the superior german army.


And here you can see that my navy patrolling the coast of my ally is useless!
(It would also not help if my ally didnt have a navy at all. So its no priority issue)


If you can cut of supplies from enemy generals you will win.
But there is a problem with the current system:
You cannot select a specific route when you give the order to "escort convoys".
It appears from the interface that you would select a coast (which actually would solve the problem) but you are not.
You are selecting a "friendly" HQ. (also from another trade partner)
This creates a whole bunch of problems:
- Sometimes it happens that its impossible to select an escorting mission that protects the sea node which is actually getting raided.
- Doing a marine invasion will give an automatic order to the admiral to protect supply route as doing manually but he then cant reach the actual sea node it should protect.
This is caused by the fact that the admirals will take the shortest route between the two HQs they protect instead of protecting from coast to coast (or node to node)
Simple fix to it would be:
Let us manually select both or simply just two sea nodes when giving the escort order where an admiral will then protect inbetween.
Something which i found a little bit strange also is:
When you successfully invade with a navy on a coast whose connected sea node is already raided then your generals start with 100 attrition although they "freshly" came with an actual navy.
Another annoying thing but lil bit something else:
I cannot protect coasts for my allies in wars.
My navy will just let the other navy invade.
Here some pictures to show what i mean:
First, if you win the naval war you win. Enemy Army just dies of attrition.
I have green 100 strenght although i am outnumbered by a multitude.
"always outnumbered, never outgunned"
Here is the problem:
I played Japan and when selecting the escort order to the coast you see above in the picture it would only protect between the southern most japanese node and east of borneo. Not the sea node which actually connects to this coast. It was (almost) impossible to reach eastern indonesia (new guinea):
Check the 17 strong japanese Admiral
He even wont protect it would i have naval invaded east-neuguina.
First picture is the escort convoy order.
although i clicked on new guinea cost the admiral wants to protect "whole" japanese territory in Indonesia HQ which ends up him only protecting the middle and north western seanode. Not the eastern one.
The patrolling coast order actually works for the whole territory if you check out the 16 strong admiral which protects coast or better, all coasts in indonesia HQ.
BTW: When i would release my colony in Borneo (the western yellow territory) then they actually would protect the full distance to new guinea and its sea node.
I figured this out when i was losing in a previous war on the same territory and my guys were dying of attrition although i won the naval war overwhelmingly. Just not on the actual sea node that the generals in new guinea where connected to.
After a while and In the end i could protect it but only because i happened to luckily also have a navy in mandschuria which i could then send to a trade partner in brazil.
all my japanese coreland routes to brazil would have gone on the northern route and wouldnt even come across this sea node.
so, if this happens you can establish some "temporary trade routes" as a workaround so you can somehow reach that node. but its not always possible because of lack of trade partners. either because there are no or they might be in a custom union. (I couldnt just trade with Australia for example)
here are two pictures where you can actually see where to find out which sea nodes are essential for the (enemy) generals in battles and they are even highlighted in yellow then so you know where you have to raid and you also see how much attrition the generals have:
Its on the front overview when you hover over the present generals.
In the second picture you can see that i even let my dominion handle the superior german army.
And here you can see that my navy patrolling the coast of my ally is useless!
(It would also not help if my ally didnt have a navy at all. So its no priority issue)
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