The thing which I have noticed are that armored forces have way too little penalties in difficult terrain (at least it seems so). When you factor in things as combined arms bonuses which will almost cancel out the negative modifiers for most terrain (except mountain and marches).
Here is one example...
2xInfantry-Divisions (3xInf), 1941 who defend in a Forest aginst...
1xArmored-Divisiosn (3xArm, 1xAC), 1941.
The armored divisions are most likely led by a panzer leader which make the CA bonus 30%. The Infantry are dug in which increases their defense and attack efficiency by 20%. I otherwise assume leader skill and traits to be even.
The Armored-Division will get a total penalty in the forest by -20% that is a regular penalty and -35% for the formation. This equals a total penalty of -25% on attack efficiency while the infantry get 100% efficiency.
This will result in that both sides actually will get of an equal number of shots against each other every combat round, which is about 15. The infantry will probably win a marginal victory due to having more brigades in combat and that they can take greater combat loss.
In my opinion two equally technological forces like this and the armored forces should not be that powerful in that kind of terrain. Even a single infantry division should be able to hold against such an armor heavy (very little infantry support) formation attacking when dug in. The infantry division will currently be completely destroyed if it was alone.
Using AT brigades are way too situational and still cost 100 officers (and take up space in the division), so they will never be used since they are pathetic on anything but low softness divisions who there usually are not that many of and those that are there can quite easy avoid infantry equipped with it.
Sure, there will probably be a mod out there to correct things like this and I certainly will see what I can do in my game. But I would like to have a small discussion with you here, what do you think about these probabilities?
Note:
A 1941 Artillery brigade will do 3.3 hits on a 33% softness divisions while an AT will do 4.3 hits. Where are the point in using AT when the effect are so small?
The higher the softness after this and the artillery will just become better and better and will beat the AT pretty soon. Artillery are more useful around 43-44%.
Here is one example...
2xInfantry-Divisions (3xInf), 1941 who defend in a Forest aginst...
1xArmored-Divisiosn (3xArm, 1xAC), 1941.
The armored divisions are most likely led by a panzer leader which make the CA bonus 30%. The Infantry are dug in which increases their defense and attack efficiency by 20%. I otherwise assume leader skill and traits to be even.
The Armored-Division will get a total penalty in the forest by -20% that is a regular penalty and -35% for the formation. This equals a total penalty of -25% on attack efficiency while the infantry get 100% efficiency.
This will result in that both sides actually will get of an equal number of shots against each other every combat round, which is about 15. The infantry will probably win a marginal victory due to having more brigades in combat and that they can take greater combat loss.
In my opinion two equally technological forces like this and the armored forces should not be that powerful in that kind of terrain. Even a single infantry division should be able to hold against such an armor heavy (very little infantry support) formation attacking when dug in. The infantry division will currently be completely destroyed if it was alone.
Using AT brigades are way too situational and still cost 100 officers (and take up space in the division), so they will never be used since they are pathetic on anything but low softness divisions who there usually are not that many of and those that are there can quite easy avoid infantry equipped with it.
Sure, there will probably be a mod out there to correct things like this and I certainly will see what I can do in my game. But I would like to have a small discussion with you here, what do you think about these probabilities?
Note:
A 1941 Artillery brigade will do 3.3 hits on a 33% softness divisions while an AT will do 4.3 hits. Where are the point in using AT when the effect are so small?
The higher the softness after this and the artillery will just become better and better and will beat the AT pretty soon. Artillery are more useful around 43-44%.
Last edited: