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OHgamer

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Das Jahrbuch
des Königreich Preußens
im Jahre 1836

Almanac of the Kingdom of Prussia in 1836​

The remainder of 1836 was focused on keeping the ship of state steady. One important thing to remember is that you need to be flexible in how you manage things with Victoria. Settings you make at one point may not be as helpful as you expect them to be, and you need to readjust levels in your budget to be certain the goals you want will be achieved.

By the summer of 1836, the tax settings I had made were not producing the income I had hoped for. In part this may have been due to initial POP reserves for the lower class POPs working down before building up as exports grew. In any case my income was falling to around 10/day and I felt it was time to re-examine my tax base.


Adjusting taxes on the rich to produce more income

Checking to see how my capitalists are doing, I notice they are making about 4.25/day, in part due to more factories via event (more on that in a second). As a result, I decide to adjust rich taxes up a bit, so that my capis in Berlin average around 3.80-4.00/day or so. That came to about 18% tax rate. Note, to those who think you have to completely coddle your capis to get them to produce - it all depends on your nation. Prussia is a high income, moderate population country, so capis do very well and can handle taxes and tariffs more than countries will less exports would be able to. In the end it always pays to test different combinations and finding a combination that allows your capis to build up reserves while also bringing in income for yourself.

In terms of economic development, two further factory build events came up, one to build a fertilizer factory in Silesia and a Lumber Mill in Pomerania. I went yes with both. Fertilizer will be needed as the basis for building up the explosives needed to eventually produce artillery, while lumber is always good to have not only for construction (expanding factories, forts) but will be needed for when Prussia finally gains a furniture factory.

For now though this means that Prussia will be exporting more fertilizer and lumber, while importing a bit more sulphur and now importing lumber. But as both factories are profitable, the extra export income our POPs are gaining is a good use of the cost of the imports to keep the factories going.

Overall, by the end of the year, our overall production numbers looked like this :

Good-Produce-Use-Balance (red number means we need to import to maintain production, green number means we export that)

Cotton-0.00-4.03-4.03
Dye-0.00-2.43-2.43
Sulphur-0.00-2.08-2.08
Wool-0.00-0.27-0.27
Timber-1.18-1.76-0.58
Iron-2.31-1.70-0.61
Coal-20.60-1.90-18.70
Cattle-7.25-0.36-6.89
Grain-5.92-0.36-5.564
Fish-1.34-0.36-0.98
Fruit-3.19-1.20-1.99

Ammunition-0.24-0.40-0.16
Cement-0.16-0.00-0.16
Lumber-0.53-0.00-0.53
Small Arms-0.21-0.00-0.21
Steel-0.52-0.40-0.12
Wine-0.19-0.00-0.19
Canned Food-0.16-0.00-0.16
Glass-0.20-0.13-0.07
Fertilizer-0.31-0.00-0.31
Fabric-0.64-0.40-0.24
Regular Clothes-0.18-0.00-0.18



Our first capitalist-built railways begin construction in Silesia.

That the economy was keeping Priussia's capitalist POPs happy was further validated when at the start of November 1836 capitalists began construction on two new railroads in Silesia, at Breslau and Kattowitz. Now I was under the impression that capitalists began building railways in their home state first, and Silesia, while having 2 capitalist POPs, only had one that was at a level of reserves to construct railways, so I may be mistaken in my belief. Either that or there was a hiccup in the engine. Either way I will benefit from that for improving the efficiency of my factories in Silesia.

Meanwhile my POPs are settling into a nice mellowness. In June the highest level of MIL growth was -0.04, and this was how that was compiled


by the end of the year the MIL con levels looked like this

Highest Militancy : 4
Lowest Militancy : 3
Highest Rate of MIL growth : -0.03
Lowest Rate of MIL growth : -0.83

Highest Consciousness : 8
Lowest Militancy : 6
Highest Rate of MIL growth : 0.50
Lowest Rate of MIL growth : -0.50

So overall a good year to start the game with. Here is where I stand on 1 January 1837 :


and here is how I compare with other nations :


International Events In 1836​

Besides the conflict in the Low Countries discussed earlier, the other major conflict to attract European attention was the Civil War between the Regency for the child queen Isabella II and the pretender Don Carlos. Prussia is very interested in the outcome of this conflict, and have decided to help the legitimate government of the young queen.



The situation in Spain in mid-1836, and Prussia's decision to send aid to Madrid.


The Carlists appeal for aid for their cause. Prussia refuses.

The Carlists made appeals to the great powers for aid. As we have cast our support for Isabella, we turn the Carlists down, however the Russians and Austrians decide to send support, in theory secret but well known to all the great powers, to aid the Carlist cause.


The military situation in Spain, Jan 1837

As a result a stalemate was beginning to develop in the North of Spain. The Regency forces had cleared Catalonia and were threatening the center of the revolt in Vizcaya, however the Carlist forces have made a daring rush westward towards Asturias and Galicia to draw the Spanish off.

Meanwhile, the Texas revolutionaries, reportedly with the support of elements within the United States, humiliated the Mexicans when they defeated a force under the personal leadership of Mexico's president Santa Ana. The result of the victory at San Jacinto was the Mexican leader recognizing Texas' independence in exchange for his freedom. The government back in Mexico City refused to recognize Texas' independence de jure, but the ignominious defeat of Santa Ana has led the Mexicans to withdraw from Texas, at least for now.



The situation in Texas in wake of the Texan victory at San Jacinto.



Southern Africa at the start of 1837

Another area of conflict was in Southern Africa, where the descendents of the original Dutch settlers at the Cape, the Boers, decided to migrate inland to escape what they considered the hostile intentions of the British colonial authorities towards their traditional way of life, especially with regard to the forced use of African labour, which Britian's recent decision to abolish slavery appeared to threaten. Calling their migration the Great Trek, the Boers began to move northward, first across the Oranje River and then, increasingly, across the Vaal River into the lands of the Sotho. At Vechtkop in late 1836 the Boers defeated a large Sotho force, securing their control over the lands immediately along the north bank of the Vaal.

Though the British did not attempt to halt the Great Trek, our consul in Cape Town reports the British are worried that Boer expansionism could draw the British into conflicts in the interior at a time when their own borders with the Xhosa remain unstable as conflicts between British settlers and Xhosa communities continued to produce heightened fears of full war in the Eastern Cape.
 

unmerged(9599)

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OHgamer said:
That the economy was keeping Priussia's capitalist POPs happy was further validated when at the start of November 1836 capitalists began construction on two new railroads in Silesia, at Breslau and Kattowitz. Now I was under the impression that capitalists began building railways in their home state first, and Silesia, while having 2 capitalist POPs, only had one that was at a level of reserves to construct railways, so I may be mistaken in my belief. Either that or there was a hiccup in the engine. Either way I will benefit from that for improving the efficiency of my factories in Silesia.

I always notice that silesia gets the first railroads when playing with prussia in VIP. I think its because it has 3 levels of factory and a large number of high efficiency coal mines.

Also note that Rheinland and Westfalen seems to be built in last due to their distance from the rest of Prussia in a seperate pocket.
 

unmerged(9599)

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Just for your information I am playing a vanilla game as Saxony and I noticed one capitalist pop build two rails at the same time a month after I got the experimental railroad tech.
 

OHgamer

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náraiC said:
Just for your information I am playing a vanilla game as Saxony and I noticed one capitalist pop build two rails at the same time a month after I got the experimental railroad tech.

That I can see happening if the capi had reserves high enough to fund 2 railways. since you did not have the tech before once you discovered it it made rail construction possible.

But again there are lots of things about how capis work that are simply mysteries only understood by the developers, and simply have to be accepted on faith.
 

OHgamer

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Scrunch said:
Rheinland and Westfalen will develop quicker if you satelite Hannover first (and gain all provinces but the capital) :)

At the risk of becoming involved in a war with either Britain or Austria, no thank you. Even if I do satellite HAN, the new alliance system in Revolutions means you'll still be at war with whoever the alliance leader is until such time as peace is arranged.

I'm patient, my plans only call for me to be the biggest exporter by the end of the game - I have no real desire to rush for number one without having an economy or society strong and stable enough to support the effort required.
 

unmerged(9599)

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I played further with the same game and when you're playing such a small country you notice things more. When Early rail roads came up the capitalist pop waited till he had money to buy 2 rail roads and then spent 1400 between the two. Then after that he saved up some money and spend 1400 on a third rail road so it looks to me like they get some economies of scale boost.

Or its just buggy and Johan isn't bothered changing it.
 

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OHgamer said:
At the risk of becoming involved in a war with either Britain or Austria, no thank you.
The way around that (in regular Ricky, anyway) is to go to war during the Liberal Revolutions, when all your neighbors get their capitals taken by rebels.
 

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You are talking about possibly staying conservative in late game. Is that possible to achieve by tuning taxes/other options or do you have to stay Landed Voting Rights?
 

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Armfeldt said:
You are talking about possibly staying conservative in late game. Is that possible to achieve by tuning taxes/other options or do you have to stay Landed Voting Rights?

We'll see. It means maintaining a balance of POP types above all else, plus focusing on issues over ideology at elections if possible so that default liberal voters focus on issues that are more conservative base.

Not sure if it will be completely possible but it will be attempted.
 

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OHgamer said:
At the risk of becoming involved in a war with either Britain or Austria, no thank you. Even if I do satellite HAN, the new alliance system in Revolutions means you'll still be at war with whoever the alliance leader is until such time as peace is arranged.

I'm patient, my plans only call for me to be the biggest exporter by the end of the game - I have no real desire to rush for number one without having an economy or society strong and stable enough to support the effort required.

This is indeed very nice and informative AAR and I am delighted with the new mod for Rev. Yet, the way the game is so far set up for Prussia there is no possible benefit from not going in war right from the beginning. Personally, I do all the reforms to max. apart from working hours, put liberal party in power - reforms to 0 percent (even 5 percent would completely ruined me) and become democracy. Put voting rights to wealth and convert about 15 clerks probably 1 or 2 capis as many as you have money for so liberals are forever and you can even think about WS again.
At the same time I go for Denmark, annex Holstein and take Ribe and vassalage Denmark, which gives me one more province. Move the troops as quickly as possible close to HAN and within 5 months I must be fighting Britain alone with HAN as a satellite. Within 2-5 month of constant white peace offering they agree eventually.
Forces move as fast as they can to the south-west. 5 more cavalry is ready to annex ger minors in the north and move south. Even when you DOW ger minor, who have invalid alliance against PRU, AUS will get involved roughly when you annex your 10th minor. By the time you are fighting more or less BAY alone, RUS or FRA gets involved and AUS starts actually do something (take half of Silesia). You cut it short by Vass BAY and invading AUS via Salzburg on Vienna. Once you take the capital they accept vassalage (once even with 28 percent + score), which gives you extra 3 provinces. At that time you are fighting loosing battle with France - they usually take pretty quickly 4-6 provinces. The way to reverse it is to take some cavalry with anti-attrition leader and board it on transports (3 to 4 new apart from 3 at the start should do it) and send it to Dunkeque and Paris. It is a bit of gamble as FRA sometimes has some vessels in there but it usually works. If not (and you do not have access through Belgium because you opt for getting LUX from HOL instead) you just fight it the old bloody way and build cav super fast to try again. But it is rather rare. A little bit of trouble is when AUS, FRA and RUS get involved (10 percent?). Than there is finally some challenge to face. The principle is the same, however, put some forces freed by end of hostilities with Austrian the way of their cavalry. Send some Danes to suicide missions to distract the Cossacks. AND board some cavalry to put them behind the front. Take one province next to capital if you have to retreat and try to take it. If you succeed in taking the capital go for vassalage, if not than white peace.

Still, most likely it is only AUS you will be fighting and in less than 2 years you are almighty liberal full-reformed GER democracy with hardly any badboy and ever increasing territory as you are buying off Poland, Finland, Baltic courtiers and whole of Caucasus from Russia (200+ makes it easy). You are the biggest exporter in no time, the 200 000 war deads are back in 1 or 2 years (when counting the difference between good health care and no heath care nation wide) + immigration to your non European lands to follow.
With skyrocketing prestige (FRA or AUS or RUS are sat), which allows you to DOW you every worthwhile uncivilized country in the world. Anam, Burma, Thailand form nice German Indochina, while Oman and bankrupt minors of Arabian Peninsula make German Arabia. With DOWed Egypt, TUR become your 2, 3 or 4 sat. All the same tactics "go for capital" for civ and humiliate and take everything, but the capital for unciv. As I said before it is rather boring, is it? Let us do the same with, say, Hamburg. :rolleyes:
 

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Tomas the Great said:
This is indeed very nice and informative AAR and I am delighted with the new mod for Rev. Yet, the way the game is so far set up for Prussia there is no possible benefit from not going in war right from the beginning. Personally, I do all the reforms to max. apart from working hours, put liberal party in power - reforms to 0 percent (even 5 percent would completely ruined me) and become democracy. Put voting rights to wealth and convert about 15 clerks probably 1 or 2 capis as many as you have money for so liberals are forever and you can even think about WS again.
At the same time I go for Denmark, annex Holstein and take Ribe and vassalage Denmark, which gives me one more province. Move the troops as quickly as possible close to HAN and within 5 months I must be fighting Britain alone with HAN as a satellite. Within 2-5 month of constant white peace offering they agree eventually.
Forces move as fast as they can to the south-west. 5 more cavalry is ready to annex ger minors in the north and move south. Even when you DOW ger minor, who have invalid alliance against PRU, AUS will get involved roughly when you annex your 10th minor. By the time you are fighting more or less BAY alone, RUS or FRA gets involved and AUS starts actually do something (take half of Silesia). You cut it short by Vass BAY and invading AUS via Salzburg on Vienna. Once you take the capital they accept vassalage (once even with 28 percent + score), which gives you extra 3 provinces. At that time you are fighting loosing battle with France - they usually take pretty quickly 4-6 provinces. The way to reverse it is to take some cavalry with anti-attrition leader and board it on transports (3 to 4 new apart from 3 at the start should do it) and send it to Dunkeque and Paris. It is a bit of gamble as FRA sometimes has some vessels in there but it usually works. If not (and you do not have access through Belgium because you opt for getting LUX from HOL instead) you just fight it the old bloody way and build cav super fast to try again. But it is rather rare. A little bit of trouble is when AUS, FRA and RUS get involved (10 percent?). Than there is finally some challenge to face. The principle is the same, however, put some forces freed by end of hostilities with Austrian the way of their cavalry. Send some Danes to suicide missions to distract the Cossacks. AND board some cavalry to put them behind the front. Take one province next to capital if you have to retreat and try to take it. If you succeed in taking the capital go for vassalage, if not than white peace.

Still, most likely it is only AUS you will be fighting and in less than 2 years you are almighty liberal full-reformed GER democracy with hardly any badboy and ever increasing territory as you are buying off Poland, Finland, Baltic courtiers and whole of Caucasus from Russia (200+ makes it easy). You are the biggest exporter in no time, the 200 000 war deads are back in 1 or 2 years (when counting the difference between good health care and no heath care nation wide) + immigration to your non European lands to follow.
With skyrocketing prestige (FRA or AUS or RUS are sat), which allows you to DOW you every worthwhile uncivilized country in the world. Anam, Burma, Thailand form nice German Indochina, while Oman and bankrupt minors of Arabian Peninsula make German Arabia. With DOWed Egypt, TUR become your 2, 3 or 4 sat. All the same tactics "go for capital" for civ and humiliate and take everything, but the capital for unciv. As I said before it is rather boring, is it? Let us do the same with, say, Hamburg. :rolleyes:

Or you can play an economic game which appeals to a completly different subset of the gaming population and take advantage of the massive benifits of economic growth and keeping to a plausible scenario.

Also maybe some player prefer not to bankrupt themselves with all reforms as bankruptcy is pretty much an exploit of the game engine.
 

Scrunch

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naraiC, although I do agree with your response, I must say I do like the "World Conquest for Dummies" which is described here. In that case I'd also like to refer to the "Neutrality is Overrated" AAR, in which Belgium conquers the world in a similar fashion...
 

unmerged(9599)

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naraiC, although I do agree with your response, I must say I do like the "World Conquest for Dummies" which is described here. In that case I'd also like to refer to the "Neutrality is Overrated" AAR, in which Belgium conquers the world in a similar fashion...

My point is not that its impossible rather that its a different playstyle

One that OHGamer has said in post 1 that it isn't his.
 

Tomas the Great

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náraiC said:
My point is not that its impossible rather that its a different playstyle

One that OHGamer has said in post 1 that it isn't his.

I assure you that I hate WC. The problem is that all OHGamer goals apart from a historic outcome are MUCH better served with the way of doing things I have described. Of course you can make "do nothing and wait for events" house rule but it is rather unchallenging.
On the positive note: I like the way Russia was tamed, India is separated, I like the prohibitive 100 prestige hits treaties, new countries in Africa, the way the strongest is now the alliance leader (no Belgium taking half of GER before PRU is mobilised and get away with it), factories being build events, etc. It is all doing the game more challenging and better. For example Greece - my favourite country to start with and make world superpower is now hopeless and lucky snatching Crete from Egypt when TUR is fighting it and barely surviving economically as it should be - just love it.

Yet, the fact of life still is that for a little bit experienced player only minor is of some fun. On the other hand I understand that this is educational threat I will not bother anymore.
 

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Don't you ever find real life challenging enough - sometimes playing a big boy is just what you need. And I think economic development and handling events are the strongest part of Vicky - and therefore deserve the most attention. Prussia is an excellent country for both which is why I will be following this.

Having said that, my first VIP:R game is with Oman. Very restful.