I'd also like to know what a SoL of 24 corresponds to in real life terms.
This almost deserves its own thread.
In theory you could look at where an average family spent its money (50% food, etc), and then try to put that against the SoL demand levels?
Code:
wealth_10 = {
political_strength = 0.75
goods = {
popneed_simple_clothing = 50
popneed_crude_items = 43
popneed_basic_food = 133
popneed_heating = 26
popneed_household_items = 7
popneed_standard_clothing = 10
popneed_services = 23
popneed_intoxicants = 63
}
}
That implies that SoL 10 pop spends 37% of their money on basic food, 17% on intoxicants. So 54% on food and drink. They spend 17% on heating.
Looking at Sol 20 pops they spend 40% on Food & drink (now comprising basic food, luxury food, luxury drinks and intoxicants). They spend 6% on heating
You would need to compare those numbers to a typical basket of goods like they use in inflation data. I assume someone has done baskets like that going back a long time (anyone looking at how much something 200 years ago is worth in today's currency needs to be using some type of basket of goods to base it on).
However the oldest data I can find is from 1947 in the UK. They used 56% for food, alcohol and tobacco . Suggesting they were around SoL 10 for food. However they used 6% of their budget on "fuel and light", suggesting that if that was approximately eqivalent to in-game heating then they were SoL 20. Makes me wonder where they game got their SoL demand curves from, or if 1947 was still running on a bit of a war economy.
If anyone can find inflation baskets from the interwar years I'd love to see them.