Hello everyone.
After the lengthy discussions that were had in Secret Masters thread about resource lack and how the Ai doesnt devolop it, i set myself a goal to find out what can actually be produced in Version 1.1.*.
Setup:
-Ive used the console command annex_all to annex everything into the British Empire (1.03B People)
-Ive changed the laws to accept everyone and increase healthcare voting rights all the other fancy laws we want to have in our games, just so that i wont get killed by radicals while also maximasing the wealth of my pops. Thats why I became a council republic aswell.
-I also changed qualifications gain in the defines so that i wont have to wait 50 years to fill a level 50 steel mill.
-I console researched all techs
-I incorperated all states within 5 weeks (defines change)
-I build with the console command fastbuild to get all the industry in place so that i dont have to wait through the construction quee.
-I also tried some stuff with migration and popgrowth to fill all mines and so on.
The Result:
I reached 19.1B in GDP. This is however not the cap you can reach in V3. I simply capitulated after 5 crashes and extremly low weekly progress.
Ive done a new test. The result can be found here.
TLDR: Double what you can see here
My Market meanwhile is looking like it wants to expand further.
The Staple goods are in excess. If i need more farms I can build more. If i need more paper/groceries i can build more. Only thing that is actually capped is Fish. If there is one thing that V3 doesnt lack then its farmable resources. China and India have simply that much.
I will talk about chairs and cloths later.
When it comes to industrial goods its a bit different but not to a huge degree. I cannot expand mines more then i allready have. They are allready at their max.
The prices however are currently low. I would guess that i could keep factories profitable if their need would increase by 50% but not more.
If push come sto shove i could increase mineproduction through oil, but there is simply not enough of it. The oil iam currently using is for Glass and some automation. But its not enough even for that.
As we can see here aswell. There is no lack of farmable luxeries. There is however a limit for luxery cloths and chairs. The hardwood supply is capped at 78k through eco of scales.
If the population keeps on getting wealthier and wealthier (as they are doing in this save. I ended before they reached their cap), then the amount of these luxeries that would have been demanded would outpace the hardwood supply. If we were to assume that we needed to double these luxeries, then we would also need more wood for tools and the luxeries aswell. In total i would guess that the hardwood supply would run out first, followed by rubber, wood and then Iron (for the steel).
Oberservations:
-There are enough resources to give 1B people a SoL of 20 or higher.
-There are also enough resources to get a World GDP of over 20B. My guess would be that 25-30B would be the cap, because of the lack of hardwood.
-There seems to be a demand spiral for luxery goods. Because of the way SoL increases changes demand, can there be points where nations cannot keep up with luxury demands. Chairs and cloths simply become worthless and make those factories more unprofitable.
-There seems to be a heavy imbalance in what oil is needed for when you want to automate production. Food industry and Tetile Mills dont need Oil for their automation. Furniture and glassworks need it though. This patern applies to many other industries aswell and creates a heavy imbalance between those in terms of profitability, since you cant spent oil on them all.
Conclusions:
-There is no lack of resources, but a lack of spread out resources (which is correct and good). If the AI builds them and you buy them then you will be fine (unless you become a huge economy)
-Countries can keep their luxury factories profitable if they can find markets to sell those goods to. Those factories are essentially profitable aslong as x% of their non luxery products can be exported. If this ratio of export to selfconsumption goes to low, then you will see factories become to unprofitable. This is a definitiv reason why everyone needs to play with AI mods. There is no way to keep this ratio in a healthy position if one tries to export into vanilla AI markets. Those simply have a lack of demand.
Suggestion for the devs:
-Create another good. "Machine tools" made out of tools and steel (oil? instead of oil in automation?) This good would be used in automation pms and could replace oil and tools. The reasoning i see behind this is the extreme amount of tools we need. This also results in a extreme demand of wood. As a result one could increase the share of hardwood to wood.
-There was synthethic coal in V2. Bringing this one back could help with all the complaining about Oil. This is simply better then more Oil wells. Those create money/wages for Zero cost and only increase demand in their market. Having synthetic oil would need goods which would lower profitability and therefore potential wages and newly created demand.
And now for a bigger addition to the game/solution to rubber and fertilizer. The second Industrial Revolution: Chemistry.
The game allready nicely portraits the first industrial revolution and the importance of iron and steam really well. But fails to create a deeper production chain for chemical resources. I would therefore suggest the creation of a new good called: "chemical products"
-It could be produced in the chemical plant (later pm could include oil)
-Would be used for dye and silk in the synthetic plant
-Could be used in either a fertilizer plant (that still produces explosives) or in a split explosives and fertilizer plant.
-Could be used with some oil to produce synthetic rubber in a synthetic rubber plant.
-Maybe even change Plastics to need chemical products.
In general a valuable basic resource which could become the second iron of the economy.
After the lengthy discussions that were had in Secret Masters thread about resource lack and how the Ai doesnt devolop it, i set myself a goal to find out what can actually be produced in Version 1.1.*.
Setup:
-Ive used the console command annex_all to annex everything into the British Empire (1.03B People)
-Ive changed the laws to accept everyone and increase healthcare voting rights all the other fancy laws we want to have in our games, just so that i wont get killed by radicals while also maximasing the wealth of my pops. Thats why I became a council republic aswell.
-I also changed qualifications gain in the defines so that i wont have to wait 50 years to fill a level 50 steel mill.
-I console researched all techs
-I incorperated all states within 5 weeks (defines change)
-I build with the console command fastbuild to get all the industry in place so that i dont have to wait through the construction quee.
-I also tried some stuff with migration and popgrowth to fill all mines and so on.
The Result:
Ive done a new test. The result can be found here.
TLDR: Double what you can see here
My Market meanwhile is looking like it wants to expand further.
The Staple goods are in excess. If i need more farms I can build more. If i need more paper/groceries i can build more. Only thing that is actually capped is Fish. If there is one thing that V3 doesnt lack then its farmable resources. China and India have simply that much.
I will talk about chairs and cloths later.
When it comes to industrial goods its a bit different but not to a huge degree. I cannot expand mines more then i allready have. They are allready at their max.
The prices however are currently low. I would guess that i could keep factories profitable if their need would increase by 50% but not more.
If push come sto shove i could increase mineproduction through oil, but there is simply not enough of it. The oil iam currently using is for Glass and some automation. But its not enough even for that.
As we can see here aswell. There is no lack of farmable luxeries. There is however a limit for luxery cloths and chairs. The hardwood supply is capped at 78k through eco of scales.
If the population keeps on getting wealthier and wealthier (as they are doing in this save. I ended before they reached their cap), then the amount of these luxeries that would have been demanded would outpace the hardwood supply. If we were to assume that we needed to double these luxeries, then we would also need more wood for tools and the luxeries aswell. In total i would guess that the hardwood supply would run out first, followed by rubber, wood and then Iron (for the steel).
Oberservations:
-There are enough resources to give 1B people a SoL of 20 or higher.
-There are also enough resources to get a World GDP of over 20B. My guess would be that 25-30B would be the cap, because of the lack of hardwood.
-There seems to be a demand spiral for luxery goods. Because of the way SoL increases changes demand, can there be points where nations cannot keep up with luxury demands. Chairs and cloths simply become worthless and make those factories more unprofitable.
-There seems to be a heavy imbalance in what oil is needed for when you want to automate production. Food industry and Tetile Mills dont need Oil for their automation. Furniture and glassworks need it though. This patern applies to many other industries aswell and creates a heavy imbalance between those in terms of profitability, since you cant spent oil on them all.
Conclusions:
-There is no lack of resources, but a lack of spread out resources (which is correct and good). If the AI builds them and you buy them then you will be fine (unless you become a huge economy)
-Countries can keep their luxury factories profitable if they can find markets to sell those goods to. Those factories are essentially profitable aslong as x% of their non luxery products can be exported. If this ratio of export to selfconsumption goes to low, then you will see factories become to unprofitable. This is a definitiv reason why everyone needs to play with AI mods. There is no way to keep this ratio in a healthy position if one tries to export into vanilla AI markets. Those simply have a lack of demand.
Suggestion for the devs:
-Create another good. "Machine tools" made out of tools and steel (oil? instead of oil in automation?) This good would be used in automation pms and could replace oil and tools. The reasoning i see behind this is the extreme amount of tools we need. This also results in a extreme demand of wood. As a result one could increase the share of hardwood to wood.
-There was synthethic coal in V2. Bringing this one back could help with all the complaining about Oil. This is simply better then more Oil wells. Those create money/wages for Zero cost and only increase demand in their market. Having synthetic oil would need goods which would lower profitability and therefore potential wages and newly created demand.
And now for a bigger addition to the game/solution to rubber and fertilizer. The second Industrial Revolution: Chemistry.
The game allready nicely portraits the first industrial revolution and the importance of iron and steam really well. But fails to create a deeper production chain for chemical resources. I would therefore suggest the creation of a new good called: "chemical products"
-It could be produced in the chemical plant (later pm could include oil)
-Would be used for dye and silk in the synthetic plant
-Could be used in either a fertilizer plant (that still produces explosives) or in a split explosives and fertilizer plant.
-Could be used with some oil to produce synthetic rubber in a synthetic rubber plant.
-Maybe even change Plastics to need chemical products.
In general a valuable basic resource which could become the second iron of the economy.
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