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unmerged(3474)

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Apr 29, 2001
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I was editing the positions textfile in the map folder to add a port and noticed that some, but not all, provinces have entries for CoTs (meaning the map coordinates of a CoT in that province). I imagine this means that certain provinces cannot have a CoT regardless of the CoT appearance logic. Perhaps there are too many options for CoTs at the moment and if the available provinces are restricted a bit, we can control the location a little bit more. I would argue that coastal provinces along a major river, sea or coastline should have a good chance of getting a CoT (especially if the climate is not tropical, desert or artic). On the other hand, small islands and inland mountainous provinces should have less chance of getting a CoT and perhaps could have the entry in the positions file removed?
 

unmerged(3474)

Dos a cero!!!
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I guess the question is whether some of these provinces that tend to get CoTs are really reasonable places for them. Pensacola may be a fairly good place as it has a coastline, but the St. Lawrence, Mississippi or Hudson River delta provinces are better places in North America. Many of the Carribean islands are decent trading spots, but I would think Cuba, Hispanola, Puerto Rico and Jamaica are larger and more centrally located so should have a better chance. It might make sense to eliminate many of the smaller islands in the Antilles from contention.
 

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Mar 21, 2007
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Well let me tell u a story.
Once, I played as Portugal, colonizing and trading. After the "spred of discoveries begane (1505) Austria has send a colonist to Antigua (it is an island in caribbean). The island was full of natives with 7 agresivness. The colonist had succeded. After 2 mounths the 100 population Antigua colony became a CoT. WTF?? Is that posible? And even a more then 1000 ducats CoT. But the natives were very angry because too many sheeps were coming and living their island full of wold goods. (The CoT was already full of merchants.)
So the natives killed all the colonists. The colony was no more, the CoT was no more. Then I jumped in, colonized the iland, killed all the natives. When my colonist arrived the CoT was back and trading flurished again in 100 population Antigua.
 

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mastervlad said:
Well let me tell u a story.
Once, I played as Portugal, colonizing and trading. After the "spred of discoveries begane (1505) Austria has send a colonist to Antigua (it is an island in caribbean). The island was full of natives with 7 agresivness. The colonist had succeded. After 2 mounths the 100 population Antigua colony became a CoT. WTF?? Is that posible? And even a more then 1000 ducats CoT. But the natives were very angry because too many sheeps were coming and living their island full of wold goods. (The CoT was already full of merchants.)
So the natives killed all the colonists. The colony was no more, the CoT was no more. Then I jumped in, colonized the iland, killed all the natives. When my colonist arrived the CoT was back and trading flurished again in 100 population Antigua.

Yes I can confirm that the COT "remains" in the "memory" of the game when the colony is destroyed. It even remains in the outliner, but the game crashes if you click on it.

unreliable said:
I expect that the CoT forming in a colony situation is a bug. In EUII, CoTs didn't appear in colonies, so I doubt they should in EUIII.
Yes it is a confirmed bug and will probably be fixed soon :)